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@ -1,6 +1,7 @@
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#include "pipeline.h"
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#include "pipeline.h"
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#include "stdio.h"
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#include "stdio.h"
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#include "stdlib.h"
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#include "stdlib.h"
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#include "string.h"
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#include "vulkan/vulkan_core.h"
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#include "vulkan/vulkan_core.h"
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VkShaderModule load_shader_file(const char* path, VkDevice device) {
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VkShaderModule load_shader_file(const char* path, VkDevice device) {
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@ -45,7 +46,7 @@ VkShaderModule load_shader_file(const char* path, VkDevice device) {
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return shader;
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return shader;
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}
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}
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VkResult create_ui_polygon_pipeline(VkDevice device, VkRenderPass render_pass, VkDescriptorSetLayout descriptor_layout, VmaAllocator allocator, VkCommandPool transfer_pool, Queue transfer_queue, VmaAllocation* polygon_buffer_memory, VkBuffer* polygon_buffer, GraphicsPipeline* pipeline) {
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VkResult create_ui_polygon_pipeline(VkDevice device, VkRenderPass render_pass, VkDescriptorSetLayout descriptor_layout, GraphicsPipeline* pipeline) {
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VkShaderModule vert_shader = load_shader_file("shader_src/ui_polygon.vert.spv", device);
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VkShaderModule vert_shader = load_shader_file("shader_src/ui_polygon.vert.spv", device);
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VkShaderModule frag_shader = load_shader_file("shader_src/ui_polygon.frag.spv", device);
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VkShaderModule frag_shader = load_shader_file("shader_src/ui_polygon.frag.spv", device);
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VkPipelineShaderStageCreateInfo shader_stages[] = {
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VkPipelineShaderStageCreateInfo shader_stages[] = {
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@ -103,7 +104,6 @@ VkResult create_ui_polygon_pipeline(VkDevice device, VkRenderPass render_pass, V
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},
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},
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};
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};
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VkPipelineVertexInputStateCreateInfo input_info = {
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VkPipelineVertexInputStateCreateInfo input_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pVertexBindingDescriptions = bindings,
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.pVertexBindingDescriptions = bindings,
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@ -254,6 +254,108 @@ VkResult create_ui_polygon_pipeline(VkDevice device, VkRenderPass render_pass, V
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return result;
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return result;
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}
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}
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return VK_SUCCESS;
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}
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VkResult create_ui_descriptor_set(VkDevice device, VmaAllocator allocator, VkExtent2D swapchain_extent, VkDescriptorSetLayout* ui_descriptor_layout, VkDescriptorPool* ui_descriptor_pool, VkDescriptorSet* ui_descriptor_set, VmaAllocation* ui_descriptor_memory, VkBuffer* ui_descriptor_buffer) {
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VkDescriptorSetLayoutBinding ui_descriptor_bindings[] = {
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{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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}
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};
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VkDescriptorSetLayoutCreateInfo ui_descriptor_info = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pBindings = ui_descriptor_bindings,
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.bindingCount = sizeof(ui_descriptor_bindings)/sizeof(VkDescriptorSetLayoutBinding),
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};
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VkResult result;
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result = vkCreateDescriptorSetLayout(device, &ui_descriptor_info, NULL, ui_descriptor_layout);
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if(result != VK_SUCCESS) {
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return result;
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}
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VkDescriptorPoolSize pool_size = {
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.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = 1,
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};
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VkDescriptorPoolCreateInfo ui_pool_info = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.pPoolSizes = &pool_size,
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.poolSizeCount = 1,
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.maxSets = 1,
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};
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result = vkCreateDescriptorPool(device, &ui_pool_info, NULL, ui_descriptor_pool);
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if(result != VK_SUCCESS) {
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return result;
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}
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VkDescriptorSetAllocateInfo ui_descriptor_allocate_info = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.pSetLayouts = ui_descriptor_layout,
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.descriptorSetCount = 1,
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.descriptorPool = *ui_descriptor_pool,
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};
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result = vkAllocateDescriptorSets(device, &ui_descriptor_allocate_info, ui_descriptor_set);
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if(result != VK_SUCCESS) {
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return result;
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}
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VkBufferCreateInfo ui_uniform_buffer_info = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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.size = sizeof(struct UIUniform),
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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};
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VmaAllocationCreateInfo ui_uniform_memory_info = {
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.usage = VMA_MEMORY_USAGE_CPU_TO_GPU,
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};
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result = vmaCreateBuffer(allocator, &ui_uniform_buffer_info, &ui_uniform_memory_info, ui_descriptor_buffer, ui_descriptor_memory, NULL);
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if(result != VK_SUCCESS) {
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return result;
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}
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void * mapped;
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result = vmaMapMemory(allocator, *ui_descriptor_memory, &mapped);
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if(result != VK_SUCCESS) {
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return result;
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}
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struct UIUniform ui_uniform = {
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.size = {swapchain_extent.width, swapchain_extent.height}
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};
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memcpy(mapped, &ui_uniform, sizeof(ui_uniform));
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vmaUnmapMemory(allocator, *ui_descriptor_memory);
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VkDescriptorBufferInfo ui_uniform_info = {
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.offset = 0,
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.range = sizeof(ui_uniform),
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.buffer = *ui_descriptor_buffer,
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};
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VkWriteDescriptorSet ui_uniform_write = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstSet = *ui_descriptor_set,
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = 1,
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.pBufferInfo = &ui_uniform_info,
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};
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vkUpdateDescriptorSets(device, 1, &ui_uniform_write, 0, NULL);
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return VK_SUCCESS;
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}
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VkResult create_ui_polygon_buffer(VkDevice device, Queue transfer_queue, VkCommandPool transfer_pool, VmaAllocator allocator, VmaAllocation* polygon_buffer_memory, VkBuffer* polygon_buffer) {
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// Create and populate polygon buffer
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// Create and populate polygon buffer
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uint32_t polygon_buffer_size = 3 * sizeof(vec2);
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uint32_t polygon_buffer_size = 3 * sizeof(vec2);
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VkBufferCreateInfo temp_buffer_info = {
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VkBufferCreateInfo temp_buffer_info = {
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@ -269,6 +371,8 @@ VkResult create_ui_polygon_pipeline(VkDevice device, VkRenderPass render_pass, V
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VkBuffer temp_buffer;
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VkBuffer temp_buffer;
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VmaAllocation temp_buffer_memory;
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VmaAllocation temp_buffer_memory;
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VkResult result;
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result = vmaCreateBuffer(allocator, &temp_buffer_info, &temp_allocation_info, &temp_buffer, &temp_buffer_memory, NULL);
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result = vmaCreateBuffer(allocator, &temp_buffer_info, &temp_allocation_info, &temp_buffer, &temp_buffer_memory, NULL);
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if(result != VK_SUCCESS) {
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if(result != VK_SUCCESS) {
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return result;
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return result;
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