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@ -80,9 +80,17 @@ VkResult draw_frame(
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context->frame[context->current_frame].transfer_infos[transfer_index].offset,
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context->frame[context->current_frame].transfer_infos[transfer_index].size);
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src_offset += context->frame[context->current_frame].transfer_infos[transfer_index].size;
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VkBufferMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.buffer = context->frame[context->current_frame].transfer_infos[transfer_index].buffer,
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.offset = context->frame[context->current_frame].transfer_infos[transfer_index].offset,
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.size = context->frame[context->current_frame].transfer_infos[transfer_index].size,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT,
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};
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vkCmdPipelineBarrier(transfer_commands, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, 0, 0, NULL, 1, &barrier, 0, NULL);
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}
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record_ui_compute(transfer_commands, ui, context->current_frame);
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VK_RESULT(vkEndCommandBuffer(transfer_commands));
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VkPipelineStageFlags wait_stages[] = {VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT};
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