2024-10-09 14:31:30 -06:00
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#ifndef PIPELINE_H
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#define PIPELINE_H
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#include "vulkan/vulkan_core.h"
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#include "cglm/types.h"
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2024-10-09 20:00:56 -06:00
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#include "vk_mem_alloc.h"
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#include "command.h"
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2024-10-16 20:29:19 -06:00
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#include "ft2build.h"
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#include FT_FREETYPE_H
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typedef struct ComputePipelineStruct {
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VkPipelineLayout layout;
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VkPipeline pipeline;
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} ComputePipeline;
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typedef struct GraphicsPipelineStruct {
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VkPipelineLayout layout;
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VkPipeline pipeline;
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} GraphicsPipeline;
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typedef struct ColoredRectStruct {
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vec3 pos;
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vec2 size;
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vec4 color;
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} ColoredRect;
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typedef struct UIUniformStruct {
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mat4 screen;
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} UIUniform;
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typedef struct StringStruct {
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vec3 pos;
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vec4 color;
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float size;
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uint32_t offset;
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uint32_t length;
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} String;
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typedef struct DrawCommandStruct {
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uint32_t index_count;
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uint32_t instance_count;
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uint32_t first_index;
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int32_t vertex_offset;
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uint32_t first_instance;
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} DrawCommand;
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typedef struct StringPointersStruct {
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VkDeviceAddress strings;
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VkDeviceAddress codes;
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VkDeviceAddress characters;
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VkDeviceAddress draw;
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} StringPointers;
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typedef struct CharacterStruct {
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vec3 pos;
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vec4 color;
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float size;
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uint32_t code;
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} Character;
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typedef struct FontUniformStruct {
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uint32_t num_symbols;
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uint32_t width;
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uint32_t height;
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VkDeviceAddress symbol_list;
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} FontUniform;
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typedef struct SymbolInfoStruct {
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int32_t top;
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uint32_t left;
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uint32_t width;
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uint32_t height;
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uint32_t advance;
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} SymbolInfo;
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typedef struct FontDescriptorStruct {
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VmaAllocation symbol_memory;
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VmaAllocation uniform_memory;
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VmaAllocation image_memory;
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VkBuffer symbols;
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VkBuffer uniform;
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VkImage image;
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VkImageView view;
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VkSampler sampler;
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VkDescriptorSet set;
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} FontDescriptor;
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typedef struct UILayerStruct {
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VkBuffer colored_rects;
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uint32_t colored_rect_count;
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VkBuffer textured_rects;
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uint32_t textured_rect_count;
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VkDescriptorSet textured_rect_descriptor;
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VkBuffer string_draw;
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VkBuffer string_draw_clear;
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uint32_t chars_size;
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VkBuffer chars;
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VkDeviceAddress string_pointers;
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uint32_t string_count;
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FontDescriptor font;
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} UILayer;
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struct RectBuffer {
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VkBuffer vertex;
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VkBuffer index;
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VmaAllocation vertex_memory;
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VmaAllocation index_memory;
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};
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typedef struct UIContextStruct {
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VkBuffer ui_descriptor_buffer;
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VmaAllocation ui_descriptor_memory;
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VkDescriptorSetLayout ui_descriptor_layout;
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VkDescriptorPool ui_descriptor_pool;
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VkDescriptorSet ui_descriptor_set;
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VkDescriptorPool font_pool;
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VkDescriptorSetLayout font_layout;
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struct RectBuffer ui_rect;
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GraphicsPipeline ui_pipeline_rect;
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GraphicsPipeline ui_pipeline_text;
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ComputePipeline ui_compute_text;
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} UIContext;
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VkResult init_pipelines(VkDevice device, VmaAllocator allocator, VkExtent2D swapchain_extent, vec2 window_scale, VkRenderPass render_pass, Queue transfer_queue, VkCommandPool transfer_pool, UIContext* context);
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VkResult load_font(VkDevice device, VmaAllocator allocator, VkDescriptorSetLayout layout, VkDescriptorPool pool,VkCommandPool transfer_pool, Queue transfer_queue, FT_Library library, const char* ttf_file, uint32_t size, uint32_t** charmap, FontDescriptor* descriptor);
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#endif
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