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#ifndef PIPELINE_H
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#define PIPELINE_H
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#include "vulkan/vulkan_core.h"
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#include "cglm/types.h"
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#include "vk_mem_alloc.h"
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#include "command.h"
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typedef struct GraphicsPipelineStruct {
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VkPipelineLayout layout;
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VkPipeline pipeline;
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} GraphicsPipeline;
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typedef struct ColoredRectStruct {
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vec3 pos;
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vec2 size;
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vec4 color;
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} ColoredRect;
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typedef struct UIUniformStruct {
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mat4 screen;
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} UIUniform;
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typedef struct UILayerStruct {
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VkBuffer colored_rects;
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uint32_t colored_rect_count;
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VkBuffer textured_rects;
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uint32_t textured_rect_count;
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VkDescriptorSet textured_rect_descriptor;
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VkBuffer texts;
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uint32_t text_count;
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VkDescriptorSet text_descriptor;
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} UILayer;
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struct RectBuffer {
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VkBuffer vertex;
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VkBuffer index;
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VmaAllocation vertex_memory;
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VmaAllocation index_memory;
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};
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VkResult create_ui_colored_rect_pipeline(VkDevice device, VkRenderPass render_pass, VkDescriptorSetLayout descriptor_layout, GraphicsPipeline* pipeline);
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VkResult create_ui_descriptor_set(VkDevice device, VmaAllocator allocator, VkExtent2D swapchain_extent, VkDescriptorSetLayout* ui_descriptor_layout, VkDescriptorPool* ui_descriptor_pool, VkDescriptorSet* ui_descriptor_set, VmaAllocation* ui_descriptor_memory, VkBuffer* ui_descriptor_buffer);
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VkResult create_ui_rect_buffer(VkDevice device, Queue transfer_queue, VkCommandPool transfer_pool, VmaAllocator allocator, struct RectBuffer* buf);
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2024-10-09 14:31:30 -06:00
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#endif
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