roleplay/client/include/pipeline.h

60 lines
1.4 KiB
C

#ifndef PIPELINE_H
#define PIPELINE_H
#include "vulkan/vulkan_core.h"
#include "cglm/types.h"
#include "vk_mem_alloc.h"
#include "command.h"
typedef struct GraphicsPipelineStruct {
VkPipelineLayout layout;
VkPipeline pipeline;
} GraphicsPipeline;
typedef struct ColoredRectStruct {
vec3 pos;
vec2 size;
vec4 color;
} ColoredRect;
typedef struct UIUniformStruct {
mat4 screen;
} UIUniform;
typedef struct UILayerStruct {
VkBuffer colored_rects;
uint32_t colored_rect_count;
VkBuffer textured_rects;
uint32_t textured_rect_count;
VkDescriptorSet textured_rect_descriptor;
VkBuffer texts;
uint32_t text_count;
VkDescriptorSet text_descriptor;
} UILayer;
struct RectBuffer {
VkBuffer vertex;
VkBuffer index;
VmaAllocation vertex_memory;
VmaAllocation index_memory;
};
typedef struct UIContextStruct {
VkBuffer ui_descriptor_buffer;
VmaAllocation ui_descriptor_memory;
VkDescriptorSetLayout ui_descriptor_layout;
VkDescriptorPool ui_descriptor_pool;
VkDescriptorSet ui_descriptor_set;
struct RectBuffer ui_rect;
GraphicsPipeline ui_pipeline_rect;
GraphicsPipeline ui_pipeline_text;
} UIContext;
VkResult init_pipelines(VkDevice device, VmaAllocator allocator, VkExtent2D swapchain_extent, VkRenderPass render_pass, Queue transfer_queue, VkCommandPool transfer_pool, UIContext* context);
#endif