8741983aaaFix for gcc errors. It seems calls to base class members in a templated class must be fully template qualified.
Anuradha Dissanayake
2013-01-06 14:59:39 +1300
655cd3602cMerge remote-tracking branch 'falconne/search'
Alexander Gavrilov
2013-01-16 18:30:29 +0400
476afafb3cMerge branch 'autoSyndrome' into recent
expwnent
2013-01-07 12:09:55 -0500
6fd9ce339dAutosyndrome: fixed the rules on when syndromes apply.
expwnent
2013-01-07 12:09:39 -0500
1990e2caf7Small fix to adv site creation, now it's really centered around you
Warmist
2013-01-07 02:01:59 +0200
553a312266Autolabor: add deconstruct bridge labor
Kelly Martin
2013-01-06 10:59:20 -0600
87d79b1119advfort: is sand bearing fix for glass making, is corpse fix for butchering (todo dissasemble and see how it works really)
Warmist
2013-01-06 18:58:58 +0200
6d6d55a937Restore accidentally removed priority of unit screen search hook's input check over manipulator plugin.
Anuradha Dissanayake
2013-01-06 18:32:49 +1300
0fa27d6c34Fix for gcc errors. It seems calls to base class members in a templated class must be fully template qualified.
Anuradha Dissanayake
2013-01-06 14:59:39 +1300
3ffbef2396Merge branch 'canStepBetween' into recent
expwnent
2013-01-05 18:10:29 -0500
f8abd5c595StepBetween: renamed stuff back to the way it was. Thought I had already done that.
expwnent
2013-01-05 18:09:50 -0500
47b20ea301Infinite sky: added glyphs and made it print status when no arguments given.
expwnent
2013-01-05 17:32:23 -0500
86c3c385bdAutolabor: exclude hauling labors from clawback
Kelly Martin
2013-01-05 16:27:57 -0600
838e13a80eMake monarch script, for changing who is king/queen
Warmist
2013-01-05 20:06:22 +0200
e1ad933068True transformation: make it compile.
expwnent
2013-01-05 12:58:06 -0500
7a33e5bdbeMerge branch 'eventManager' into trueTransformation
expwnent
2013-01-05 12:51:14 -0500
5fc466ef7eWork now: also update dig on pause.
expwnent
2013-01-05 12:50:10 -0500
d2a2a63d01Merge branch 'recent' into workNow
expwnent
2013-01-05 12:45:34 -0500
874dfbdc4fMerge branch 'eventManager' into autoSyndrome
expwnent
2013-01-05 11:38:32 -0500
bc5cdf8877Auto syndrome: got rid of allow multiple syndromes option that didn't make any sense, and made sure that if allowing multiple targets it doesn't attach the syndrome to the worker twice.
expwnent
2013-01-05 11:37:12 -0500
3c7ca2ad71Digging invaders: buildings can only be destroyed orthogonally, made path cost deal with hatches and raised bridges, but did NOT yet make job assignment deal with them.
expwnent
2013-01-05 11:06:46 -0500
91ee8ac020Refactor search to handle more types of screens cleanly. Added search to screens: * Animals * Military positions assignment * Announcements * Room list * Job list * Burrow assignment
Anuradha Dissanayake
2012-12-27 22:23:13 +1300
a7d6cf5157Digging invaders: fixed a few problems involving digging and stairs, added a way to debug path cost, added a way to set the cost of each type of invasion job, made invaders only pathfind to one local instead of all of them.
expwnent
2013-01-04 21:02:09 -0500
038cc91fcdDigging invaders: fixed a bug where it would reassign long-lasting jobs, making them take forever. Also added a check for the case that invaders cannot dig to any locals.
expwnent
2013-01-04 00:35:47 -0500
b6f0ae5b14Digging invaders: keep track of who's working on the job, and check periodically to see if they quit.
expwnent
2013-01-04 00:08:54 -0500
47eca42f68Digging invaders: made it possible to customize which races can dig.
expwnent
2013-01-03 23:18:40 -0500
8e90ca6b41Merge branch 'eventManager' into diggingInvaders-unstable
expwnent
2013-01-03 22:47:45 -0500
ec03d567d2EventManager: use WORLD_LOADED instead of MAP_LOADED.
expwnent
2013-01-03 22:47:27 -0500
0fecdfadb1Digging Invaders: when assigning a job, get rid of old one. Handle loading and unloading. Optimizations for when invaders can already reach someone.
expwnent
2013-01-03 22:46:17 -0500
ed6dcf9589DiggingInvaders: made invaders dig automatically, instead of on request.
expwnent
2013-01-03 21:25:50 -0500
f145f8d528Merge branch 'eventManager' into diggingInvaders-unstable
expwnent
2013-01-03 19:32:12 -0500
715f191c26EventManager: made the frequency part of EventHandler.
expwnent
2013-01-03 19:31:29 -0500
9e74ae58f2EventManager: Fixed a problem with deregistering event frequencies.
expwnent
2013-01-03 19:07:05 -0500
b82d6940b6Digging invaders: started on making invaders keep digging until done.
expwnent
2013-01-03 18:45:53 -0500
1d6dec54c7Digging Invaders: reorganized the files to make it easier to work with.
expwnent
2013-01-03 18:14:16 -0500
8ffafd8a26advfort: reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
Warmist
2013-01-04 00:48:24 +0200
179c7ae32aadvfort: reset using df button.
Warmist
2013-01-03 23:53:42 +0200
e3ca612ed5many improvements to advfort: fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
Warmist
2013-01-03 23:21:57 +0200
84b8fae326Merge branch 'eventManager' into diggingInvaders-unstable
expwnent
2013-01-03 15:53:06 -0500
34d9785ce5Digging Invaders: minor changes.
expwnent
2013-01-03 14:38:05 -0500
b62e50f2e1DiggingInvaders: get rid of the framework for assigning multiple dig/deconstruct/etc operations at the same time.
expwnent
2013-01-03 14:16:10 -0500
0b68e66dc9DiggingInvaders: fixed a problem with deconstructing hatches.
expwnent
2013-01-03 13:32:50 -0500
c22c4d009cAdded convenience functions to eventful (see Lua API.rst)
Warmist
2013-01-03 20:30:51 +0200
796e387398Add a guard against an invalid item pointer, and don't try to deduce construction labor for item_lost jobs
Kelly Martin
2013-01-03 12:24:32 -0600
f60e44c395DiggingInvaders: minor changes.
expwnent
2013-01-03 13:11:11 -0500