Commit Graph

207 Commits (e7751f8fd93d1cd7ce45b6d2f3543bd439604933)

Author SHA1 Message Date
U-glouglou\simon f46a7f1213 Basic code for item handling, now it should be tested :) 2010-05-02 10:35:23 +02:00
simon 9f939687ec Some generic material is decoded, although not well 2010-04-30 17:42:31 +02:00
simon c8d0f391fa Offset for race extracts 2010-04-30 17:03:41 +02:00
simon 7b35f976e5 material types are extracted from items ! 2010-04-30 16:17:10 +02:00
simon 860b0a67af Merge commit 'origin' into bartavelle 2010-04-29 18:13:43 +02:00
simon f0406f408e tentative item reading stuff 2010-04-29 17:00:34 +02:00
Petr Mrázek c0ae0840db stones.py sort-of works 2010-04-28 23:48:50 +02:00
Petr Mrázek df3efe23fb Fix creature moods on 0.31.01 and 0.31.02 2010-04-27 20:18:46 +02:00
simon ff9a4d6091 test description of metal bars 2010-04-26 17:33:17 +02:00
simon bc08be3cbb Another flag is useful here 2010-04-26 17:19:20 +02:00
simon 2188ab1122 Add support for reading those strange flags in the mood materials 2010-04-26 15:34:07 +02:00
simon 2c4aa5a970 fixed offset 2010-04-26 15:20:27 +02:00
simon b59b552f93 Mood reading preliminary support 2010-04-26 13:23:57 +02:00
U-glouglou\simon 80d10a9748 mood offset 2010-04-23 20:12:32 +02:00
Petr Mrázek ddc2dd354d operator precedence! 2010-04-23 04:00:41 +02:00
simon 494cc49b51 new offsets and data related to mood 2010-04-21 16:12:14 +02:00
simon 06cb869940 an appearance vector location 2010-04-21 11:00:10 +02:00
simon 0b782333ca offsets for RGB color descriptors, and shapes 2010-04-20 18:25:15 +02:00
Petr Mrázek 8676ba5f07 Extremely basic map feature reading, lives in vector check ... 2010-04-20 04:37:45 +02:00
simon 1ff7f6e478 Add civilization support :
* field in creature structure
* offset of the player civilization id
2010-04-19 14:36:21 +02:00
simon 9705e05d8c Creature tile description support
Reading of the tile character and colors in the race structure, plus
offsets in Memory.xml.
Upgrade of creaturedump
2010-04-19 11:23:11 +02:00
Petr Mrázek 3268b26852 Veindig can now dig stairs to reach veins on different z-levels 2010-04-19 04:42:27 +02:00
Petr Mrázek 96b42f8ac1 Fix linux crashes. 2010-04-19 00:32:50 +02:00
Petr Mrázek caa482fbd1 Support for reading/writing temperature, extended veinlook 2010-04-17 15:30:25 +02:00
Petr Mrázek 59cdbeefe7 catsplosion ported, doesn't work 2010-04-15 13:04:58 +02:00
Petr Mrázek ab3a842fdb Support for creature castes 2010-04-14 22:12:02 +02:00
Petr Mrázek e8a3106b10 Plant/Wood materials reading fixed. 2010-04-14 12:16:56 +02:00
Petr Mrázek 2594cd4eb3 Fix language vector for 0.31.03 2010-04-13 23:21:31 +02:00
Petr Mrázek 81cf60c0e0 Fixes to creature offsets. Needs more checking. 2010-04-13 07:36:16 +02:00
Petr Mrázek 88a3d96ef6 0.31.03 support. Creature soul offsets need a bit of work it seems. 2010-04-13 05:46:26 +02:00
Petr Mrázek e85b429127 Throw exceptions on memory read errors! Fix reading creatures that have no soul. 2010-04-13 03:11:26 +02:00
Petr Mrázek 549b845738 Custom buildings (tested) 2010-04-13 00:03:29 +02:00
Petr Mrázek da0602dbb1 Dirty bit for creature equipment pickup on labor setting 2010-04-12 18:19:53 +02:00
Petr Mrázek 6ba2804b68 Creature traits, added back map occupancy. 2010-04-12 00:48:25 +02:00
Petr Mrázek 80ad47c82c Fix 'building_windmillstst' 2010-04-11 13:32:35 +02:00
Petr Mrázek 5ef87773be Infinite loop fix related to block events. Added traction bench to known buildings. 2010-04-11 13:03:00 +02:00
Petr Mrázek d96d2018a8 Hotkey reading 2010-04-11 02:32:50 +02:00
Petr Mrázek ce279302d5 Possibly figured out building type offsets.
buildingsdump improvements (interacts with cursor, dump all with no parameters)
2010-04-09 15:16:14 +02:00
Petr Mrázek fb01ecf6c9 Buildings - names, type offsets and other stuff could be wrong 2010-04-09 14:44:00 +02:00
Petr Mrázek c08d696d56 Creature mental attributes 2010-04-09 03:21:42 +02:00
Petr Mrázek 409e3ffcf0 More creature stuff 2010-04-09 02:08:46 +02:00
Petr Mrázek 4bb05d015a Support for v0.31.02 2010-04-08 19:48:06 +02:00
Petr Mrázek 9180b77b89 Quick fix 2010-04-08 02:55:08 +02:00
Petr Mrázek 659e57e3c4 Added missing file, small changes 2010-04-08 02:20:54 +02:00
Petr Mrázek 62fc5bd677 Spatter veins, spatterdump tool 2010-04-07 22:28:05 +02:00
Petr Mrázek 9589617d98 Moved some common bits of the examples to a header file
treedump utility
2010-04-07 16:45:38 +02:00
Petr Mrázek 839e255d17 Vegetation reading 2010-04-07 12:49:37 +02:00
Petr Mrázek 01383fd8b7 Dwarf labors work, added to creaturedump 2010-04-07 03:38:22 +02:00
Petr Mrázek f81c66d9ea Reading creature skills 2010-04-07 02:46:46 +02:00
Petr Mrázek 5ee584b372 Name translation for real 2010-04-07 01:17:03 +02:00
Petr Mrázek 216cfa74e6 Offsets, assorted funstuff 2010-04-06 22:47:50 +02:00
Petr Mrázek d5aa1488a6 Magma create works 2010-04-06 13:05:54 +02:00
Petr Mrázek ea120a6709 Comments 2010-04-05 05:53:38 +02:00
Petr Mrázek f8d1c042d7 Layer stone/geology 2010-04-05 05:29:46 +02:00
Petr Mrázek 1d513256fd Processed profession list 2010-04-04 12:43:11 +02:00
Petr Mrázek 51a1ec5c1e Very basic creature reading 2010-04-04 12:29:56 +02:00
Petr Mrázek e9642310de Materials - semi-finished 2010-04-04 10:10:00 +02:00
Petr Mrázek ef6af19c8d Fix t_vein, tiletype offset 2010-04-03 04:41:21 +02:00
Petr Mrázek 7d48ea49ae Reveal and prospector tools work. Basic inorganic matgloss works. Basic map reading works. 2010-04-03 03:52:46 +02:00
Petr Mrázek 021fb1e0e9 Small Memory.xml fixes 2010-04-03 01:17:35 +02:00
Petr Mrázek 265034b9d2 More stuff to parse. 2010-04-03 00:50:24 +02:00
Petr Mrázek ea6c5f726f More stuff! Ridiculous amounts of stuff! 2010-04-03 00:44:17 +02:00
Petr Mrázek 7678ba7b63 Added back skills 2010-04-03 00:13:29 +02:00
Petr Mrázek 6b42923f6b Added back labors, base meta entry is connected to 0.31.01 2010-04-03 00:04:38 +02:00
Petr Mrázek 5b8fa0ffa6 Added material addresses to veccheck and Memory.xml 2010-04-02 22:00:33 +02:00
Petr Mrázek c4ffb0d0b3 Purge 2010-04-02 21:09:37 +02:00
Petr Mrázek c26da9b84c More DF 2010 reorganization 2010-04-02 16:46:33 +02:00
Petr Mrázek c503808a82 Offsets from belal 2010-04-02 15:59:17 +02:00
Petr Mrázek 8137c73b98 Beginning DF2010 support 2010-04-02 15:47:08 +02:00
Petr Mrázek 33131754d4 Prospector detects regionoffsets overflows. 2010-03-31 17:31:49 +02:00
Petr Mrázek c631270425 Fix squads on Linux
Sync catsplosion
2010-03-30 20:20:34 +02:00
Petr Mrázek 71fc49897f Accelerated creatures work on Windows
Refactored vector reading, proper length of vectors from MSVC9 is known (0x18, triplet starts at 0xC)
2010-03-30 02:26:52 +02:00
Petr Mrázek 789c8a473b Merge branch 'effects_offsets' of git://github.com/belal/dfhack
Conflicts:
	output/Memory.xml

Srsly, wtf? Why the reformat?
2010-03-26 04:32:04 +01:00
Petr Mrázek 517aa0e6e3 Merge branch 'master' of git://github.com/Zhentar/dfhack
Conflicts:
	examples/CMakeLists.txt
	library/DFHackAPI.cpp

Also added offsets for all supported versions
2010-03-26 02:40:17 +01:00
belal 7ad2debf40 The real content of this is just adding effects vector offsets for all the linux versions. There are lots of changes though because I used my addtoXML script to add the offsets and XML::Twig removes whitespaces, and changed the indentation of the files 2010-03-25 10:39:09 -04:00
belal 9cbdb27432 Change windows d11 to have the correct base of d10, rather than d9 2010-03-25 09:45:32 -04:00
belal bc29b2d6c0 effects vector for all windows 40d# versions and 40d 2010-03-22 15:32:04 -04:00
Petr Mrázek 24d969791b Fixes for d18 and 19 on Linux 2010-03-22 15:14:36 +01:00
Zhentar 4287abbc94 Add pregnancy and blood stuff to the creature struct 2010-03-21 15:47:24 -05:00
Petr Mrázek 849fafdc87 Effects vector for d17-d19_2 on Windows. 2010-03-21 14:33:02 +01:00
Petr Mrázek 353ca44d31 Effect vector for windows 40d16, don't try to use it with versions>40d16! 2010-03-21 13:22:59 +01:00
Petr Mrázek 71f8474e11 Added reading/writing support for effects like mist
Veinlook shows effects for it's middle block
Veinlook now uses wide-character ncurses
2010-03-20 17:30:13 +01:00
Petr Mrázek e18828e466 s/Intimitador/Intimidator/ in Memory.xml 2010-03-17 01:34:40 +01:00
belal 1797fef7b4 add correct offsets for squad_name artifact_name and mood to linux creatures, and update the creature vectors to use the proper address 2010-03-16 13:21:17 -04:00
Petr Mrázek a2972af971 Add missing hothey_size hexval on 40d2+ 2010-03-16 13:21:16 -04:00
belal 76939afe50 fix incorrect squad name offset 2010-03-14 20:05:11 -04:00
Petr Mrázek 5fe279d8ec Added a cache mechanism to vtable lookups
Fixed python bindings (build, not actual functionality)
Fixed building subtypes on linux
2010-03-14 22:58:28 +01:00
Petr Mrázek 34a2f238b0 Merge branch 'version_compatiblity' of git://github.com/belal/dfhack 2010-03-14 20:15:54 +01:00
belal 607bad2bf8 Fix settlement offsets for 40d, everything should work of 40d now 2010-03-14 13:32:19 -04:00
belal 12abef8ace used different creature vector than before, this is the correct one, the old one was missing some creatures, and the current_creature index was not right, also found the offsets for mood and artifacts for 40d
Everything should work now from 40d,40d2->40d19 on windows, linux was already done before

I also modified creaturedump.cpp to show mood and aritifacts if a creature has one, also the mood is now a int rather than a uint, as we check for -1
2010-03-14 13:21:52 -04:00
Petr Mrázek d0531c2925 Add class entries to meta-40d for stonesense 2010-03-14 13:37:39 +01:00
belal 0582354191 Merge remote branch 'remotes/peterix/master' into version_compatiblity
trying merge

Conflicts:
	examples/creaturedump.cpp
	output/Memory.xml
2010-03-13 08:45:30 -05:00
belal ed386d3fd3 linux addresses back to 40d2 2010-03-11 21:25:07 -05:00
belal e500b13533 offsets are all correct for 40d, creature offsets are not constant all the way back to 38.a, so more work needs to be done there
This could probably be used in stonesense as it is though, all the map data is correct
2010-03-10 21:24:31 -05:00
belal b702d53641 updated Memory.xml with current_cursor_creature for the creature index, which seems to exist in all versions, whereas the old vector did not. 2010-03-10 16:01:00 -05:00
belal 3ae8b56a49 Addresses all the way back to 173.38a, not checked yet, and offsets may have changed in the versions, but it is a start!
Also changing the current_creature offset, have to make sure what I changed it to is in the d# releases, but I think it is

This branch is still a work in progress
2010-03-09 22:05:31 -05:00
belal 2a47275fd5 updated addresses for 40d, offsets still wrong 2010-03-08 21:40:14 -05:00
Petr Mrázek 1c499121e6 Fixes to memory.xml, name reading 2010-03-08 18:27:19 +01:00
Petr Mrázek b1a15b6fb3 Merge branch 'version_compatiblity' of git://github.com/belal/dfhack 2010-03-08 14:52:40 +01:00
Petr Mrázek d2c84df4c8 Merge branch 'master' of git://github.com/Zhentar/dfhack into mergeb
Conflicts:
	library/DFHackAPI.cpp
2010-03-08 13:56:32 +01:00