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@ -2980,6 +2980,8 @@ map_data_1b60_offset 0x1B9c
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<Offset name="creature_happiness">0x830</Offset>
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<Offset name="creature_soul_vector">0x073C</Offset>
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<Offset name="creature_default_soul">0x0754</Offset>
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<Offset name="soul_skills_vector">0x1F4</Offset>
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<!-- from DT -->
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@ -2992,11 +2994,16 @@ map_data_1b60_offset 0x1B9c
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<!-- Number vectors are vector <uint32_t> -->
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<!-- Others are vector<object *> -->
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<!-- first member of 'object' is a STL string with the name of said object -->
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<Address name="mat_system_start">0x16afcec</Address>
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this is an array of 4B pointers to material templates and length 0x292
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base_type_array = WORLD + 0x5DF44
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<Address name="base_type_array">0x016b90cc</Address>
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<Address name="mat_templates">0x16afcec</Address>
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<!-- soil, stone, metal -->
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inorganics vector = WORLD + 0x54B7C = 0x16AFD04
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<Address name="mat_inorganics">0x16afd04</Address>
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<Offset name="inorganic_material_template_instantiation">0x178</Offset>
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<!-- wood and plant matter -->
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<Address name="mat_organics_all">0x16afd1C</Address>
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@ -3026,8 +3033,6 @@ map_data_1b60_offset 0x1B9c
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<Address name="creature_type_vector">0x016AFE58</Address>
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<!--<Address name="mat_creature_types2">0x16AEE08</Address>-->
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this is an array of 4B pointers to material templates and length 0x292
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<Address name="array_for_spatters?">0x016b90cc</Address>
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Constructions
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=============
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@ -3127,7 +3132,10 @@ map_data_1b60_offset 0x1B9c
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<Address name="z_count">0x09048d18</Address>
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-->
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</Entry>
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<Entry version="v0.31.02" os="windows" id="0.31.02" base="0.31.01">
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<String name="md5">23dfe141c7ea4e63ebb3c618a12b48ec</String>
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<HexValue name="pe_timestamp">0x4BBDF378</HexValue>
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</Entry>
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.-"""-.
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' \
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|,. ,-. | _________________________
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