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@ -1300,308 +1300,106 @@
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====================================================================
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TODO: Parse this and turn it into Profession tags.
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Cross-reference with Memory-40d.xml
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<!--
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case 0:
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result = sub_40FDD0("MINER");
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break;
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case 1:
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result = sub_40FDD0("WOODWORKER");
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break;
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case 2:
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result = sub_40FDD0("CARPENTER");
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break;
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case 3:
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result = sub_40FDD0("BOWYER");
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break;
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case 4:
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result = sub_40FDD0("WOODCUTTER");
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break;
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case 5:
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result = sub_40FDD0("STONEWORKER");
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break;
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case 6:
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result = sub_40FDD0("ENGRAVER");
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break;
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case 7:
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result = sub_40FDD0("MASON");
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break;
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case 8:
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result = sub_40FDD0("RANGER");
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break;
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case 9:
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result = sub_40FDD0("ANIMAL_CARETAKER");
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break;
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case 10:
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result = sub_40FDD0("ANIMAL_TRAINER");
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break;
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case 11:
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result = sub_40FDD0("HUNTER");
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break;
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case 12:
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result = sub_40FDD0("TRAPPER");
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break;
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case 13:
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result = sub_40FDD0("ANIMAL_DISSECTOR");
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break;
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case 14:
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result = sub_40FDD0("METALSMITH");
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break;
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case 15:
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result = sub_40FDD0("FURNACE_OPERATOR");
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break;
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case 16:
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result = sub_40FDD0("WEAPONSMITH");
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break;
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case 17:
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result = sub_40FDD0("ARMORER");
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break;
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case 18:
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result = sub_40FDD0("BLACKSMITH");
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break;
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case 19:
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result = sub_40FDD0("METALCRAFTER");
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break;
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case 20:
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result = sub_40FDD0("JEWELER");
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break;
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case 21:
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result = sub_40FDD0("GEM_CUTTER");
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break;
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case 22:
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result = sub_40FDD0("GEM_SETTER");
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break;
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case 23:
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result = sub_40FDD0("CRAFTSMAN");
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break;
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case 24:
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result = sub_40FDD0("WOODCRAFTER");
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break;
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case 25:
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result = sub_40FDD0("STONECRAFTER");
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break;
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case 26:
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result = sub_40FDD0("LEATHERWORKER");
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break;
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case 27:
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result = sub_40FDD0("BONE_CARVER");
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break;
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case 28:
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result = sub_40FDD0("WEAVER");
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break;
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case 29:
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result = sub_40FDD0("CLOTHIER");
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break;
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case 30:
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result = sub_40FDD0("GLASSMAKER");
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break;
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case 31:
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result = sub_40FDD0("STRAND_EXTRACTOR");
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break;
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case 32:
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result = sub_40FDD0("FISHERY_WORKER");
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break;
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case 33:
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result = sub_40FDD0("FISHERMAN");
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break;
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case 34:
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result = sub_40FDD0("FISH_DISSECTOR");
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break;
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case 35:
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result = sub_40FDD0("FISH_CLEANER");
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break;
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case 36:
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result = sub_40FDD0("FARMER");
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break;
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case 37:
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result = sub_40FDD0("CHEESE_MAKER");
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break;
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case 38:
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result = sub_40FDD0("MILKER");
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break;
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case 39:
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result = sub_40FDD0("COOK");
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break;
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case 40:
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result = sub_40FDD0("THRESHER");
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break;
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case 41:
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result = sub_40FDD0("MILLER");
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break;
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case 42:
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result = sub_40FDD0("BUTCHER");
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break;
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case 43:
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result = sub_40FDD0("TANNER");
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break;
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case 44:
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result = sub_40FDD0("DYER");
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break;
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case 45:
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result = sub_40FDD0("PLANTER");
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break;
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case 46:
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result = sub_40FDD0("HERBALIST");
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break;
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case 47:
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result = sub_40FDD0("BREWER");
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break;
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case 48:
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result = sub_40FDD0("SOAP_MAKER");
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break;
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case 49:
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result = sub_40FDD0("POTASH_MAKER");
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break;
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case 50:
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result = sub_40FDD0("LYE_MAKER");
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break;
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case 51:
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result = sub_40FDD0("WOOD_BURNER");
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break;
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case 52:
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result = sub_40FDD0("ENGINEER");
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break;
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case 53:
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result = sub_40FDD0("MECHANIC");
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break;
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case 54:
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result = sub_40FDD0("SIEGE_ENGINEER");
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break;
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case 55:
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result = sub_40FDD0("SIEGE_OPERATOR");
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break;
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case 56:
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result = sub_40FDD0("PUMP_OPERATOR");
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break;
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case 57:
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result = sub_40FDD0("CLERK");
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break;
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case 60:
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result = sub_40FDD0("ARCHITECT");
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break;
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case 62:
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result = sub_40FDD0("DOCTOR");
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break;
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case 63:
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result = sub_40FDD0("DIAGNOSER");
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break;
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case 64:
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result = sub_40FDD0("BONE_SETTER");
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break;
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case 65:
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result = sub_40FDD0("SUTURER");
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break;
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case 66:
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result = sub_40FDD0("SURGEON");
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break;
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case 58:
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result = sub_40FDD0("ADMINISTRATOR");
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break;
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case 59:
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result = sub_40FDD0("TRADER");
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break;
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case 61:
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result = sub_40FDD0("ALCHEMIST");
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break;
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case 67:
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result = sub_40FDD0("MERCHANT");
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break;
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case 68:
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result = sub_40FDD0("HAMMERMAN");
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break;
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case 69:
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result = sub_40FDD0("MASTER_HAMMERMAN");
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break;
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case 70:
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result = sub_40FDD0("SPEARMAN");
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break;
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case 71:
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result = sub_40FDD0("MASTER_SPEARMAN");
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break;
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case 72:
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result = sub_40FDD0("CROSSBOWMAN");
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break;
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case 73:
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result = sub_40FDD0("MASTER_CROSSBOWMAN");
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break;
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case 74:
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result = sub_40FDD0("WRESTLER");
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break;
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case 75:
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result = sub_40FDD0("MASTER_WRESTLER");
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break;
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case 76:
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result = sub_40FDD0("AXEMAN");
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break;
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case 77:
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result = sub_40FDD0("MASTER_AXEMAN");
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break;
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case 78:
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result = sub_40FDD0("SWORDSMAN");
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break;
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case 79:
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result = sub_40FDD0("MASTER_SWORDSMAN");
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break;
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case 80:
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result = sub_40FDD0("MACEMAN");
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break;
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case 81:
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result = sub_40FDD0("MASTER_MACEMAN");
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break;
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case 82:
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result = sub_40FDD0("PIKEMAN");
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break;
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case 83:
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result = sub_40FDD0("MASTER_PIKEMAN");
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break;
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case 84:
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result = sub_40FDD0("BOWMAN");
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break;
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case 85:
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result = sub_40FDD0("MASTER_BOWMAN");
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break;
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case 86:
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result = sub_40FDD0("BLOWGUNMAN");
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break;
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case 87:
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result = sub_40FDD0("MASTER_BLOWGUNMAN");
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break;
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case 90:
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result = sub_40FDD0("RECRUIT");
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break;
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case 91:
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result = sub_40FDD0("TRAINED_HUNTER");
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break;
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case 92:
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result = sub_40FDD0("TRAINED_WAR");
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break;
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case 93:
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result = sub_40FDD0("MASTER_THIEF");
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break;
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case 94:
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result = sub_40FDD0("THIEF");
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break;
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case 95:
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result = sub_40FDD0("STANDARD");
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break;
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case 96:
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result = sub_40FDD0("CHILD");
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break;
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case 97:
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result = sub_40FDD0("BABY");
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break;
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case 98:
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result = sub_40FDD0("DRUNK");
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break;
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case 88:
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result = sub_40FDD0("LASHER");
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break;
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case 89:
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result = sub_40FDD0("MASTER_LASHER");
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break;
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default:
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result = sub_40A070("NONE", 4u);
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break;
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-->
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<Profession can_assign_labors="true" is_military="false" name="MINER">0</Profession>
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<Profession can_assign_labors="true" is_military="false" name="WOODWORKER">1</Profession>
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<Profession can_assign_labors="true" is_military="false" name="CARPENTER">2</Profession>
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<Profession can_assign_labors="true" is_military="false" name="BOWYER">3</Profession>
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<Profession can_assign_labors="true" is_military="false" name="WOODCUTTER">4</Profession>
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<Profession can_assign_labors="true" is_military="false" name="STONEWORKER">5</Profession>
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<Profession can_assign_labors="true" is_military="false" name="ENGRAVER">6</Profession>
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<Profession can_assign_labors="true" is_military="false" name="MASON">7</Profession>
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<Profession can_assign_labors="true" is_military="false" name="RANGER">8</Profession>
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<Profession can_assign_labors="true" is_military="false" name="ANIMAL_CARETAKER">9</Profession>
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<Profession can_assign_labors="true" is_military="false" name="ANIMAL_TRAINER">10</Profession>
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<Profession can_assign_labors="true" is_military="false" name="HUNTER">11</Profession>
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<Profession can_assign_labors="true" is_military="false" name="TRAPPER">12</Profession>
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<Profession can_assign_labors="true" is_military="false" name="ANIMAL_DISSECTOR">13</Profession>
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<Profession can_assign_labors="true" is_military="false" name="METALSMITH">14</Profession>
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<Profession can_assign_labors="true" is_military="false" name="FURNACE_OPERATOR">15</Profession>
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<Profession can_assign_labors="true" is_military="false" name="WEAPONSMITH">16</Profession>
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<Profession can_assign_labors="true" is_military="false" name="ARMORER">17</Profession>
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<Profession can_assign_labors="true" is_military="false" name="BLACKSMITH">18</Profession>
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<Profession can_assign_labors="true" is_military="false" name="METALCRAFTER">19</Profession>
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<Profession can_assign_labors="true" is_military="false" name="JEWELER">20</Profession>
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<Profession can_assign_labors="true" is_military="false" name="GEM_CUTTER">21</Profession>
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<Profession can_assign_labors="true" is_military="false" name="GEM_SETTER">22</Profession>
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<Profession can_assign_labors="true" is_military="false" name="CRAFTSMAN">23</Profession>
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<Profession can_assign_labors="true" is_military="false" name="WOODCRAFTER">24</Profession>
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<Profession can_assign_labors="true" is_military="false" name="STONECRAFTER">25</Profession>
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<Profession can_assign_labors="true" is_military="false" name="LEATHERWORKER">26</Profession>
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<Profession can_assign_labors="true" is_military="false" name="BONE_CARVER">27</Profession>
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<Profession can_assign_labors="true" is_military="false" name="WEAVER">28</Profession>
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<Profession can_assign_labors="true" is_military="false" name="CLOTHIER">29</Profession>
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<Profession can_assign_labors="true" is_military="false" name="GLASSMAKER">30</Profession>
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<Profession can_assign_labors="true" is_military="false" name="STRAND_EXTRACTOR">31</Profession>
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<Profession can_assign_labors="true" is_military="false" name="FISHERY_WORKER">32</Profession>
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<Profession can_assign_labors="true" is_military="false" name="FISHERMAN">33</Profession>
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<Profession can_assign_labors="true" is_military="false" name="FISH_DISSECTOR">34</Profession>
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<Profession can_assign_labors="true" is_military="false" name="FISH_CLEANER">35</Profession>
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<Profession can_assign_labors="true" is_military="false" name="FARMER">36</Profession>
|
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<Profession can_assign_labors="true" is_military="false" name="CHEESE_MAKER">37</Profession>
|
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<Profession can_assign_labors="true" is_military="false" name="MILKER">38</Profession>
|
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<Profession can_assign_labors="true" is_military="false" name="COOK">39</Profession>
|
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<Profession can_assign_labors="true" is_military="false" name="THRESHER">40</Profession>
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<Profession can_assign_labors="true" is_military="false" name="MILLER">41</Profession>
|
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<Profession can_assign_labors="true" is_military="false" name="BUTCHER">42</Profession>
|
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<Profession can_assign_labors="true" is_military="false" name="TANNER">43</Profession>
|
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|
<Profession can_assign_labors="true" is_military="false" name="DYER">44</Profession>
|
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|
<Profession can_assign_labors="true" is_military="false" name="PLANTER">45</Profession>
|
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|
<Profession can_assign_labors="true" is_military="false" name="HERBALIST">46</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="BREWER">47</Profession>
|
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|
<Profession can_assign_labors="true" is_military="false" name="SOAP_MAKER">48</Profession>
|
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|
<Profession can_assign_labors="true" is_military="false" name="POTASH_MAKER">49</Profession>
|
|
|
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|
<Profession can_assign_labors="true" is_military="false" name="LYE_MAKER">50</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="WOOD_BURNER">51</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="ENGINEER">52</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="MECHANIC">53</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="SIEGE_ENGINEER">54</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="SIEGE_OPERATOR">55</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="PUMP_OPERATOR">56</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="CLERK">57</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="ARCHITECT">60</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="DOCTOR">62</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="DIAGNOSER">63</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="BONE_SETTER">64</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="SUTURER">65</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="SURGEON">66</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="ADMINISTRATOR">58</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="TRADER">59</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="ALCHEMIST">61</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="MERCHANT">67</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="HAMMERMAN">68</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="MASTER_HAMMERMAN">69</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="SPEARMAN">70</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="MASTER_SPEARMAN">71</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="CROSSBOWMAN">72</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="MASTER_CROSSBOWMAN">73</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="WRESTLER">74</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="MASTER_WRESTLER">75</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="AXEMAN">76</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="MASTER_AXEMAN">77</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="SWORDSMAN">78</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="MASTER_SWORDSMAN">79</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="MACEMAN">80</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="MASTER_MACEMAN">81</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="PIKEMAN">82</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="MASTER_PIKEMAN">83</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="BOWMAN">84</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="MASTER_BOWMAN">85</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="BLOWGUNMAN">86</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="MASTER_BLOWGUNMAN">87</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="RECRUIT">90</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="TRAINED_HUNTER">91</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="TRAINED_WAR">92</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="MASTER_THIEF">93</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="THIEF">94</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="STANDARD">95</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="CHILD">96</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="BABY">97</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="DRUNK">98</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="LASHER">88</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="true" name="MASTER_LASHER">89</Profession>
|
|
|
|
|
<Profession can_assign_labors="true" is_military="false" name="None">90</Profession>
|
|
|
|
|
====================================================================
|
|
|
|
|
J O B S
|
|
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|
|
====================================================================
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