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@ -2819,12 +2819,98 @@
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V -- T A B L E S
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(for stonesense)
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====================================================================
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<VTable name="building_vtable">
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<multiclass name="building_workshop" typeoffset="0xC8">
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<class name="building_alchemists_laboratory" type="0x0"/>
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</multiclass>
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<class name="building_construction"/>
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</VTable>
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<VTable name="building_vtable">
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<multiclass name="building_workshopst" typeoffset="0x138">
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<class name="building_alchemists_laboratoryst" type="0x0"/>
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<class name="building_carpenters_workshopst" type="0x1"/>
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<class name="building_farmers_workshopst" type="0x2"/>
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<class name="building_masons_workshopst" type="0x3"/>
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<class name="building_craftdwarfs_workshopst" type="0x4"/>
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<class name="building_jewelers_workshopst" type="0x5"/>
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<class name="building_metalsmiths_workshopst" type="0x6"/>
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<class name="building_magma_forgest" type="0x7"/>
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<class name="building_bowyers_workshopst" type="0x8"/>
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<class name="building_mechanics_workshopst" type="0x9"/>
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<class name="building_siege_workshopst" type="0xA"/>
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<class name="building_butchers_shopst" type="0xB"/>
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<class name="building_leather_worksst" type="0xC"/>
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<class name="building_tanners_shopst" type="0xD"/>
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<class name="building_clothiers_shopst" type="0xE"/>
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<class name="building_fisheryst" type="0xF"/>
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<class name="building_stillst" type="0x10"/>
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<class name="building_loomst" type="0x11"/>
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<class name="building_quernst" type="0x12"/>
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<class name="building_kennelsst" type="0x13"/>
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<class name="building_kitchenst" type="0x14"/>
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<class name="building_asheryst" type="0x15"/>
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<class name="building_dyers_shopst" type="0x16"/>
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<class name="building_millstonest" type="0x17"/>
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</multiclass>
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<multiclass name="building_furnacest" typeoffset="0xDA">
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<class name="building_wood_furnacest" type="0x0"/>
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<class name="building_smelterst" type="0x1"/>
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<class name="building_glass_furnacest" type="0x2"/>
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<class name="building_kilnst" type="0x3"/>
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<class name="building_magma_smelterst" type="0x4"/>
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<class name="building_magma_glass_furnacest" type="0x5"/>
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<class name="building_magma_kilnst" type="0x6"/>
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</multiclass>
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<multiclass name="building_siegeenginest" typeoffset="0xC8">
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<class name="building_catapultst" type="0x0"/>
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<class name="building_ballistast" type="0x1"/>
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</multiclass>
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<multiclass name="building_trapst" typeoffset="0xC8">
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<class name="building_leverst" type="0x0"/>
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<class name="building_pressure_platest" type="0x1"/>
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<class name="building_cage_trapst" type="0x2"/>
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<class name="building_stonefall_trapst" type="0x3"/>
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<class name="building_weapon_trapst" type="0x4"/>
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</multiclass>
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<class name="building_constructionst"/>
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<class name="building_road_pavedst"/>
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<class name="building_road_dirtst"/>
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<class name="building_roadst"/>
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<class name="building_wagonst"/>
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<class name="building_tradedepotst"/>
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<class name="building_animaltrapst"/>
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<class name="building_farmplotst"/>
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<class name="building_windowst"/>
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<class name="building_statuest"/>
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<class name="building_wellst"/>
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<class name="building_coffinst"/>
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<class name="building_shopst"/>
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<class name="building_chairst"/>
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<class name="building_tablest"/>
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<class name="building_bedst"/>
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<class name="building_cagest"/>
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<class name="building_chainst"/>
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<class name="building_windmillstst"/>
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<class name="building_water_wheelst"/>
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<class name="building_screw_pumpst"/>
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<class name="building_archerytargetst"/>
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<class name="building_weaponst"/><!-- retractable spikes -->
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<class name="building_supportst"/>
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<class name="building_axle_verticalst"/>
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<class name="building_axle_horizontalst"/>
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<class name="building_gear_assemblyst"/>
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<class name="building_bars_floorst"/>
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<class name="building_bars_verticalst"/>
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<class name="building_grate_floorst"/>
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<class name="building_grate_wallst"/>
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<class name="building_floodgatest"/>
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<class name="building_bridgest"/>
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<class name="building_hatchst"/>
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<class name="building_doorst"/>
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<class name="building_armorstandst"/>
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<class name="building_weaponrackst"/>
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<class name="building_cabinetst"/>
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<class name="building_boxst"/>
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<class name="building_actualst"/>
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<class name="building_civzonest"/>
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<class name="building_stockpilest"/>
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<class name="building_window_gemst"/>
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<class name="building_window_glassst"/>
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</VTable>
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</Entry>
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@ -3083,8 +3169,7 @@ map_data_1b60_offset 0x1B9c
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|
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Buildings
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=========
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:(
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<Address name="buildings_vector">0x0166f9a0</Address>
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Effects
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=======
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