|
|
|
@ -433,13 +433,13 @@ size=212
|
|
|
|
|
55/type = MOOD
|
|
|
|
|
56/name = "Strange Mood Jeweller"
|
|
|
|
|
56/type = MOOD
|
|
|
|
|
57/name = "Strange Mood C"
|
|
|
|
|
57/name = "Strange Mood Forge"
|
|
|
|
|
57/type = MOOD
|
|
|
|
|
58/name = "Strange Mood Metal"
|
|
|
|
|
58/name = "Strange Mood Magma Forge"
|
|
|
|
|
58/type = MOOD
|
|
|
|
|
59/name = "Strange Mood E"
|
|
|
|
|
59/name = "Strange Mood Brooding"
|
|
|
|
|
59/type = MOOD
|
|
|
|
|
60/name = "Strange Mood F"
|
|
|
|
|
60/name = "Strange Mood Fell"
|
|
|
|
|
60/type = MOOD
|
|
|
|
|
61/name = "Strange Mood Carpenter"
|
|
|
|
|
61/type = MOOD
|
|
|
|
@ -1408,13 +1408,22 @@ map_data_1b60_offset 0x1B9c
|
|
|
|
|
<Offset name="creature_disease_resistance">0x4F0</Offset>
|
|
|
|
|
-->
|
|
|
|
|
<Offset name="creature_current_job">0x390</Offset> <!-- from chmod -->
|
|
|
|
|
<Offset name="creature_appearance_vector">0x604</Offset> the first one seems to be the index in the raw list of skin colors
|
|
|
|
|
<Offset name="creature_mood_skill">0x394</Offset> the skill that will be increased at the end of the mood (or not)
|
|
|
|
|
<Offset name="creature_appearance_vector">0x604</Offset> seems to be indexes in the list of possible colors defined in the raws for each group
|
|
|
|
|
<Offset name="creature_artifact_name">0x6D4</Offset>
|
|
|
|
|
<Offset name="creature_labors">0x774</Offset>
|
|
|
|
|
<Offset name="creature_soul_vector">0x0740</Offset>
|
|
|
|
|
<Offset name="creature_default_soul">0x0758</Offset>
|
|
|
|
|
<Offset name="creature_happiness">0x834</Offset>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Job structure
|
|
|
|
|
=============
|
|
|
|
|
<Offset name="job_type">0x4</Offset> seems to be just like the old occupations
|
|
|
|
|
<Offset name="job_materials_vector">0xa4</Offset>
|
|
|
|
|
|
|
|
|
|
Job materials
|
|
|
|
|
=============
|
|
|
|
|
<Offset name="job_material_maintype">0x0</Offset> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ...
|
|
|
|
|
|
|
|
|
|
Materials
|
|
|
|
|
=========
|
|
|
|
|