Petr Mrázek
da3dd0d70a
...
2010-04-20 06:31:10 +02:00
Petr Mrázek
8676ba5f07
Extremely basic map feature reading, lives in vector check ...
2010-04-20 04:37:45 +02:00
simon
9705e05d8c
Creature tile description support
...
Reading of the tile character and colors in the race structure, plus
offsets in Memory.xml.
Upgrade of creaturedump
2010-04-19 11:23:11 +02:00
Petr Mrázek
fb9ca213ec
DFVector is now a template, eliminationg tons of ugly casts.
...
I think I got them all, but testing is required.
2010-04-18 14:56:09 +02:00
Petr Mrázek
caa482fbd1
Support for reading/writing temperature, extended veinlook
2010-04-17 15:30:25 +02:00
Petr Mrázek
59cdbeefe7
catsplosion ported, doesn't work
2010-04-15 13:04:58 +02:00
Petr Mrázek
ab3a842fdb
Support for creature castes
2010-04-14 22:12:02 +02:00
Petr Mrázek
e8a3106b10
Plant/Wood materials reading fixed.
2010-04-14 12:16:56 +02:00
Petr Mrázek
2594cd4eb3
Fix language vector for 0.31.03
2010-04-13 23:21:31 +02:00
Petr Mrázek
4bcd653732
0.3.1.2 tag, fixes for attach on Windows
2010-04-13 14:18:09 +02:00
Petr Mrázek
81cf60c0e0
Fixes to creature offsets. Needs more checking.
2010-04-13 07:36:16 +02:00
Petr Mrázek
88a3d96ef6
0.31.03 support. Creature soul offsets need a bit of work it seems.
2010-04-13 05:46:26 +02:00
Petr Mrázek
e85b429127
Throw exceptions on memory read errors! Fix reading creatures that have no soul.
2010-04-13 03:11:26 +02:00
Petr Mrázek
549b845738
Custom buildings (tested)
2010-04-13 00:03:29 +02:00
Petr Mrázek
9f7e1263a0
Veinlook fix
2010-04-12 16:07:07 +02:00
Petr Mrázek
08658373d6
Occupancy stuff - very strange
2010-04-12 15:29:01 +02:00
Petr Mrázek
6ba2804b68
Creature traits, added back map occupancy.
2010-04-12 00:48:25 +02:00
Petr Mrázek
7e0a560574
Fix uninitialized variable
2010-04-11 06:50:43 +02:00
Petr Mrázek
d96d2018a8
Hotkey reading
2010-04-11 02:32:50 +02:00
Petr Mrázek
c58abe8ef9
Veindig the digger of veins. It menaces with spikes of cache and floodfill.
2010-04-11 02:08:21 +02:00
Petr Mrázek
e2a7d9e639
Windows fixes
2010-04-10 05:48:50 +02:00
Petr Mrázek
887f1942cc
Tagging first DF 2010 release
2010-04-10 03:49:37 +02:00
Petr Mrázek
d8e356b2b2
Resurrected the cleanmap tool, fix for crash in construction dump
2010-04-10 02:12:45 +02:00
Petr Mrázek
85ce3ce1d8
Construction reading
2010-04-10 00:24:41 +02:00
Petr Mrázek
ce279302d5
Possibly figured out building type offsets.
...
buildingsdump improvements (interacts with cursor, dump all with no parameters)
2010-04-09 15:16:14 +02:00
Petr Mrázek
fb01ecf6c9
Buildings - names, type offsets and other stuff could be wrong
2010-04-09 14:44:00 +02:00
Petr Mrázek
75e36a59ba
Fix for map reading
2010-04-09 04:29:24 +02:00
Petr Mrázek
c08d696d56
Creature mental attributes
2010-04-09 03:21:42 +02:00
Petr Mrázek
aa32e79fea
Physical attributes in creaturedump
2010-04-09 02:14:47 +02:00
Petr Mrázek
409e3ffcf0
More creature stuff
2010-04-09 02:08:46 +02:00
Petr Mrázek
4bb05d015a
Support for v0.31.02
2010-04-08 19:48:06 +02:00
Petr Mrázek
1476390f14
Spatter veins in veinlook
2010-04-08 11:18:31 +02:00
Petr Mrázek
659e57e3c4
Added missing file, small changes
2010-04-08 02:20:54 +02:00
Petr Mrázek
13571a9bde
*VERY* Specific Blood
2010-04-07 23:56:23 +02:00
Petr Mrázek
62fc5bd677
Spatter veins, spatterdump tool
2010-04-07 22:28:05 +02:00
Petr Mrázek
9589617d98
Moved some common bits of the examples to a header file
...
treedump utility
2010-04-07 16:45:38 +02:00
Petr Mrázek
839e255d17
Vegetation reading
2010-04-07 12:49:37 +02:00
Petr Mrázek
01383fd8b7
Dwarf labors work, added to creaturedump
2010-04-07 03:38:22 +02:00
Petr Mrázek
f81c66d9ea
Reading creature skills
2010-04-07 02:46:46 +02:00
Petr Mrázek
5ee584b372
Name translation for real
2010-04-07 01:17:03 +02:00
Petr Mrázek
7b1edd5122
Name translation module - untested
2010-04-06 17:11:58 +02:00
Petr Mrázek
d5aa1488a6
Magma create works
2010-04-06 13:05:54 +02:00
Petr Mrázek
500ee6a49b
Modular API
2010-04-05 00:48:19 +02:00
Petr Mrázek
1d513256fd
Processed profession list
2010-04-04 12:43:11 +02:00
Petr Mrázek
51a1ec5c1e
Very basic creature reading
2010-04-04 12:29:56 +02:00
Petr Mrázek
e9642310de
Materials - semi-finished
2010-04-04 10:10:00 +02:00
Petr Mrázek
ef6af19c8d
Fix t_vein, tiletype offset
2010-04-03 04:41:21 +02:00
Petr Mrázek
7d48ea49ae
Reveal and prospector tools work. Basic inorganic matgloss works. Basic map reading works.
2010-04-03 03:52:46 +02:00
Petr Mrázek
5b8fa0ffa6
Added material addresses to veccheck and Memory.xml
2010-04-02 22:00:33 +02:00
Petr Mrázek
bcbc540283
More moving of things
2010-04-02 17:27:35 +02:00
Petr Mrázek
8137c73b98
Beginning DF2010 support
2010-04-02 15:47:08 +02:00
Petr Mrázek
c631270425
Fix squads on Linux
...
Sync catsplosion
2010-03-30 20:20:34 +02:00
Petr Mrázek
71fc49897f
Accelerated creatures work on Windows
...
Refactored vector reading, proper length of vectors from MSVC9 is known (0x18, triplet starts at 0xC)
2010-03-30 02:26:52 +02:00
Petr Mrázek
6522d0c498
Even more fixes for random crashes in some less common cases (DF in the menu, etc...)
2010-03-26 13:38:49 +01:00
Petr Mrázek
4d939363b5
Many fixes to DFHack tools and examples
2010-03-26 13:01:46 +01:00
Petr Mrázek
02b7d92135
Update readme and fix up some build system problems
2010-03-26 12:20:30 +01:00
Petr Mrázek
0560ce66aa
Veinlook displays block flags
2010-03-26 11:28:33 +01:00
Petr Mrázek
62402b3769
Fix silly veinlook columns
2010-03-26 04:04:11 +01:00
Petr Mrázek
517aa0e6e3
Merge branch 'master' of git://github.com/Zhentar/dfhack
...
Conflicts:
examples/CMakeLists.txt
library/DFHackAPI.cpp
Also added offsets for all supported versions
2010-03-26 02:40:17 +01:00
Petr Mrázek
8d71f20752
More unicode for veinlook
2010-03-26 01:21:35 +01:00
Petr Mrázek
f0edb0c33d
Map block flags added to the API
...
Added a RAMP_TOP tile shape, ramp characters for veinlook
Merged in the magma_create util by Aleric, tweaked it a bit, made it use the block flags
2010-03-26 00:42:07 +01:00
Petr Mrázek
822265443c
Make the API a bit saner about the used data types and structures
2010-03-25 21:37:09 +01:00
Petr Mrázek
8543d09c39
More messing with cmake and veinlook
2010-03-23 23:53:46 +01:00
Petr Mrázek
1ad9dfea11
Auto-find ncurses libs and include files for veinlook
2010-03-23 21:35:14 +01:00
Zhentar
c4f1c3d212
Created the catsplosion utility
2010-03-21 16:22:02 -05:00
Zhentar
4287abbc94
Add pregnancy and blood stuff to the creature struct
2010-03-21 15:47:24 -05:00
Petr Mrázek
71f8474e11
Added reading/writing support for effects like mist
...
Veinlook shows effects for it's middle block
Veinlook now uses wide-character ncurses
2010-03-20 17:30:13 +01:00
Petr Mrázek
c283197b71
Flush input in veinlook, so it doesn't 'lag' so bad
2010-03-18 20:05:32 +01:00
Petr Mrázek
d2afd21318
Stop synchronous suspend from eating CPU cycles.
...
Untested on windows.
Breaks the SHM protocol. New SHM server library is required.
2010-03-18 19:55:01 +01:00
belal
917bbf6c4a
Fixed findnameindexes.cpp and added a description of its purpose, it wasn't working because someone had commented out the body, which makes it hard to function.
2010-03-15 18:18:05 -04:00
Petr Mrázek
34a2f238b0
Merge branch 'version_compatiblity' of git://github.com/belal/dfhack
2010-03-14 20:15:54 +01:00
belal
12abef8ace
used different creature vector than before, this is the correct one, the old one was missing some creatures, and the current_creature index was not right, also found the offsets for mood and artifacts for 40d
...
Everything should work now from 40d,40d2->40d19 on windows, linux was already done before
I also modified creaturedump.cpp to show mood and aritifacts if a creature has one, also the mood is now a int rather than a uint, as we check for -1
2010-03-14 13:21:52 -04:00
Petr Mrázek
d0531c2925
Add class entries to meta-40d for stonesense
2010-03-14 13:37:39 +01:00
Petr Mrázek
2bd68b9c58
Fix out of bounds vector access in itemdesignator/itemdump
2010-03-14 00:36:09 +01:00
belal
17e81ddcce
fixed merge for creaturedump.cpp
2010-03-13 09:09:14 -05:00
belal
0582354191
Merge remote branch 'remotes/peterix/master' into version_compatiblity
...
trying merge
Conflicts:
examples/creaturedump.cpp
output/Memory.xml
2010-03-13 08:45:30 -05:00
belal
791ac8dd75
modify the renamer and creature dump to output the new current cursor creature code
2010-03-12 09:21:45 -05:00
Petr Mrázek
5c4ef73f4d
Merge branch 'shm-only'
2010-03-09 15:31:44 +01:00
Petr Mrázek
864bf1a8df
Fix for dfrenamer
2010-03-09 12:50:32 +01:00
Petr Mrázek
1c499121e6
Fixes to memory.xml, name reading
2010-03-08 18:27:19 +01:00
Petr Mrázek
d2c84df4c8
Merge branch 'master' of git://github.com/Zhentar/dfhack into mergeb
...
Conflicts:
library/DFHackAPI.cpp
2010-03-08 13:56:32 +01:00
Zhentar
052dd53c03
Further cleanup for name stuff; fixing examples that I broke and handling settlements. Also added mood, so that it can be determined whether or not the dwarf's artifact was created.
2010-03-07 20:01:30 -06:00
Petr Mrázek
96512a7e1d
Linux d19 support
2010-03-05 22:19:27 +01:00
Petr Mrázek
73f95e4a6d
Fix the mapblock reading - C++ was being 'helpful' again
2010-03-05 01:57:51 +01:00
Petr Mrázek
8e8d320a0b
Don't build SHM on 64bit, makes no sense
...
Added origin to mapblock40d
2010-03-05 01:26:39 +01:00
Petr Mrázek
c86464502c
SHM rework, stage 2
2010-03-05 00:05:01 +01:00
Petr Mrázek
236a28b606
Fixed veinlook (bogus offset retrieval)
2010-03-01 04:58:10 +01:00
Petr Mrázek
3c02079a30
Added numeric parameter to expbench
2010-03-01 02:06:22 +01:00
belal
f35472214a
Made the number of iterations easy to change, and the percentage indicator less spammy, it now overwrites itself as it goes.
2010-02-28 19:00:27 -05:00
Petr Mrázek
fa878f2e9d
Fix terrible Linux SHM performance on single-core
2010-02-28 18:08:44 +01:00
mizipzor
4f85f37b01
added some exceptions to handle errors
2010-02-28 01:13:34 +01:00
Petr Mrázek
347eb66d21
Changes for better SWIG support
2010-02-26 22:22:10 +01:00
belal
0fa2bb8cd8
settlement offsets for windows and linux d9-d17, fixes for linux offsets, forgot the name offset, and switched the current and all settlement address :)
2010-02-25 17:50:52 +01:00
belal
a5d42e4051
Code for getting the current and all settlements in the world, currently has offsets for the settlement location, name, and area size. Right now the current settlement causes msvc to claim the heap is corrupted, I think due to the fact that the current_settlement vector only has 1 item in it. I think it may be a bug in the vector code, as my code is basically identical between the current settlement and the other settlements.
...
Signed-off-by: belal <jimbelal@gmail.com>
2010-02-25 17:50:52 +01:00
Petr Mrázek
49a2f97601
Silly building reading bug fixed
2010-02-25 14:59:29 +01:00
Petr Mrázek
726519e2ca
Major memory_info rework.
...
All <class> tags and vtable="" attributes in Memory.xml are now obsolete.
<multiclass> tags are still important, but don't need the vtable attrs.
Vtables are resolved automatically.
All this will be left in Memory.xml until utility authors update to this version or newer.
2010-02-25 13:41:57 +01:00
Petr Mrázek
1e04722a63
Refactor of memory_info class, now with more d-pointer
2010-02-22 23:34:20 +01:00
Petr Mrázek
7c3f146197
Put findnameindexes to the right place
2010-02-21 06:40:30 +01:00
Petr Mrázek
c2a77d2de9
Merge branch 'master' of git://github.com/mizipzor/dfhack
2010-02-21 05:59:21 +01:00
Petr Mrázek
9268a79a66
Reading of tiletypes under ice - 'ice veins'
2010-02-21 05:51:29 +01:00