Veindig the digger of veins. It menaces with spikes of cache and floodfill.
parent
e2a7d9e639
commit
c58abe8ef9
@ -0,0 +1,371 @@
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#include <iostream>
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#include <integers.h>
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#include <string.h> // for memset
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#include <string>
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#include <vector>
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#include <stack>
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#include <map>
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#include <stdio.h>
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using namespace std;
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#include <DFTypes.h>
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#include <DFTileTypes.h>
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#include <DFHackAPI.h>
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#include <modules/Maps.h>
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#include <modules/Position.h>
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#include <modules/Materials.h>
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#include <DFTileTypes.h>
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#define MAX_DIM 0x300
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class Point
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{
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public:
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Point(uint32_t x, uint32_t y)
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{
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this->x = x;
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this->y = y;
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}
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bool operator==(const Point &other) const
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{
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return (other.x == x && other.y == y);
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}
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bool operator<(const Point &other) const
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{
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return ( (y*MAX_DIM + x) < (other.y*MAX_DIM + other.x));
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}
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Point operator/(int number) const
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{
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return Point(x/number, y/number);
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}
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Point operator%(int number) const
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{
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return Point(x%number, y%number);
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}
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uint32_t x;
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uint32_t y;
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};
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class Block
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{
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public:
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Block(DFHack::Maps *_m, uint32_t x_, uint32_t y_, uint32_t z_)
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{
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vector <DFHack::t_vein> veins;
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m = _m;
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dirty = false;
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valid = false;
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x = x_;
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y = y_;
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z = z_;
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if(m->ReadBlock40d(x_,y_,z_,&raw))
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{
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memset(materials,-1,sizeof(materials));
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memset(bitmap,0,sizeof(bitmap));
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m->ReadVeins(x,y,z,&veins);
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// for each vein
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for(int i = 0; i < (int)veins.size();i++)
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{
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//iterate through vein rows
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for(uint32_t j = 0;j<16;j++)
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{
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//iterate through the bits
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for (uint32_t k = 0; k< 16;k++)
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{
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// check if it's really a vein (FIXME: doing this too many times)
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int16_t tt = raw.tiletypes[k][j];
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if(DFHack::isWallTerrain(tt) && DFHack::tileTypeTable[tt].m == DFHack::VEIN)
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{
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// and the bit array with a one-bit mask, check if the bit is set
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bool set = !!(((1 << k) & veins[i].assignment[j]) >> k);
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if(set)
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{
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// store matgloss
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materials[k][j] = veins[i].type;
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}
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}
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}
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}
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}
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valid = true;
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}
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}
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int16_t MaterialAt(Point p)
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{
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return materials[p.x][p.y];
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}
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void ClearMaterialAt(Point p)
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{
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materials[p.x][p.y] = -1;
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}
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int16_t TileTypeAt(Point p)
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{
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return raw.tiletypes[p.x][p.y];
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}
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DFHack::t_designation DesignationAt(Point p)
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{
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return raw.designation[p.x][p.y];
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}
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DFHack::t_designation setDesignationAt(Point p, DFHack::t_designation des)
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{
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dirty = true;
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//printf("setting block %d/%d/%d , %d %d\n",x,y,z, p.x, p.y);
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raw.designation[p.x][p.y] = des;
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}
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bool WriteDesignations ()
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{
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if(dirty)
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{
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//printf("writing %d/%d/%d\n",x,y,z);
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m->WriteDesignations(x,y,z, &raw.designation);
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m->WriteDirtyBit(x,y,z,true);
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}
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}
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bool valid;
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bool dirty;
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DFHack::Maps * m;
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DFHack::mapblock40d raw;
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uint32_t x;
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uint32_t y;
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uint32_t z;
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int16_t materials[16][16];
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int8_t bitmap[16][16];
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};
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class Layer
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{
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public:
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Layer(DFHack::Maps * Maps, uint32_t _z)
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{
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valid = 0;
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this->Maps = Maps;
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z = _z;
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uint32_t z_max;
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Maps->getSize(x_bmax, y_bmax, z_max);
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if(z < z_max)
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valid = true;
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};
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~Layer()
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{
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map<Point, Block *>::iterator p;
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for(p = blocks.begin(); p != blocks.end(); p++)
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{
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delete p->second;
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//cout << stonetypes[p->first].id << " : " << p->second << endl;
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}
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}
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bool isValid ()
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{
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return valid;
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}
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Block * BlockAt (Point blockcoord)
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{
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if(!valid) return 0;
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map <Point, Block*>::iterator iter = blocks.find(blockcoord);
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if(iter != blocks.end())
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{
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return (*iter).second;
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}
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else
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{
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Block * nblo = new Block(Maps,blockcoord.x,blockcoord.y,z);
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blocks[blockcoord] = nblo;
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}
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}
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uint16_t tiletypeAt (Point tilecoord)
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{
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Block * b= BlockAt(tilecoord / 16);
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if(b && b->valid)
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{
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return b->TileTypeAt(tilecoord % 16);
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}
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return 0;
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}
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int16_t materialAt (Point tilecoord)
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{
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Block * b= BlockAt(tilecoord / 16);
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if(b && b->valid)
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{
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return b->MaterialAt(tilecoord % 16);
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}
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return 0;
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}
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bool clearMaterialAt (Point tilecoord)
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{
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Block * b= BlockAt(tilecoord / 16);
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if(b && b->valid)
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{
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b->ClearMaterialAt(tilecoord % 16);
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}
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return 0;
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}
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DFHack::t_designation designationAt (Point tilecoord)
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{
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Block * b= BlockAt(tilecoord / 16);
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if(b && b->valid)
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{
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return b->DesignationAt(tilecoord % 16);
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}
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DFHack:: t_designation temp;
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temp.whole = 0;
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return temp;
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}
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bool setDesignationAt (Point tilecoord, DFHack::t_designation des)
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{
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Block * b= BlockAt(tilecoord / 16);
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if(b && b->valid)
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{
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b->setDesignationAt(tilecoord % 16, des);
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return true;
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}
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return false;
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}
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bool WriteAll()
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{
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map<Point, Block *>::iterator p;
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for(p = blocks.begin(); p != blocks.end(); p++)
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{
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p->second->WriteDesignations();
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//cout << stonetypes[p->first].id << " : " << p->second << endl;
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}
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}
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private:
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bool valid;
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uint32_t z;
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uint32_t x_bmax;
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uint32_t y_bmax;
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uint32_t x_tmax;
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uint32_t y_tmax;
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DFHack::Maps * Maps;
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map<Point, Block *> blocks;
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};
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int main (int argc, const char* argv[])
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{
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DFHack::API DF("Memory.xml");
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try
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{
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DF.Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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uint32_t x_max,y_max,z_max;
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DFHack::Maps * Maps = DF.getMaps();
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DFHack::Materials * Mats = DF.getMaterials();
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DFHack::Position * Pos = DF.getPosition();
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// init the map
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if(!Maps->Start())
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{
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cerr << "Can't init map." << endl;
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DF.Detach();
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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int32_t cx, cy, cz;
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Maps->getSize(x_max,y_max,z_max);
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Pos->getCursorCoords(cx,cy,cz);
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while(cx == -30000)
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{
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cerr << "Cursor is not active. Point the cursor at a vein." << endl;
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DF.Resume();
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cin.ignore();
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DF.Suspend();
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Pos->getCursorCoords(cx,cy,cz);
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}
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Layer * L = new Layer(Maps,cz);
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Point xy ((uint32_t)cx,(uint32_t)cy);
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DFHack::t_designation des = L->designationAt(xy);
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int16_t tt = L->tiletypeAt(xy);
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int16_t veinmat = L->materialAt(xy);
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if( veinmat == -1 )
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{
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cerr << "This tile is non-vein. Bye :)" << endl;
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delete L;
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DF.Detach();
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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printf("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x\n", cx,cy,cz, tt, veinmat, des.whole);
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stack <Point> flood;
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flood.push(xy);
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uint32_t tx_max = x_max * 16;
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uint32_t ty_max = y_max * 16;
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while( !flood.empty() )
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{
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Point current = flood.top();
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flood.pop();
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int16_t vmat2 = L->materialAt(current);
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if(vmat2!=veinmat)
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continue;
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// found a good tile, dig+unset material
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DFHack::t_designation des = L->designationAt(current);
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des.bits.dig = DFHack::designation_default;
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if(L->setDesignationAt(current,des))
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{
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L->clearMaterialAt(current);
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if(current.x < tx_max)
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{
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flood.push(Point(current.x + 1, current.y));
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if(current.y < ty_max)
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{
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flood.push(Point(current.x + 1, current.y + 1));
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flood.push(Point(current.x, current.y + 1));
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}
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if(current.y != 0)
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{
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flood.push(Point(current.x + 1, current.y - 1));
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flood.push(Point(current.x, current.y - 1));
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}
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}
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if(current.x != 0)
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{
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flood.push(Point(current.x - 1, current.y));
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if(current.y < ty_max)
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{
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flood.push(Point(current.x - 1, current.y + 1));
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flood.push(Point(current.x, current.y + 1));
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}
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if(current.y != 0)
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{
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flood.push(Point(current.x - 1, current.y - 1));
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flood.push(Point(current.x, current.y - 1));
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}
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}
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}
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}
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L->WriteAll();
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delete L;
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DF.Detach();
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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