Commit Graph

1565 Commits (c5aa80873754beb9586401d8617533edaea4baab)

Author SHA1 Message Date
Kelly Martin 2535b50bfc Autolabor: add construct chain labor, add destruct trap labor, change overbroad test for military status (was catching uniformed reservists, who are eligible to do civilian labor) 2012-12-12 22:25:23 -06:00
expwnent 3a541e26be autoSyndrome: automatically detects boiling rock syndromes better, and checks if each syndrome is applicable to the unit that finished the job. 2012-12-12 23:01:05 -05:00
Kelly Martin 82031092a9 Autolabor: rework tool management to try to reduce tool litter 2012-12-12 14:28:11 -06:00
Warmist ddceabbfb7 Merge branch 'master' of git://github.com/jjyg/dfhack 2012-12-12 18:58:11 +02:00
Kelly Martin 3b9f21a1ea Autolabor: do not count designations in hidden squares (since your dwarves can't reach them anyway). Also apply an assignment penalty for assigning a dwarf to a labor other than the one the dwarf is doing 2012-12-12 10:37:09 -06:00
Kelly Martin 0fc01c48e1 Autolabor: add construct labor for GearAssembly, AxleHorizonal, and AxleVertical (the last is a guess, but probably right) 2012-12-12 09:52:13 -06:00
Kelly Martin b75c1da95e Autolabor: add build waterwheel. 2012-12-12 08:46:52 -06:00
jj 662d3101c7 ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished 2012-12-11 17:25:51 +01:00
Kelly Martin bd1756e5d0 Autolabor: change the fallback labor (for dwarfs for which nothing seems appropriate) from NONE to CLEAN. Fiddle with weights in assignment algorithm. 2012-12-11 09:29:03 -06:00
Kelly Martin 3e8ba2dd06 Autolabor: fix bring-crutch labor 2012-12-11 09:19:38 -06:00
Kelly Martin 017b986987 Autolabor: fix wound cleaning labor. 2012-12-11 09:06:37 -06:00
jj 6bc791d985 follow df-structure rename unit.unknown8 + able_stand_* 2012-12-10 22:50:33 +01:00
Kelly Martin a914f8e8e0 Autolabor: busy dwarfs may be reassigned now, but with a strong preference for their current job; armed dwarfs are given preference for outside jobs; include experience gained toward next level in preference weighting 2012-12-10 08:34:11 -06:00
expwnent e85f4eb880 First draft of autoSyndrome: a tool for replacing boiling rock syndromes with something more reliable. Uses non-df-recognized tags in material definition raws. 2012-12-09 21:19:40 -05:00
Warmist 6c4f163a5e Merge branch 'master' of https://github.com/angavrilov/dfhack
Conflicts:
	NEWS
2012-12-09 14:25:31 +02:00
Warmist 6d0e505fd2 Added onItemContaminate to eventful and readme/news for eventful 2012-12-09 14:15:39 +02:00
Warmist a0a566dbf2 Tidy up eventful.cpp 2012-12-09 13:00:49 +02:00
Kelly Martin 0ef4522f95 Merge branch 'master' into autolabor 2012-12-08 21:26:50 -06:00
Kelly Martin 468412b9fc Autolabor: fix unitialized variable bug causing broker to be inappropriately excluded from work 2012-12-08 21:14:23 -06:00
expwnent 72921fbfd5 Made workNow only check jobs when the game becomes paused instead of constantly when paused. Also made it enable/disable on command. 2012-12-08 12:50:33 -05:00
Kelly Martin 412a004751 Autolabor: identify labors that may involve going outside and apply an assignment penalty for such labors to dwarfs who have minor children (in order to keep the kids inside) 2012-12-08 10:55:44 -06:00
Kelly Martin 6ae82187d2 Autolabor: more tweaks to hauling labor decoding, fix heap corruption due to array underflow 2012-12-08 03:51:07 -06:00
Kelly Martin e7d3fbe97b Autolabor: track labors actually being used (to avoid "gone fishing" bug); fix several wrong labor map entries; add several special cases for hauling (still not all there yet); add debug warning if job deduction appears wrong; flail about mightily trying to resolve heap corruption on unload 2012-12-08 02:42:22 -06:00
Alexander Gavrilov 7307f4e870 Fix crash and confusing behavior in automaterial. 2012-12-08 09:51:35 +04:00
Kelly Martin 42670f0233 Autolabor: only care about skills that are used for labors, when determining a dwarf's highest skill. 2012-12-07 15:41:39 -06:00
jj ebc2625d97 ditch the unused Vegetation module 2012-12-06 23:47:25 +01:00
Kelly Martin fa9b71adc5 autolabor: add archery targets, improve JobLaborMapper's destructor 2012-12-06 09:39:14 -06:00
jj e1b70d171c ruby: tweak is_citizen test 2012-12-06 12:48:16 +01:00
Alexander Gavrilov cd6eb9edd3 If training ammo is forbidden for all use, don't move it to combat chests. 2012-12-06 12:00:18 +04:00
Kelly Martin 0df60a0b4f Autolabor: slabs, animal trainers 2012-12-06 01:38:43 -06:00
Kelly Martin f8d6b83088 Add 'allow fishing' and 'allow hunting' config options. Protect against accidentially trying to set or unset the NONE labor or any other invalid labor value (which corrupts DF). Add traction benches. Change prioritization around quite a bit. 2012-12-04 20:23:19 -06:00
jj 74ebe7d207 ruby: add df-static-flagarray 2012-12-04 17:55:29 +01:00
jj 0b80dff09d ruby: add d-float support 2012-12-04 17:18:09 +01:00
Kelly Martin 0f1aaa6ec4 Autolabor: Items marked for dump now generate haul refuse demand. Also corrected labor for dump item jobs. 2012-12-04 01:59:44 -06:00
Kelly Martin 287ee2bc04 Autolabor: allow multiple simultaneous jobs at farms. 2012-12-03 14:20:57 -06:00
jj 3953112eb9 dump Vegetation::t_plant, fix plant.is_burning 2012-12-03 19:03:07 +01:00
Kelly Martin 208b9915ea Autolabor: splints and crutches are furniture (at least at a forge); remove test that excludes pet owners from being given jobs when they're idle; add test for hungry/thirsty dwarves to trigger a feed/water civilians requirement; add a vehicle hauling requirement based on the existence of hauling routes 2012-12-03 04:28:08 -06:00
Kelly Martin 9563dae5d7 Autolabor: add labors for construct bridge, construct nestbox, construct trap, deconstruct wagon; fix error in labor for deconstruct furnace/tradedepot/construction; actually update the "active dwarf" numbers displayed in "autolabor list"; increase assignment penalty for dwarfs using skills lower than their best skill; increase assignment bonus for continuing in the same labor and for having the right tool for the job. 2012-12-03 01:41:02 -06:00
Kelly Martin 44bb965c97 Autolabor: add more building labors 2012-12-02 18:41:20 -06:00
Kelly Martin 4cd217b782 to new assignment algorithm. Add priority boost for labors based on how long it's been since they were last used, to avoid labor starvation. Move persistent configuration to "autolabor/2.0" to avoid conflicting with older versions. 2012-12-02 14:27:13 -06:00
Kelly Martin b743f4f42d Autolabor: remove some debug spam, and fix an error in computing preference scoring 2012-12-02 09:47:15 -06:00
Alexander Gavrilov dc7f9f56cd Implement a low stock level announcement as suggested by falconne. 2012-12-02 15:31:43 +04:00
Kelly Martin 799da41f70 Autolabor: Add debugging messages from the labor deduction module; add deduction rules for some building destroy jobs; automatically exclude handless dwarfs from labor poor; use DF's own hauling job counts to compute hauling demand (and arrange for the "hauling canary" so that this always works) 2012-12-02 02:02:16 -06:00
Kelly Martin 45564ca0cb Autolabor: generating haulers based on unstockpiled items (less than ideal). Fix wrong build labor for Farmer's workshop. Add build labor function for constructions (also works for furnaces and trade depots). Add architect detection. Use a different mechanism for selecting dwarfs for labors. 2012-12-01 23:12:41 -06:00
Kelly Martin 15f7ffa0e2 autolabor: add ConstructBuilding (Farm); change priority calculation 2012-12-01 17:39:01 -06:00
Kelly Martin bb2b97baa3 autolabor: exclude "item lost" jobs, exclude jobs that are not first-in-queue at workshop, improve debug messages 2012-12-01 16:09:52 -06:00
Kelly Martin 201430ed08 Autolabor: add health awareness, fix initialization crash, fix idle dwarf loop crash 2012-12-01 14:08:15 -06:00
Alexander Gavrilov df2e9f00e1 Document that search now works in the stockpile settings screen. 2012-12-01 17:21:06 +04:00
Alexander Gavrilov fd5b19fe8d Merge remote-tracking branch 'falconne/search'
Conflicts:
	plugins/search.cpp
2012-12-01 16:55:52 +04:00
Kelly Martin afb6d8ef79 Autolabor: improve (hopefully) the functionality for mapping jobs to labors. Still some gaps to fill, but not many. 2012-12-01 02:26:06 -06:00
Kelly Martin d2ec52fa0b Merge branch 'master' into autolabor 2012-11-30 21:47:30 -06:00
Kelly Martin 05dce0d2f1 Fix inadvertently prematurely terminated block comment. 2012-11-30 21:24:18 -06:00
Kelly Martin 384a667e97 Assorted progress on new autolabor. Still lots of issues. 2012-11-30 20:22:58 -06:00
Kelly Martin 5f3328dcb2 Merge branch 'master' into autolabor
Conflicts:
	plugins/autolabor.cpp
2012-11-30 11:25:41 -06:00
Kelly Martin eecb604800 Sync submodules 2012-11-30 11:23:58 -06:00
Anuradha Dissanayake 210c1650ec Add stockpile screen searching capability 2012-12-01 01:01:04 +13:00
Alexander Gavrilov 2cb594ba89 Tweak the workflow lua api: include history in output of listConstraints. 2012-11-30 14:48:05 +04:00
Anuradha Dissanayake abe027c940 Copy changes from ag fork 2012-11-30 22:44:05 +13:00
jj d7f7538d01 ruby: fix Pointer assignment 2012-11-29 17:11:29 +01:00
Warmist 57b69da1f0 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-11-29 12:13:28 +02:00
Warmist 2c9b560872 Made dfusion not stop df on input. 2012-11-28 22:13:28 +02:00
jj 771a5ac50b ruby: tweak flagarray#inspect 2012-11-28 20:08:34 +01:00
jj 614225cc5f follow rename itemst.flags.artifact1 -> artifact 2012-11-28 19:48:47 +01:00
Alexander Gavrilov bfc11cf946 Add persistent history of per-constraint item counts in workflow.
This will be needed for properly merging or integrating the status
screen by falconne. The history is maintained as a circular buffer
of up to 28 entries, and persists in save files.
2012-11-28 19:25:01 +04:00
Anuradha Dissanayake 593dc4f554 Fix handling of manipulator hotkey in unit search screen 2012-11-28 17:18:38 +04:00
jj 8f0d552556 ruby: add DFHack::VERSION 2012-11-28 13:33:07 +01:00
jj 76bb5f0196 ruby: items in containers are free 2012-11-26 20:09:56 +01:00
Warmist 2bbcfe912a Site spawner added to adv_tools 2012-11-26 21:04:17 +02:00
jj f091284a75 ruby: avoid crash on ArgumentError in onupdate 2012-11-25 17:29:03 +01:00
Quietust e9141f34f6 Adjust minimum widths so they actually work at 80x25 without glitching out 2012-11-24 11:13:54 -06:00
Quietust c58f30ba00 Use teal background instead of red for no-labor cells 2012-11-24 10:37:22 -06:00
Quietust cdc44b74f2 Fix possible crash when using shift+enter on cells that don't have labors 2012-11-24 10:36:32 -06:00
jj 4dfe46e26f manipulator: fix column width calculations for 80x25 window 2012-11-24 16:52:21 +01:00
jj e73274d281 ruby: add description field to onupdate_register 2012-11-24 16:10:55 +01:00
Quietust 139fd07df3 missed a spot 2012-11-23 19:23:06 -06:00
Quietust e3eb325d36 Minimize references to gps->dimx/dimy 2012-11-23 19:18:56 -06:00
Alexander Gavrilov 2a0d048040 Make tweak stable-cursor interact with the build menu properly. 2012-11-22 20:08:47 +04:00
Alexander Gavrilov e7905a5cff Add docs for the automaterial plugin, and use the new Painter class. 2012-11-22 19:38:45 +04:00
Alexander Gavrilov 2794143f77 Merge remote-tracking branch 'falconne/automaterial' 2012-11-22 18:27:31 +04:00
Anuradha Dissanayake 2a83d92290 Code cleanup 2012-11-21 23:45:26 +13:00
Anuradha Dissanayake 0d9efec062 Disable plugin in non construction menu 2012-11-21 20:17:36 +13:00
jj 5b5c674f6e ruby: update map_tile.mat_info for soil/stone special cases 2012-11-20 21:17:33 +01:00
Anuradha Dissanayake 9cb1a45855 Automaterial branch commit 2012-11-20 23:12:11 +13:00
expwnent fe2257427f workNow: plugin to make DF process jobs every time you pause. 2012-11-19 20:17:05 -05:00
Alexander Gavrilov f587d603e8 Allow the workflow goal gap in any range between 1..goal-1 2012-11-19 18:59:58 +04:00
Alexander Gavrilov 902d2d5597 Try reducing the replace with sparring chance due to xp gain overkill.
Also add more debug spam to make behavior tracking easier.
2012-11-18 22:06:47 +04:00
Alexander Gavrilov ae7bf5aca6 Check unit inventory when replacing skill demo with sparring.
E.g. if they have no shields, they won't gain that skill when sparring.
2012-11-18 13:02:49 +04:00
Warmist ee15086963 Some preparations for new plugin. 2012-11-18 01:52:46 +02:00
Alexander Gavrilov 2953e4c386 Implement a dialog to specify a workflow constraint with all features. 2012-11-17 20:32:39 +04:00
Alexander Gavrilov 0b568942f4 Follow changes in the xml defs. 2012-11-17 16:43:29 +04:00
Quietust 1ab48aa2de Merge https://github.com/ab9rf/dfhack 2012-11-16 21:15:38 -06:00
Quietust e2b9b703a0 Get rid of tabs 2012-11-16 15:33:36 -06:00
Kelly Martin fc1a1e1f0e Merge remote-tracking branch 'jjyg/master'
Conflicts:
	NEWS
2012-11-16 13:20:46 -06:00
Kelly Martin 2a0171a4ff Merge remote-tracking branch 'angavrilov/master' 2012-11-16 13:15:55 -06:00
Kelly Martin cbe3741751 Check all depots for trader requested, not just the last one. 2012-11-16 13:09:05 -06:00
Alexander Gavrilov d506dd7137 Add a tweak to speed up melee squad training. 2012-11-16 22:51:07 +04:00
jj 423c122424 ruby: fix unit_find for advmode 2012-11-16 17:59:39 +01:00
Quietust bbe94c006f Update for temperaturest 2012-11-12 11:54:21 -06:00
Quietust 55fcb7e3ca One more missed 2012-11-12 08:33:05 -06:00
Quietust 766aca4911 Rename general_ref vectors for consistency 2012-11-12 08:27:58 -06:00
Alexander Gavrilov c32f85d637 Merge remote-tracking branch 'warmist/master'
Conflicts:
	plugins/Dfusion/include/OutFile.h
2012-11-12 10:50:48 +04:00
Warmist ce8ada4419 More bug fixing 2012-11-11 22:14:00 +02:00
Warmist 3eb852a43b Added cheat commands to companion-order, (including rumrushers) 2012-11-11 21:18:59 +02:00
Warmist df3b791665 Fixed error in dfusion and added some readme. 2012-11-11 17:19:37 +02:00
Alexander Gavrilov 683da39636 Fix dfusion build on linux. 2012-11-11 17:24:25 +04:00
Alexander Gavrilov d5c31942b5 Add a way to only count locally-made items in workflow. 2012-11-11 15:56:31 +04:00
Warmist 0e4df55364 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-11-11 12:46:55 +02:00
Warmist 33f674eee2 Removed dfusion lua files. Updated plugins. 2012-11-11 12:33:54 +02:00
Warmist f1d4eac700 Pre-class remove 2012-11-11 11:58:43 +02:00
Alexander Gavrilov f86371cfc3 Try blocking any use of stockpiles for squad stuff in fix-armory. 2012-11-10 18:06:41 +04:00
Alexander Gavrilov 56ef33ea0e Support building steam engines on top of brooks without any down stairs. 2012-11-10 17:33:05 +04:00
Alexander Gavrilov eb936c4ce0 Support milking and shearing in workflow. 2012-11-10 17:06:54 +04:00
Alexander Gavrilov a7bf526f41 Make workflow consider squad-assigned items busy. 2012-11-08 21:27:56 +04:00
Petr Mrázek 0c70a448d0 Update submodules 2012-11-07 23:06:02 +01:00
Alexander Gavrilov f6b6d730a0 Fix fix-armory constantly trying to store ammo already stored in chest. 2012-11-07 22:49:40 +04:00
Alexander Gavrilov edf80ff748 Show the sex of the unit in the bottom line of Dwarf Manipulator. 2012-11-04 18:03:02 +04:00
Alexander Gavrilov 9bf24bde10 More various updates for search.
- Keep the search state as long as the screen is alive.
- Properly forget saved state when clearing search.
- Fix the start column in render for stocks screen.
- Allow search by profession in all Units pages.
- Dismiss search when trying to trade.
2012-11-03 15:34:04 +04:00
Alexander Gavrilov 8bccfb1e9a Fix gcc compiler errors and warnings in search, reindent plugin_init, etc. 2012-11-03 14:31:07 +04:00
Alexander Gavrilov 43ab172652 Merge remote-tracking branch 'falconne/master'
Conflicts:
	plugins/zone.cpp
2012-11-03 14:07:42 +04:00
Alexander Gavrilov 71c1ba84e3 Merge remote-tracking branch 'q-github/master' 2012-11-03 14:05:15 +04:00
Quietust 3257eb80a1 Add checks to avoid crashing if we encounter a soulless unit 2012-11-02 16:28:48 -05:00
Warmist e887c60e93 Removed unused buffers. 2012-11-02 21:00:35 +02:00
Warmist 86e4a42bdd Small fix due to vmethod change 2012-11-02 20:59:05 +02:00
Warmist 6be65690f7 Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge 2012-11-02 20:29:27 +02:00
Warmist 5295be5fdb More work done. Only bin-plugs left (and docs) 2012-11-02 20:28:08 +02:00
Warmist 296d1cf090 More scripts for dfusion. Only fixes left, and updating bin-plugins (friendship and migrants(??)) 2012-11-02 00:50:20 +02:00
Warmist ba071468dc New way of doing things!
Now using a class for menus, also no (non script) way to use bin-plugins.
2012-11-02 00:28:16 +02:00
Warmist 209d593f21 Another day, another commit. 2012-11-01 16:00:00 +02:00
jj 0a78064467 ruby: raise on invalid enum symbols 2012-10-31 16:11:06 +01:00
Alexander Gavrilov 69bdb0f8b8 Update fix-armory documentation and comments. 2012-10-31 11:31:31 +04:00
Alexander Gavrilov 05b73af9bb Extend fix-armory with support for storing ammo in barracks. 2012-10-30 23:20:34 +04:00
Quietust c4f544d796 Fix stupid MSVC 2012-10-30 13:50:14 -05:00
Quietust b46885bb3c Fix compile 2012-10-30 11:48:28 -05:00
Alexander Gavrilov 4fa826d2b9 Block instant creation of store in stockpile jobs when removing uniforms. 2012-10-30 13:11:57 +04:00
Alexander Gavrilov 3ff5d38a5c Add a few utility functions to the main library. 2012-10-30 12:40:26 +04:00
Alexander Gavrilov dc2805b1f3 Link the renderer vtable from libgraphics on linux. 2012-10-30 10:38:32 +04:00
Quietust cd14bdfd43 Disable dfstream by default 2012-10-29 22:29:07 -05:00
Quietust 3a6b0357a2 Fix compilation on Windows, incorporate latest df-structures data 2012-10-29 16:56:22 -05:00
Quietust c69ae2fc4a Merge https://github.com/Mortal/dfhack 2012-10-29 16:34:26 -05:00
Mathias Rav 7646fa6aa3 Add dfstream plugin. Broadcasts the Dwarf Fortress display on TCP port 8008. For use with https://github.com/Mortal/dfstream 2012-10-29 22:18:50 +01:00
Alexander Gavrilov 7219200d17 Split the armory tweak into a separate plugin - it is too big now. 2012-10-28 22:05:00 +04:00
Alexander Gavrilov ed4904fb66 Add a tweak that makes dwarves haul equipment from stockpiles to the armory. 2012-10-28 21:13:28 +04:00
Alexander Gavrilov fa88ee5f17 Update the armory tweak to protect other potential squad equipment.
Specifically clothing in cabinets and flasks/backpacks/quivers in boxes.
2012-10-28 15:37:16 +04:00
Alexander Gavrilov 4c2c6a1911 Fix handling of Collect Webs jobs in workflow. 2012-10-26 23:53:18 +04:00
Alexander Gavrilov c5d8bd9db6 Add a tweak to stop stockpiling items on weapon racks and armor stands. 2012-10-26 23:30:44 +04:00
Alexander Gavrilov b976e01b8c Follow the change in the base-type of job_skill. 2012-10-26 20:29:21 +04:00
jj 1b9d11090f ruby: ANY_FREE/IN_PLAY 2012-10-25 13:44:01 +02:00
Alexander Gavrilov 1f994295b8 Consider assigned vehicles in use, and tweak text color rendering. 2012-10-25 13:20:41 +04:00
Alexander Gavrilov 79d2cb1a5c Remove the C++ version of the job output deduction code and switch to lua. 2012-10-25 12:44:23 +04:00
Alexander Gavrilov 8eebfa007c Tweak the workflow gui script to make the UI operate smoother. 2012-10-25 12:15:18 +04:00