Add a tweak to stop stockpiling items on weapon racks and armor stands.

develop
Alexander Gavrilov 2012-10-26 23:30:44 +04:00
parent b976e01b8c
commit c5d8bd9db6
2 changed files with 112 additions and 0 deletions

@ -10,6 +10,8 @@ DFHack future
- fastdwarf: new mode using debug flags, and some internal consistency fixes.
- added a small stand-alone utility for applying and removing binary patches.
- removebadthoughts: add --dry-run option
New tweaks:
- tweak armory: prevents stockpiling of armor and weapons stored on stands and racks.
New GUI scripts:
- gui/guide-path: displays the cached path for minecart Guide orders.
- gui/workshop-job: displays inputs of a workshop job and allows tweaking them.

@ -47,6 +47,15 @@
#include "df/viewscreen_layer_assigntradest.h"
#include "df/viewscreen_tradegoodsst.h"
#include "df/viewscreen_layer_militaryst.h"
#include "df/squad_position.h"
#include "df/item_weaponst.h"
#include "df/item_armorst.h"
#include "df/item_helmst.h"
#include "df/item_pantsst.h"
#include "df/item_shoesst.h"
#include "df/item_glovesst.h"
#include "df/item_shieldst.h"
#include "df/building_armorstandst.h"
#include <stdlib.h>
@ -124,6 +133,9 @@ DFhackCExport command_result plugin_init (color_ostream &out, std::vector <Plugi
" tweak military-color-assigned [disable]\n"
" Color squad candidates already assigned to other squads in brown/green\n"
" to make them stand out more in the list.\n"
" tweak armory [disable]\n"
" Prevents squad equipment stored on armor stands and weapon racks from\n"
" being carried off to ordinary stockpiles.\n"
));
return CR_OK;
}
@ -658,6 +670,93 @@ struct military_assign_hook : df::viewscreen_layer_militaryst {
IMPLEMENT_VMETHOD_INTERPOSE(military_assign_hook, feed);
IMPLEMENT_VMETHOD_INTERPOSE(military_assign_hook, render);
static bool belongs_to_position(df::item *item, df::building *holder, bool any_position)
{
auto squad = df::squad::find(holder->getSpecificSquad());
if (!squad)
return false;
if (any_position)
{
for (size_t i = 0; i < squad->positions.size(); i++)
{
if (binsearch_index(squad->positions[i]->assigned_items, item->id) >= 0)
return true;
}
}
else
{
auto cpos = vector_get(squad->positions, holder->getSpecificPosition());
if (cpos && binsearch_index(cpos->assigned_items, item->id) >= 0)
return true;
}
return false;
}
static bool is_in_armory(df::item *item, df::building_type btype, bool any_position)
{
if (item->flags.bits.in_inventory || item->flags.bits.on_ground)
return false;
auto holder_ref = Items::getGeneralRef(item, general_ref_type::BUILDING_HOLDER);
if (!holder_ref)
return false;
auto holder = holder_ref->getBuilding();
if (!holder || holder->getType() != btype)
return false;
return belongs_to_position(item, holder, any_position);
}
struct armory_weapon_hook : df::item_weaponst {
typedef df::item_weaponst interpose_base;
DEFINE_VMETHOD_INTERPOSE(bool, isCollected, ())
{
if (is_in_armory(this, building_type::Weaponrack, true))
return false;
return INTERPOSE_NEXT(isCollected)();
}
};
IMPLEMENT_VMETHOD_INTERPOSE(armory_weapon_hook, isCollected);
template<class Item> struct armory_hook : Item {
typedef Item interpose_base;
DEFINE_VMETHOD_INTERPOSE(bool, isCollected, ())
{
if (is_in_armory(this, building_type::Armorstand, false))
return false;
return INTERPOSE_NEXT(isCollected)();
}
};
template<> IMPLEMENT_VMETHOD_INTERPOSE(armory_hook<df::item_armorst>, isCollected);
template<> IMPLEMENT_VMETHOD_INTERPOSE(armory_hook<df::item_helmst>, isCollected);
template<> IMPLEMENT_VMETHOD_INTERPOSE(armory_hook<df::item_shoesst>, isCollected);
template<> IMPLEMENT_VMETHOD_INTERPOSE(armory_hook<df::item_pantsst>, isCollected);
template<> IMPLEMENT_VMETHOD_INTERPOSE(armory_hook<df::item_glovesst>, isCollected);
template<> IMPLEMENT_VMETHOD_INTERPOSE(armory_hook<df::item_shieldst>, isCollected);
/*struct armory_armorstand_hook : df::building_armorstandst {
typedef df::building_armorstandst interpose_base;
DEFINE_VMETHOD_INTERPOSE(bool, canStoreItem, (df::item *item, bool subtract_jobs))
{
if (specific_squad >= 0 && specific_position >= 0)
return item->isArmorNotClothing() && belongs_to_position(item, this, false);
return INTERPOSE_NEXT(canStoreItem)(item, subtract_jobs);
}
};
IMPLEMENT_VMETHOD_INTERPOSE(armory_armorstand_hook, canStoreItem);*/
static void enable_hook(color_ostream &out, VMethodInterposeLinkBase &hook, vector <string> &parameters)
{
if (vector_get(parameters, 1) == "disable")
@ -831,6 +930,17 @@ static command_result tweak(color_ostream &out, vector <string> &parameters)
{
enable_hook(out, INTERPOSE_HOOK(military_assign_hook, render), parameters);
}
else if (cmd == "armory")
{
enable_hook(out, INTERPOSE_HOOK(armory_weapon_hook, isCollected), parameters);
enable_hook(out, INTERPOSE_HOOK(armory_hook<df::item_armorst>, isCollected), parameters);
enable_hook(out, INTERPOSE_HOOK(armory_hook<df::item_helmst>, isCollected), parameters);
enable_hook(out, INTERPOSE_HOOK(armory_hook<df::item_pantsst>, isCollected), parameters);
enable_hook(out, INTERPOSE_HOOK(armory_hook<df::item_shoesst>, isCollected), parameters);
enable_hook(out, INTERPOSE_HOOK(armory_hook<df::item_glovesst>, isCollected), parameters);
enable_hook(out, INTERPOSE_HOOK(armory_hook<df::item_shieldst>, isCollected), parameters);
//enable_hook(out, INTERPOSE_HOOK(armory_armorstand_hook, canStoreItem), parameters);
}
else
return CR_WRONG_USAGE;