expwnent
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cf3ac48518
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Merge in autoSyndrome, trueTransformation, ...
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2013-01-05 13:35:49 -05:00 |
expwnent
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6622e9e06f
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Merge branch 'canStepBetween' into recent
Conflicts:
library/modules/Maps.cpp
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2013-01-05 13:32:29 -05:00 |
expwnent
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a279f7e820
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Merge branch 'eventManager' into recent
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2013-01-05 13:31:12 -05:00 |
expwnent
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9eafc7443d
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Update submodules.
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2013-01-05 13:15:10 -05:00 |
Warmist
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838e13a80e
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Make monarch script, for changing who is king/queen
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2013-01-05 20:06:22 +02:00 |
expwnent
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e1ad933068
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True transformation: make it compile.
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2013-01-05 12:58:06 -05:00 |
expwnent
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7a33e5bdbe
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Merge branch 'eventManager' into trueTransformation
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2013-01-05 12:51:14 -05:00 |
expwnent
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5fc466ef7e
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Work now: also update dig on pause.
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2013-01-05 12:50:44 -05:00 |
expwnent
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d2a2a63d01
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Merge branch 'recent' into workNow
Conflicts:
plugins/CMakeLists.txt
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2013-01-05 12:45:34 -05:00 |
expwnent
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874dfbdc4f
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Merge branch 'eventManager' into autoSyndrome
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2013-01-05 11:40:55 -05:00 |
expwnent
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bc5cdf8877
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Auto syndrome: got rid of allow multiple syndromes option that didn't make any sense, and made sure that if allowing multiple targets it doesn't attach the syndrome to the worker twice.
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2013-01-05 11:37:56 -05:00 |
expwnent
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3c7ca2ad71
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Digging invaders: buildings can only be destroyed orthogonally, made path cost deal with hatches and raised bridges, but did NOT yet make job assignment deal with them.
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2013-01-05 11:06:46 -05:00 |
Anuradha Dissanayake
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4bef70ab6f
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Merge branch 'search'
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2013-01-06 02:27:57 +13:00 |
Anuradha Dissanayake
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91ee8ac020
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Refactor search to handle more types of screens cleanly.
Added search to screens:
* Animals
* Military positions assignment
* Announcements
* Room list
* Job list
* Burrow assignment
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2013-01-06 00:26:16 +13:00 |
expwnent
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a7d6cf5157
|
Digging invaders: fixed a few problems involving digging and stairs, added a way to debug path cost, added a way to set the cost of each type of invasion job, made invaders only pathfind to one local instead of all of them.
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2013-01-04 21:02:09 -05:00 |
Warmist
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4d731d0c28
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advfort:
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
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2013-01-05 01:41:44 +02:00 |
expwnent
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fd05d30733
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Digging invaders: improved edge cost evaluation.
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2013-01-04 18:11:38 -05:00 |
Kelly Martin
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c92da70fbc
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Merge branch 'master' into autolabor
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2013-01-04 13:20:53 -06:00 |
Kelly Martin
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7debd3d983
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Autofarm: correct incorrect logic for determining if a farm is surface or subterranean
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2013-01-04 13:20:28 -06:00 |
Kelly Martin
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9404267c1f
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Autolabor: Tell DF to immediately process jobs after each run.
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2013-01-04 13:14:20 -06:00 |
expwnent
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2ca943ae20
|
Digging invaders: comment out debug print statements.
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2013-01-04 00:43:39 -05:00 |
expwnent
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038cc91fcd
|
Digging invaders: fixed a bug where it would reassign long-lasting jobs, making them take forever. Also added a check for the case that invaders cannot dig to any locals.
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2013-01-04 00:35:47 -05:00 |
expwnent
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b6f0ae5b14
|
Digging invaders: keep track of who's working on the job, and check periodically to see if they quit.
|
2013-01-04 00:08:54 -05:00 |
expwnent
|
47eca42f68
|
Digging invaders: made it possible to customize which races can dig.
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2013-01-03 23:18:40 -05:00 |
expwnent
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8e90ca6b41
|
Merge branch 'eventManager' into diggingInvaders-unstable
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2013-01-03 22:47:45 -05:00 |
expwnent
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ec03d567d2
|
EventManager: use WORLD_LOADED instead of MAP_LOADED.
|
2013-01-03 22:47:27 -05:00 |
expwnent
|
0fecdfadb1
|
Digging Invaders: when assigning a job, get rid of old one. Handle loading and unloading. Optimizations for when invaders can already reach someone.
|
2013-01-03 22:46:17 -05:00 |
expwnent
|
ed6dcf9589
|
DiggingInvaders: made invaders dig automatically, instead of on request.
|
2013-01-03 21:25:50 -05:00 |
expwnent
|
f145f8d528
|
Merge branch 'eventManager' into diggingInvaders-unstable
|
2013-01-03 19:32:12 -05:00 |
expwnent
|
715f191c26
|
EventManager: made the frequency part of EventHandler.
|
2013-01-03 19:31:29 -05:00 |
expwnent
|
9e74ae58f2
|
EventManager: Fixed a problem with deregistering event frequencies.
|
2013-01-03 19:07:05 -05:00 |
expwnent
|
b82d6940b6
|
Digging invaders: started on making invaders keep digging until done.
|
2013-01-03 18:45:53 -05:00 |
expwnent
|
1d6dec54c7
|
Digging Invaders: reorganized the files to make it easier to work with.
|
2013-01-03 18:14:16 -05:00 |
Warmist
|
8ffafd8a26
|
advfort:
reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
|
2013-01-04 00:48:24 +02:00 |
Warmist
|
179c7ae32a
|
advfort:
reset using df button.
|
2013-01-03 23:53:42 +02:00 |
Warmist
|
e3ca612ed5
|
many improvements to advfort:
fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
|
2013-01-03 23:21:57 +02:00 |
expwnent
|
84b8fae326
|
Merge branch 'eventManager' into diggingInvaders-unstable
|
2013-01-03 15:53:06 -05:00 |
expwnent
|
910e398a7b
|
EventManager: added invasion event.
|
2013-01-03 15:52:56 -05:00 |
expwnent
|
34d9785ce5
|
Digging Invaders: minor changes.
|
2013-01-03 14:38:05 -05:00 |
expwnent
|
b62e50f2e1
|
DiggingInvaders: get rid of the framework for assigning multiple dig/deconstruct/etc operations at the same time.
|
2013-01-03 14:16:10 -05:00 |
expwnent
|
0b68e66dc9
|
DiggingInvaders: fixed a problem with deconstructing hatches.
|
2013-01-03 13:32:50 -05:00 |
Warmist
|
c22c4d009c
|
Added convenience functions to eventful (see Lua API.rst)
|
2013-01-03 20:30:51 +02:00 |
Kelly Martin
|
796e387398
|
Add a guard against an invalid item pointer, and don't try to deduce construction labor for item_lost jobs
|
2013-01-03 12:24:32 -06:00 |
expwnent
|
f60e44c395
|
DiggingInvaders: minor changes.
|
2013-01-03 13:11:11 -05:00 |
Anuradha Dissanayake
|
7b561f108b
|
Fix hotkey detection
|
2013-01-03 22:01:01 +13:00 |
expwnent
|
7586e62374
|
Digging Invaders: fixed a problem with removing constructions.
|
2013-01-02 22:35:05 -05:00 |
expwnent
|
5201870356
|
Digging Invaders: get rid of debug prints.
|
2013-01-02 22:13:23 -05:00 |
expwnent
|
ae43865489
|
Digging Invaders: actually seems to basically work!
|
2013-01-02 22:11:05 -05:00 |
expwnent
|
a0d2f262b0
|
Update submodules.
|
2013-01-02 21:38:53 -05:00 |
expwnent
|
123f34bf85
|
Ignore swap files.
|
2013-01-02 21:06:48 -05:00 |