expwnent
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285ee3b399
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True transformation: got rid of debug print statements.
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2013-01-02 19:45:08 -05:00 |
expwnent
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ec024c3b9f
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Merge branch 'eventManager' into trueTransformation
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2013-01-02 19:26:45 -05:00 |
expwnent
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5865579b23
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EventManager: got rid of print statement.
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2013-01-02 19:26:37 -05:00 |
expwnent
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a8b0a7e695
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EventManager: got rid of silly print statement.
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2013-01-02 19:25:24 -05:00 |
expwnent
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8c4e63e0cd
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Merge branch 'eventManager' into trueTransformation
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2013-01-02 19:24:14 -05:00 |
expwnent
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6d2773856a
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EventManager: fixed a few things.
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2013-01-02 19:23:40 -05:00 |
expwnent
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d4afa4b6e4
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True Transformation: turn into something temporarily, then permanently transform into another creature. If you try to do that with a syndrome, you can't do it recursively.
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2013-01-02 19:21:25 -05:00 |
expwnent
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0f2b9a3524
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Merge branch 'trueTransformation' into trueTransformation2
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2013-01-02 18:31:15 -05:00 |
expwnent
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4e4e382b8f
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EventManager: added syndrome event.
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2013-01-02 18:30:15 -05:00 |
expwnent
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03650dbdbd
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True transformation. Temp commit.
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2013-01-02 17:32:11 -05:00 |
Warmist
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8b5e847dfa
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New event for eventful. postWorkshopFillSidebarMenu for tweaking the sidebar menu on workshops.
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2013-01-02 23:43:38 +02:00 |
expwnent
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38ef75418a
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AutoSyndrome: added an option to delete boiling rocks as they are created (on by default).
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2013-01-02 14:09:16 -05:00 |
expwnent
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5e2877be23
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AutoSyndrome: added options for worker only (vs all in building), allow multiple targets, and allow multiple syndromes.
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2013-01-02 13:47:59 -05:00 |
expwnent
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bf0f0e910b
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Merge branch 'eventManager' into autoSyndrome
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2013-01-02 12:40:20 -05:00 |
expwnent
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d35164656f
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Merge branch 'recent' into diggingInvaders-unstable
Conflicts:
library/modules/Job.cpp
library/modules/Maps.cpp
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2013-01-02 11:36:57 -05:00 |
expwnent
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f680ef7ee3
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Made git ignore vim swap files.
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2013-01-02 11:30:06 -05:00 |
expwnent
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144e0b4dcb
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Digging Invaders: merged eventManager and recent.
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2013-01-02 11:26:30 -05:00 |
expwnent
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c3b2ae2137
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EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary.
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2013-01-02 11:07:56 -05:00 |
Anuradha Dissanayake
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581a8dd955
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Prevent material selection cursor from going past its bounds
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2013-01-02 22:27:26 +13:00 |
expwnent
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fa78d6ccfc
|
Merge branch 'recent' into eventManager-unstable
Conflicts:
library/modules/Job.cpp
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2013-01-02 03:16:45 -05:00 |
expwnent
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b320fb25f3
|
AutoSyndrome: added smart arguments for location, worker id, and reaction id.
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2013-01-02 00:07:23 -05:00 |
expwnent
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4e99841862
|
EventManager: made Buildings module keep track of buildings so that it
can do findAtTile in constant time.
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2013-01-01 22:22:31 -05:00 |
Anuradha Dissanayake
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1fe3a0e343
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Merge branch 'automaterial_box'
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2013-01-02 14:01:11 +13:00 |
Kelly Martin
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41615d0446
|
Autolabor: adjust idle clawback to deal with "pickup equipment" for miners.
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2013-01-01 17:53:24 -06:00 |
Kelly Martin
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d50aa24ebf
|
Autolabor: fix idle stepdown (seems to work much better), change some scoring weights, change autolabor list output to include busy and idle counters
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2013-01-01 16:35:09 -06:00 |
Kelly Martin
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3a24565728
|
Autolabor: add construction labor for hatch.
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2013-01-01 15:12:45 -06:00 |
Anuradha Dissanayake
|
7df7b1758c
|
Merge branch 'automaterial' of https://github.com/Falconne/dfhack into automaterial_box
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2013-01-01 19:51:29 +13:00 |
Anuradha Dissanayake
|
a1eadd0f08
|
Allocate sky blocks when needed.
Allow stairs to be designated on top of each other in open space.
|
2013-01-01 19:46:11 +13:00 |
expwnent
|
0572e87d7b
|
SkyEternal: allocates new z-levels of sky as needed, or on request.
|
2012-12-31 13:57:59 -05:00 |
Kelly Martin
|
6ab8c8c30e
|
Autolabor: change fishery build labor to CLEAN_FISH to control random acts of fish extermination; add build labor for wells.
|
2012-12-28 07:58:29 -06:00 |
Kelly Martin
|
6d4c003748
|
Autolabor: fix dig-from-below bug regaring mining jobs, add overallocation detection and remediation, fix fishing and hunting
|
2012-12-27 02:52:54 -06:00 |
Anuradha Dissanayake
|
5d04148aad
|
Make gcc happy
|
2012-12-27 20:15:32 +13:00 |
Anuradha Dissanayake
|
1ed129e1a7
|
Allow placing constructions in unconnected open space, with sensible restrictions
|
2012-12-26 01:02:57 +13:00 |
falconne
|
40e25b6a1f
|
Better handling of open space construction placement
|
2012-12-25 18:08:41 +13:00 |
Anuradha Dissanayake
|
5e54c9919a
|
Improved check for figuring out what tiles can have constructions.
|
2012-12-24 00:59:12 +13:00 |
Warmist
|
e4f4943b10
|
Merge branch 'master' of https://github.com/angavrilov/dfhack
|
2012-12-23 12:34:05 +02:00 |
rampaging-poet
|
2f48ed5d9a
|
Added restrictliquids and restrictice commands.
|
2012-12-23 01:09:21 -08:00 |
Anuradha Dissanayake
|
03aedf6895
|
Enabling designation like rectangular selection for constructions, with unlimited selection size and auto skipping of tiles that can't be built on.
|
2012-12-23 03:04:41 +13:00 |
expwnent
|
a4dc79565a
|
AutoSyndrome: allowed for triggering DFHack commands from in game reactions.
|
2012-12-22 00:13:07 -05:00 |
Alexander Gavrilov
|
bb3a491d68
|
Implement a per-save lua init script.
|
2012-12-21 14:00:50 +04:00 |
Warmist
|
786149a630
|
Added new event to eventful: onWorkshopFillSidebarMenu
|
2012-12-21 00:42:15 +02:00 |
expwnent
|
46b9148277
|
Digging invaders: it still doesn't work, but now it's a lot simpler.
|
2012-12-20 00:35:45 -05:00 |
expwnent
|
9cb3f19630
|
Digging invaders: Minor changes. Still unstable.
|
2012-12-19 20:44:22 -05:00 |
expwnent
|
ee4f37ff72
|
Merge branch 'canWalkBetween' into diggingInvaders
|
2012-12-19 20:31:17 -05:00 |
expwnent
|
7972902c81
|
stepBetween: named a few things better, and fixed a lot.
|
2012-12-19 20:30:37 -05:00 |
expwnent
|
fcbc5d1cb0
|
Digging invaders. Temp commit. Unstable.
|
2012-12-19 18:46:46 -05:00 |
expwnent
|
a93c0223a2
|
EventManager: unstable. Temp commit.
|
2012-12-18 20:28:30 -05:00 |
expwnent
|
555c754636
|
EventManager: added construction and building events.
|
2012-12-18 18:34:38 -05:00 |
Kelly Martin
|
a9fec84c72
|
Autolabor: add paved roads.
|
2012-12-18 16:23:02 -06:00 |
expwnent
|
a09764e77b
|
Digging Invaders: more optimizations.
|
2012-12-18 15:22:21 -05:00 |