expwnent
|
110a9a5579
|
Digging Invaders: a bit faster.
|
2012-12-17 20:44:35 -05:00 |
expwnent
|
937769874d
|
Digging Invaders: kind of works, but WAAAAAY too slow.
|
2012-12-17 20:12:11 -05:00 |
expwnent
|
957a4da474
|
Minor changes.
|
2012-12-17 18:05:57 -05:00 |
expwnent
|
515eb3b060
|
Reverted the silly changes to Buildings module that didn't work anyway.
|
2012-12-17 17:38:47 -05:00 |
expwnent
|
ef80dbacde
|
More fiddling. Almost kind of works.
|
2012-12-17 17:36:35 -05:00 |
expwnent
|
76fcf1c335
|
Digging invaders: multi-dimensional edge cost: always prefer walking over digging, no matter how far.
|
2012-12-17 14:22:45 -05:00 |
expwnent
|
94673e447d
|
diggingInvaders: reimplemented path-based digging. Works kind of ok.
|
2012-12-17 13:37:02 -05:00 |
expwnent
|
ed1766936b
|
diggingInvaders: sadly, it seems that minimum spanning tree is a terrible heuristic for vertex Steiner tree in this case.
|
2012-12-17 00:54:39 -05:00 |
expwnent
|
3fde504ae2
|
Merge branch 'canWalkBetween' into diggingInvaders
|
2012-12-17 00:25:31 -05:00 |
expwnent
|
22837af8d7
|
canWalkBetween: fixed bug involving ramps.
|
2012-12-17 00:25:14 -05:00 |
expwnent
|
bf25ea5129
|
diggingInvaders: fixed a major bug with edge sorting.
|
2012-12-17 00:17:07 -05:00 |
expwnent
|
d79583a2c9
|
Merge branch 'canWalkBetween' into diggingInvaders
|
2012-12-16 23:39:36 -05:00 |
expwnent
|
1a6a09281b
|
canWalkBetween: forgot a case with ramps.
|
2012-12-16 23:37:15 -05:00 |
expwnent
|
d2be8f18e1
|
canWalkBetween: forgot a case with stairs.
|
2012-12-16 23:30:35 -05:00 |
expwnent
|
01e5e93825
|
Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says.
|
2012-12-16 23:26:50 -05:00 |
expwnent
|
a61cbc661b
|
diggingInvaders: starting a rewrite. Unstable
|
2012-12-16 21:44:23 -05:00 |
expwnent
|
9aa95ddca8
|
diggingInvaders: int -> int32_t
|
2012-12-16 17:06:46 -05:00 |
expwnent
|
2760484c37
|
diggingInvaders: cleanup.
|
2012-12-16 16:53:02 -05:00 |
expwnent
|
131d19e4cf
|
Merge branch 'eventManager' into diggingInvaders
|
2012-12-16 16:43:58 -05:00 |
expwnent
|
8a242b3c0d
|
Merge branch 'master' into diggingInvaders
|
2012-12-16 16:34:45 -05:00 |
expwnent
|
78aab90f3a
|
EventManager: whitespace.
|
2012-12-16 16:27:08 -05:00 |
expwnent
|
0b157974f5
|
Merge branch 'eventManager' into autoSyndrome
|
2012-12-16 15:40:08 -05:00 |
expwnent
|
3951d4d204
|
EventManager: made it safe to register/unregister while events are being triggered.
|
2012-12-16 15:39:39 -05:00 |
Kelly Martin
|
4ac6d9c0c3
|
Autolabor: add a number of destroy furniture labors (all "haul furniture")
|
2012-12-16 00:03:26 -06:00 |
Kelly Martin
|
8bf359ba02
|
Autolabor: add labor for ivory & horn crafts (yawn)
|
2012-12-15 21:18:06 -06:00 |
expwnent
|
75db99a3c7
|
autoSyndrome: deleted an unused constant.
|
2012-12-15 18:52:05 -05:00 |
expwnent
|
3e5537e321
|
autoSyndrome: made it use EventManager.
|
2012-12-15 18:47:51 -05:00 |
expwnent
|
dae162a0b4
|
Merge branch 'eventManager' into autoSyndrome
|
2012-12-15 18:18:59 -05:00 |
expwnent
|
d4d8e69556
|
EventManager: Allowed absolute time registration.
|
2012-12-15 18:08:59 -05:00 |
expwnent
|
935058f0a5
|
EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type.
|
2012-12-15 17:43:41 -05:00 |
expwnent
|
86e002f3ff
|
EventManager: added item creation event.
|
2012-12-15 16:49:13 -05:00 |
expwnent
|
b0314755e0
|
EventManager: added unit death event.
|
2012-12-15 14:40:11 -05:00 |
Warmist
|
4af6b728b7
|
Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
|
2012-12-15 13:27:16 +02:00 |
expwnent
|
155a4d044c
|
EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit.
|
2012-12-14 23:29:28 -05:00 |
expwnent
|
cf619a519e
|
EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init.
|
2012-12-14 22:14:38 -05:00 |
expwnent
|
747723187f
|
EventManager: first draft.
|
2012-12-14 21:05:38 -05:00 |
Kelly Martin
|
cd7c39f2db
|
Autolabor: add deconstruct labor for cages
|
2012-12-14 09:34:03 -06:00 |
Warmist
|
08f454cc81
|
Removed old reactionhooks.lua
|
2012-12-14 16:41:59 +02:00 |
Warmist
|
e46d434c25
|
Missing lua file for eventful.
|
2012-12-14 16:33:26 +02:00 |
expwnent
|
af7f11fdfa
|
autoSyndrome: made the syndrome logic make more sense.
|
2012-12-13 11:30:37 -05:00 |
jj
|
bba96494f3
|
ruby: add unit_hostiles to list hostiles units (duh)
|
2012-12-13 17:20:21 +01:00 |
expwnent
|
a28fc65e6d
|
autoSyndrome now deals with creature_class.
|
2012-12-13 11:13:56 -05:00 |
Kelly Martin
|
2535b50bfc
|
Autolabor: add construct chain labor, add destruct trap labor, change overbroad test for military status (was catching uniformed reservists, who are eligible to do civilian labor)
|
2012-12-12 22:25:23 -06:00 |
expwnent
|
3a541e26be
|
autoSyndrome: automatically detects boiling rock syndromes better, and checks if each syndrome is applicable to the unit that finished the job.
|
2012-12-12 23:01:05 -05:00 |
jj
|
19ff6962bc
|
slayrace: typo
|
2012-12-13 01:47:58 +01:00 |
jj
|
75ad052ac9
|
move create-items out of devel/, add Readme entry
|
2012-12-13 01:00:53 +01:00 |
jj
|
723ff7d632
|
slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
|
2012-12-13 01:00:49 +01:00 |
Kelly Martin
|
82031092a9
|
Autolabor: rework tool management to try to reduce tool litter
|
2012-12-12 14:28:11 -06:00 |
jj
|
722ed79a98
|
stripcaged: allow shortened arguments
|
2012-12-12 18:11:56 +01:00 |
Warmist
|
ddceabbfb7
|
Merge branch 'master' of git://github.com/jjyg/dfhack
|
2012-12-12 18:58:11 +02:00 |