simon
d435313632
Body parts are decoded
...
Color modifiers parts are decoded
2010-05-05 13:48:01 +02:00
simon
0c0eaa66d8
Eyes color are now decoded
2010-05-05 12:57:05 +02:00
simon
99b0d7dc1e
Color modifiers are now decoded for castes
2010-05-05 11:17:40 +02:00
simon
2356e49768
proper offsets for sex and caste (they are different things)
2010-05-04 16:47:40 +02:00
simon
32176875f9
preliminary improvement system
2010-05-04 16:46:15 +02:00
U-glouglou\simon
f46a7f1213
Basic code for item handling, now it should be tested :)
2010-05-02 10:35:23 +02:00
simon
9f939687ec
Some generic material is decoded, although not well
2010-04-30 17:42:31 +02:00
simon
c8d0f391fa
Offset for race extracts
2010-04-30 17:03:41 +02:00
simon
7b35f976e5
material types are extracted from items !
2010-04-30 16:17:10 +02:00
simon
f0406f408e
tentative item reading stuff
2010-04-29 17:00:34 +02:00
Petr Mrázek
df3efe23fb
Fix creature moods on 0.31.01 and 0.31.02
2010-04-27 20:18:46 +02:00
simon
ff9a4d6091
test description of metal bars
2010-04-26 17:33:17 +02:00
simon
bc08be3cbb
Another flag is useful here
2010-04-26 17:19:20 +02:00
simon
2188ab1122
Add support for reading those strange flags in the mood materials
2010-04-26 15:34:07 +02:00
simon
2c4aa5a970
fixed offset
2010-04-26 15:20:27 +02:00
simon
b59b552f93
Mood reading preliminary support
2010-04-26 13:23:57 +02:00
U-glouglou\simon
80d10a9748
mood offset
2010-04-23 20:12:32 +02:00
Petr Mrázek
ddc2dd354d
operator precedence!
2010-04-23 04:00:41 +02:00
simon
494cc49b51
new offsets and data related to mood
2010-04-21 16:12:14 +02:00
simon
06cb869940
an appearance vector location
2010-04-21 11:00:10 +02:00
simon
0b782333ca
offsets for RGB color descriptors, and shapes
2010-04-20 18:25:15 +02:00
Petr Mrázek
8676ba5f07
Extremely basic map feature reading, lives in vector check ...
2010-04-20 04:37:45 +02:00
simon
1ff7f6e478
Add civilization support :
...
* field in creature structure
* offset of the player civilization id
2010-04-19 14:36:21 +02:00
simon
9705e05d8c
Creature tile description support
...
Reading of the tile character and colors in the race structure, plus
offsets in Memory.xml.
Upgrade of creaturedump
2010-04-19 11:23:11 +02:00
Petr Mrázek
96b42f8ac1
Fix linux crashes.
2010-04-19 00:32:50 +02:00
Petr Mrázek
caa482fbd1
Support for reading/writing temperature, extended veinlook
2010-04-17 15:30:25 +02:00
Petr Mrázek
59cdbeefe7
catsplosion ported, doesn't work
2010-04-15 13:04:58 +02:00
Petr Mrázek
ab3a842fdb
Support for creature castes
2010-04-14 22:12:02 +02:00
Petr Mrázek
e8a3106b10
Plant/Wood materials reading fixed.
2010-04-14 12:16:56 +02:00
Petr Mrázek
2594cd4eb3
Fix language vector for 0.31.03
2010-04-13 23:21:31 +02:00
Petr Mrázek
81cf60c0e0
Fixes to creature offsets. Needs more checking.
2010-04-13 07:36:16 +02:00
Petr Mrázek
88a3d96ef6
0.31.03 support. Creature soul offsets need a bit of work it seems.
2010-04-13 05:46:26 +02:00
Petr Mrázek
e85b429127
Throw exceptions on memory read errors! Fix reading creatures that have no soul.
2010-04-13 03:11:26 +02:00
Petr Mrázek
549b845738
Custom buildings (tested)
2010-04-13 00:03:29 +02:00
Petr Mrázek
da0602dbb1
Dirty bit for creature equipment pickup on labor setting
2010-04-12 18:19:53 +02:00
Petr Mrázek
6ba2804b68
Creature traits, added back map occupancy.
2010-04-12 00:48:25 +02:00
Petr Mrázek
80ad47c82c
Fix 'building_windmillstst'
2010-04-11 13:32:35 +02:00
Petr Mrázek
5ef87773be
Infinite loop fix related to block events. Added traction bench to known buildings.
2010-04-11 13:03:00 +02:00
Petr Mrázek
d96d2018a8
Hotkey reading
2010-04-11 02:32:50 +02:00
Petr Mrázek
ce279302d5
Possibly figured out building type offsets.
...
buildingsdump improvements (interacts with cursor, dump all with no parameters)
2010-04-09 15:16:14 +02:00
Petr Mrázek
fb01ecf6c9
Buildings - names, type offsets and other stuff could be wrong
2010-04-09 14:44:00 +02:00
Petr Mrázek
c08d696d56
Creature mental attributes
2010-04-09 03:21:42 +02:00
Petr Mrázek
409e3ffcf0
More creature stuff
2010-04-09 02:08:46 +02:00
Petr Mrázek
4bb05d015a
Support for v0.31.02
2010-04-08 19:48:06 +02:00
Petr Mrázek
9180b77b89
Quick fix
2010-04-08 02:55:08 +02:00
Petr Mrázek
659e57e3c4
Added missing file, small changes
2010-04-08 02:20:54 +02:00
Petr Mrázek
62fc5bd677
Spatter veins, spatterdump tool
2010-04-07 22:28:05 +02:00
Petr Mrázek
9589617d98
Moved some common bits of the examples to a header file
...
treedump utility
2010-04-07 16:45:38 +02:00
Petr Mrázek
839e255d17
Vegetation reading
2010-04-07 12:49:37 +02:00
Petr Mrázek
01383fd8b7
Dwarf labors work, added to creaturedump
2010-04-07 03:38:22 +02:00
Petr Mrázek
f81c66d9ea
Reading creature skills
2010-04-07 02:46:46 +02:00
Petr Mrázek
5ee584b372
Name translation for real
2010-04-07 01:17:03 +02:00
Petr Mrázek
216cfa74e6
Offsets, assorted funstuff
2010-04-06 22:47:50 +02:00
Petr Mrázek
d5aa1488a6
Magma create works
2010-04-06 13:05:54 +02:00
Petr Mrázek
ea120a6709
Comments
2010-04-05 05:53:38 +02:00
Petr Mrázek
f8d1c042d7
Layer stone/geology
2010-04-05 05:29:46 +02:00
Petr Mrázek
1d513256fd
Processed profession list
2010-04-04 12:43:11 +02:00
Petr Mrázek
51a1ec5c1e
Very basic creature reading
2010-04-04 12:29:56 +02:00
Petr Mrázek
e9642310de
Materials - semi-finished
2010-04-04 10:10:00 +02:00
Petr Mrázek
ef6af19c8d
Fix t_vein, tiletype offset
2010-04-03 04:41:21 +02:00
Petr Mrázek
7d48ea49ae
Reveal and prospector tools work. Basic inorganic matgloss works. Basic map reading works.
2010-04-03 03:52:46 +02:00
Petr Mrázek
021fb1e0e9
Small Memory.xml fixes
2010-04-03 01:17:35 +02:00
Petr Mrázek
265034b9d2
More stuff to parse.
2010-04-03 00:50:24 +02:00
Petr Mrázek
ea6c5f726f
More stuff! Ridiculous amounts of stuff!
2010-04-03 00:44:17 +02:00
Petr Mrázek
7678ba7b63
Added back skills
2010-04-03 00:13:29 +02:00
Petr Mrázek
6b42923f6b
Added back labors, base meta entry is connected to 0.31.01
2010-04-03 00:04:38 +02:00
Petr Mrázek
5b8fa0ffa6
Added material addresses to veccheck and Memory.xml
2010-04-02 22:00:33 +02:00
Petr Mrázek
c4ffb0d0b3
Purge
2010-04-02 21:09:37 +02:00
Petr Mrázek
c26da9b84c
More DF 2010 reorganization
2010-04-02 16:46:33 +02:00
Petr Mrázek
c503808a82
Offsets from belal
2010-04-02 15:59:17 +02:00
Petr Mrázek
8137c73b98
Beginning DF2010 support
2010-04-02 15:47:08 +02:00
Petr Mrázek
c631270425
Fix squads on Linux
...
Sync catsplosion
2010-03-30 20:20:34 +02:00
Petr Mrázek
71fc49897f
Accelerated creatures work on Windows
...
Refactored vector reading, proper length of vectors from MSVC9 is known (0x18, triplet starts at 0xC)
2010-03-30 02:26:52 +02:00
Petr Mrázek
789c8a473b
Merge branch 'effects_offsets' of git://github.com/belal/dfhack
...
Conflicts:
output/Memory.xml
Srsly, wtf? Why the reformat?
2010-03-26 04:32:04 +01:00
Petr Mrázek
517aa0e6e3
Merge branch 'master' of git://github.com/Zhentar/dfhack
...
Conflicts:
examples/CMakeLists.txt
library/DFHackAPI.cpp
Also added offsets for all supported versions
2010-03-26 02:40:17 +01:00
belal
7ad2debf40
The real content of this is just adding effects vector offsets for all the linux versions. There are lots of changes though because I used my addtoXML script to add the offsets and XML::Twig removes whitespaces, and changed the indentation of the files
2010-03-25 10:39:09 -04:00
belal
9cbdb27432
Change windows d11 to have the correct base of d10, rather than d9
2010-03-25 09:45:32 -04:00
belal
bc29b2d6c0
effects vector for all windows 40d# versions and 40d
2010-03-22 15:32:04 -04:00
Petr Mrázek
24d969791b
Fixes for d18 and 19 on Linux
2010-03-22 15:14:36 +01:00
Zhentar
4287abbc94
Add pregnancy and blood stuff to the creature struct
2010-03-21 15:47:24 -05:00
Petr Mrázek
849fafdc87
Effects vector for d17-d19_2 on Windows.
2010-03-21 14:33:02 +01:00
Petr Mrázek
353ca44d31
Effect vector for windows 40d16, don't try to use it with versions>40d16!
2010-03-21 13:22:59 +01:00
Petr Mrázek
71f8474e11
Added reading/writing support for effects like mist
...
Veinlook shows effects for it's middle block
Veinlook now uses wide-character ncurses
2010-03-20 17:30:13 +01:00
Petr Mrázek
e18828e466
s/Intimitador/Intimidator/ in Memory.xml
2010-03-17 01:34:40 +01:00
belal
1797fef7b4
add correct offsets for squad_name artifact_name and mood to linux creatures, and update the creature vectors to use the proper address
2010-03-16 13:21:17 -04:00
Petr Mrázek
a2972af971
Add missing hothey_size hexval on 40d2+
2010-03-16 13:21:16 -04:00
belal
76939afe50
fix incorrect squad name offset
2010-03-14 20:05:11 -04:00
Petr Mrázek
5fe279d8ec
Added a cache mechanism to vtable lookups
...
Fixed python bindings (build, not actual functionality)
Fixed building subtypes on linux
2010-03-14 22:58:28 +01:00
Petr Mrázek
34a2f238b0
Merge branch 'version_compatiblity' of git://github.com/belal/dfhack
2010-03-14 20:15:54 +01:00
belal
607bad2bf8
Fix settlement offsets for 40d, everything should work of 40d now
2010-03-14 13:32:19 -04:00
belal
12abef8ace
used different creature vector than before, this is the correct one, the old one was missing some creatures, and the current_creature index was not right, also found the offsets for mood and artifacts for 40d
...
Everything should work now from 40d,40d2->40d19 on windows, linux was already done before
I also modified creaturedump.cpp to show mood and aritifacts if a creature has one, also the mood is now a int rather than a uint, as we check for -1
2010-03-14 13:21:52 -04:00
Petr Mrázek
d0531c2925
Add class entries to meta-40d for stonesense
2010-03-14 13:37:39 +01:00
belal
0582354191
Merge remote branch 'remotes/peterix/master' into version_compatiblity
...
trying merge
Conflicts:
examples/creaturedump.cpp
output/Memory.xml
2010-03-13 08:45:30 -05:00
belal
ed386d3fd3
linux addresses back to 40d2
2010-03-11 21:25:07 -05:00
belal
e500b13533
offsets are all correct for 40d, creature offsets are not constant all the way back to 38.a, so more work needs to be done there
...
This could probably be used in stonesense as it is though, all the map data is correct
2010-03-10 21:24:31 -05:00
belal
b702d53641
updated Memory.xml with current_cursor_creature for the creature index, which seems to exist in all versions, whereas the old vector did not.
2010-03-10 16:01:00 -05:00
belal
3ae8b56a49
Addresses all the way back to 173.38a, not checked yet, and offsets may have changed in the versions, but it is a start!
...
Also changing the current_creature offset, have to make sure what I changed it to is in the d# releases, but I think it is
This branch is still a work in progress
2010-03-09 22:05:31 -05:00
belal
2a47275fd5
updated addresses for 40d, offsets still wrong
2010-03-08 21:40:14 -05:00
Petr Mrázek
1c499121e6
Fixes to memory.xml, name reading
2010-03-08 18:27:19 +01:00
Petr Mrázek
b1a15b6fb3
Merge branch 'version_compatiblity' of git://github.com/belal/dfhack
2010-03-08 14:52:40 +01:00