Commit Graph

217 Commits (2339dcb4b926f4fdb12427cec48deaaafe165114)

Author SHA1 Message Date
simon db1decea0a Creature birth date and time is now read 2010-05-12 14:41:43 +02:00
simon 76dddb8419 Support for the TLCM_TIMING attribute in color descriptors 2010-05-12 14:21:31 +02:00
simon a7fb5efb28 default race attributes values are now decoded and displayed 2010-05-10 13:11:46 +02:00
Petr Mrázek c32d9d6d8e Merge branch 'master' of http://github.com/doomchild/dfhack 2010-05-06 22:41:11 +02:00
simon d435313632 Body parts are decoded
Color modifiers parts are decoded
2010-05-05 13:48:01 +02:00
simon 0c0eaa66d8 Eyes color are now decoded 2010-05-05 12:57:05 +02:00
RusAnon 735b49e776 Some changes for mingw 2010-05-05 20:33:44 +11:00
simon 99b0d7dc1e Color modifiers are now decoded for castes 2010-05-05 11:17:40 +02:00
simon 2356e49768 proper offsets for sex and caste (they are different things) 2010-05-04 16:47:40 +02:00
simon 32176875f9 preliminary improvement system 2010-05-04 16:46:15 +02:00
U-glouglou\simon f46a7f1213 Basic code for item handling, now it should be tested :) 2010-05-02 10:35:23 +02:00
simon 9f939687ec Some generic material is decoded, although not well 2010-04-30 17:42:31 +02:00
simon c8d0f391fa Offset for race extracts 2010-04-30 17:03:41 +02:00
simon 7b35f976e5 material types are extracted from items ! 2010-04-30 16:17:10 +02:00
simon 860b0a67af Merge commit 'origin' into bartavelle 2010-04-29 18:13:43 +02:00
simon f0406f408e tentative item reading stuff 2010-04-29 17:00:34 +02:00
Petr Mrázek c0ae0840db stones.py sort-of works 2010-04-28 23:48:50 +02:00
Petr Mrázek df3efe23fb Fix creature moods on 0.31.01 and 0.31.02 2010-04-27 20:18:46 +02:00
simon ff9a4d6091 test description of metal bars 2010-04-26 17:33:17 +02:00
simon bc08be3cbb Another flag is useful here 2010-04-26 17:19:20 +02:00
simon 2188ab1122 Add support for reading those strange flags in the mood materials 2010-04-26 15:34:07 +02:00
simon 2c4aa5a970 fixed offset 2010-04-26 15:20:27 +02:00
simon b59b552f93 Mood reading preliminary support 2010-04-26 13:23:57 +02:00
U-glouglou\simon 80d10a9748 mood offset 2010-04-23 20:12:32 +02:00
Petr Mrázek ddc2dd354d operator precedence! 2010-04-23 04:00:41 +02:00
simon 494cc49b51 new offsets and data related to mood 2010-04-21 16:12:14 +02:00
simon 06cb869940 an appearance vector location 2010-04-21 11:00:10 +02:00
simon 0b782333ca offsets for RGB color descriptors, and shapes 2010-04-20 18:25:15 +02:00
Petr Mrázek 8676ba5f07 Extremely basic map feature reading, lives in vector check ... 2010-04-20 04:37:45 +02:00
simon 1ff7f6e478 Add civilization support :
* field in creature structure
* offset of the player civilization id
2010-04-19 14:36:21 +02:00
simon 9705e05d8c Creature tile description support
Reading of the tile character and colors in the race structure, plus
offsets in Memory.xml.
Upgrade of creaturedump
2010-04-19 11:23:11 +02:00
Petr Mrázek 3268b26852 Veindig can now dig stairs to reach veins on different z-levels 2010-04-19 04:42:27 +02:00
Petr Mrázek 96b42f8ac1 Fix linux crashes. 2010-04-19 00:32:50 +02:00
Petr Mrázek caa482fbd1 Support for reading/writing temperature, extended veinlook 2010-04-17 15:30:25 +02:00
Petr Mrázek 59cdbeefe7 catsplosion ported, doesn't work 2010-04-15 13:04:58 +02:00
Petr Mrázek ab3a842fdb Support for creature castes 2010-04-14 22:12:02 +02:00
Petr Mrázek e8a3106b10 Plant/Wood materials reading fixed. 2010-04-14 12:16:56 +02:00
Petr Mrázek 2594cd4eb3 Fix language vector for 0.31.03 2010-04-13 23:21:31 +02:00
Petr Mrázek 81cf60c0e0 Fixes to creature offsets. Needs more checking. 2010-04-13 07:36:16 +02:00
Petr Mrázek 88a3d96ef6 0.31.03 support. Creature soul offsets need a bit of work it seems. 2010-04-13 05:46:26 +02:00
Petr Mrázek e85b429127 Throw exceptions on memory read errors! Fix reading creatures that have no soul. 2010-04-13 03:11:26 +02:00
Petr Mrázek 549b845738 Custom buildings (tested) 2010-04-13 00:03:29 +02:00
Petr Mrázek da0602dbb1 Dirty bit for creature equipment pickup on labor setting 2010-04-12 18:19:53 +02:00
Petr Mrázek 6ba2804b68 Creature traits, added back map occupancy. 2010-04-12 00:48:25 +02:00
Petr Mrázek 80ad47c82c Fix 'building_windmillstst' 2010-04-11 13:32:35 +02:00
Petr Mrázek 5ef87773be Infinite loop fix related to block events. Added traction bench to known buildings. 2010-04-11 13:03:00 +02:00
Petr Mrázek d96d2018a8 Hotkey reading 2010-04-11 02:32:50 +02:00
Petr Mrázek ce279302d5 Possibly figured out building type offsets.
buildingsdump improvements (interacts with cursor, dump all with no parameters)
2010-04-09 15:16:14 +02:00
Petr Mrázek fb01ecf6c9 Buildings - names, type offsets and other stuff could be wrong 2010-04-09 14:44:00 +02:00
Petr Mrázek c08d696d56 Creature mental attributes 2010-04-09 03:21:42 +02:00
Petr Mrázek 409e3ffcf0 More creature stuff 2010-04-09 02:08:46 +02:00
Petr Mrázek 4bb05d015a Support for v0.31.02 2010-04-08 19:48:06 +02:00
Petr Mrázek 9180b77b89 Quick fix 2010-04-08 02:55:08 +02:00
Petr Mrázek 659e57e3c4 Added missing file, small changes 2010-04-08 02:20:54 +02:00
Petr Mrázek 62fc5bd677 Spatter veins, spatterdump tool 2010-04-07 22:28:05 +02:00
Petr Mrázek 9589617d98 Moved some common bits of the examples to a header file
treedump utility
2010-04-07 16:45:38 +02:00
Petr Mrázek 839e255d17 Vegetation reading 2010-04-07 12:49:37 +02:00
Petr Mrázek 01383fd8b7 Dwarf labors work, added to creaturedump 2010-04-07 03:38:22 +02:00
Petr Mrázek f81c66d9ea Reading creature skills 2010-04-07 02:46:46 +02:00
Petr Mrázek 5ee584b372 Name translation for real 2010-04-07 01:17:03 +02:00
Petr Mrázek 216cfa74e6 Offsets, assorted funstuff 2010-04-06 22:47:50 +02:00
Petr Mrázek d5aa1488a6 Magma create works 2010-04-06 13:05:54 +02:00
Petr Mrázek ea120a6709 Comments 2010-04-05 05:53:38 +02:00
Petr Mrázek f8d1c042d7 Layer stone/geology 2010-04-05 05:29:46 +02:00
Petr Mrázek 1d513256fd Processed profession list 2010-04-04 12:43:11 +02:00
Petr Mrázek 51a1ec5c1e Very basic creature reading 2010-04-04 12:29:56 +02:00
Petr Mrázek e9642310de Materials - semi-finished 2010-04-04 10:10:00 +02:00
Petr Mrázek ef6af19c8d Fix t_vein, tiletype offset 2010-04-03 04:41:21 +02:00
Petr Mrázek 7d48ea49ae Reveal and prospector tools work. Basic inorganic matgloss works. Basic map reading works. 2010-04-03 03:52:46 +02:00
Petr Mrázek 021fb1e0e9 Small Memory.xml fixes 2010-04-03 01:17:35 +02:00
Petr Mrázek 265034b9d2 More stuff to parse. 2010-04-03 00:50:24 +02:00
Petr Mrázek ea6c5f726f More stuff! Ridiculous amounts of stuff! 2010-04-03 00:44:17 +02:00
Petr Mrázek 7678ba7b63 Added back skills 2010-04-03 00:13:29 +02:00
Petr Mrázek 6b42923f6b Added back labors, base meta entry is connected to 0.31.01 2010-04-03 00:04:38 +02:00
Petr Mrázek 5b8fa0ffa6 Added material addresses to veccheck and Memory.xml 2010-04-02 22:00:33 +02:00
Petr Mrázek c4ffb0d0b3 Purge 2010-04-02 21:09:37 +02:00
Petr Mrázek c26da9b84c More DF 2010 reorganization 2010-04-02 16:46:33 +02:00
Petr Mrázek c503808a82 Offsets from belal 2010-04-02 15:59:17 +02:00
Petr Mrázek 8137c73b98 Beginning DF2010 support 2010-04-02 15:47:08 +02:00
Petr Mrázek 33131754d4 Prospector detects regionoffsets overflows. 2010-03-31 17:31:49 +02:00
Petr Mrázek c631270425 Fix squads on Linux
Sync catsplosion
2010-03-30 20:20:34 +02:00
Petr Mrázek 71fc49897f Accelerated creatures work on Windows
Refactored vector reading, proper length of vectors from MSVC9 is known (0x18, triplet starts at 0xC)
2010-03-30 02:26:52 +02:00
Petr Mrázek 789c8a473b Merge branch 'effects_offsets' of git://github.com/belal/dfhack
Conflicts:
	output/Memory.xml

Srsly, wtf? Why the reformat?
2010-03-26 04:32:04 +01:00
Petr Mrázek 517aa0e6e3 Merge branch 'master' of git://github.com/Zhentar/dfhack
Conflicts:
	examples/CMakeLists.txt
	library/DFHackAPI.cpp

Also added offsets for all supported versions
2010-03-26 02:40:17 +01:00
belal 7ad2debf40 The real content of this is just adding effects vector offsets for all the linux versions. There are lots of changes though because I used my addtoXML script to add the offsets and XML::Twig removes whitespaces, and changed the indentation of the files 2010-03-25 10:39:09 -04:00
belal 9cbdb27432 Change windows d11 to have the correct base of d10, rather than d9 2010-03-25 09:45:32 -04:00
belal bc29b2d6c0 effects vector for all windows 40d# versions and 40d 2010-03-22 15:32:04 -04:00
Petr Mrázek 24d969791b Fixes for d18 and 19 on Linux 2010-03-22 15:14:36 +01:00
Zhentar 4287abbc94 Add pregnancy and blood stuff to the creature struct 2010-03-21 15:47:24 -05:00
Petr Mrázek 849fafdc87 Effects vector for d17-d19_2 on Windows. 2010-03-21 14:33:02 +01:00
Petr Mrázek 353ca44d31 Effect vector for windows 40d16, don't try to use it with versions>40d16! 2010-03-21 13:22:59 +01:00
Petr Mrázek 71f8474e11 Added reading/writing support for effects like mist
Veinlook shows effects for it's middle block
Veinlook now uses wide-character ncurses
2010-03-20 17:30:13 +01:00
Petr Mrázek e18828e466 s/Intimitador/Intimidator/ in Memory.xml 2010-03-17 01:34:40 +01:00
belal 1797fef7b4 add correct offsets for squad_name artifact_name and mood to linux creatures, and update the creature vectors to use the proper address 2010-03-16 13:21:17 -04:00
Petr Mrázek a2972af971 Add missing hothey_size hexval on 40d2+ 2010-03-16 13:21:16 -04:00
belal 76939afe50 fix incorrect squad name offset 2010-03-14 20:05:11 -04:00
Petr Mrázek 5fe279d8ec Added a cache mechanism to vtable lookups
Fixed python bindings (build, not actual functionality)
Fixed building subtypes on linux
2010-03-14 22:58:28 +01:00
Petr Mrázek 34a2f238b0 Merge branch 'version_compatiblity' of git://github.com/belal/dfhack 2010-03-14 20:15:54 +01:00
belal 607bad2bf8 Fix settlement offsets for 40d, everything should work of 40d now 2010-03-14 13:32:19 -04:00
belal 12abef8ace used different creature vector than before, this is the correct one, the old one was missing some creatures, and the current_creature index was not right, also found the offsets for mood and artifacts for 40d
Everything should work now from 40d,40d2->40d19 on windows, linux was already done before

I also modified creaturedump.cpp to show mood and aritifacts if a creature has one, also the mood is now a int rather than a uint, as we check for -1
2010-03-14 13:21:52 -04:00