lethosor
7b2f01d45b
Add initial mock.patch() implementation for tests
2021-04-09 00:32:10 -04:00
myk002
642d8cbe4b
handle nil values sent to printerr
2021-04-05 01:37:43 -07:00
myk002
13ca7f8c9e
move expect.lua from internal/ to test_util/
2021-04-04 17:37:37 -07:00
myk002
5af1b627cb
add tests, move expect.lua
...
I moved expect.lua from library/lua/test/ to library/lua/internal since
luacov is configured to ignore any file with /test/ in its path
2021-04-04 17:37:36 -07:00
myk002
a6561911c1
error on unmatched printerr output during a test
...
- provides expect,printerr_match for matching printerr output
- fails tests if printerr is called outside the printerr_match wrapper
- changes api of expect.error_match to mirror the new printerr_match api
2021-04-04 17:37:33 -07:00
myk002
4e844f39ae
undo formatting change in script_environment
2021-03-29 12:29:15 -07:00
myk002
54a1e8d98a
move script_environment changes to test.lua
2021-03-29 12:23:53 -07:00
myk002
e4cab1b1c6
load scripts into different namespace for testing
2021-03-29 11:26:28 -07:00
lethosor
2332009825
Merge remote-tracking branch 'myk002/myk_enable_luacov' into develop
2021-03-28 00:38:36 -04:00
lethosor
5e09fd882d
Fix Painter:viewport()
...
This works because Painter inherits from ViewRect. Unsure how this went unnoticed.
2021-03-27 16:55:48 -04:00
lethosor
62776f5568
Move `expect` functions to a separate file
...
This allows tests to test these functions without needing to include the test
wrapper directly (now ci/test.lua, formerly test/main.lua). Hopefully this
location is also more stable, similar to other libraries that are already tested.
2021-03-24 00:48:52 -04:00
myk002
754baa45b3
remove io overrides
...
they were causing side effects when writing luacov reports
2021-03-07 08:16:24 -08:00
myk002
ba6a02eb59
call luacov.runner.init directly and clean up dbg
2021-03-07 08:16:24 -08:00
myk002
418a8c5d21
propagate luacov debug hook through coroutines
2021-03-07 08:16:24 -08:00
lethosor
7e12f3fd3d
Fix off-by-one, adjust changelog, move scroll keys to consistent place
...
Ref #1748
2021-01-30 19:40:15 -05:00
lethosor
8967e98a33
Merge remote-tracking branch 'myk002/myk_scrollable_labels' into develop
2021-01-30 19:33:04 -05:00
lethosor
4126585573
Merge remote-tracking branch 'lethosor/lua-runcommand' into develop
2021-01-29 20:27:38 -05:00
lethosor
de6f9183fd
Fix changelog, replace a couple qerror calls with error
...
Ref #1746
2021-01-29 00:04:10 -05:00
myk002
5a2181d55e
don't render overflow text
2021-01-13 22:02:22 -08:00
myk002
39d274b00e
address review comments
2021-01-12 23:42:53 -08:00
myk002
d4fbf4261f
address review comments
2021-01-12 23:27:14 -08:00
myk002
dac9538fd9
let navigation keys propagate
...
so other components can use them for simultaneous control
2021-01-11 15:02:12 -08:00
Myk Taylor
2797061b04
scroll Label text when height exceeds viewrect
2021-01-11 14:47:05 -08:00
Myk Taylor
175776812e
implement a nice API wrapper for getopt
2021-01-10 16:51:46 -08:00
Myk Taylor
3b45878d41
allow non-options in commandlines and return them
...
also call qerror() on error, not os.exit
2021-01-10 16:51:45 -08:00
Myk Taylor
20276be50f
check in unaltered version of alt_getopt
2021-01-10 16:51:45 -08:00
lethosor
614ea739d0
Merge branch 'develop' into lua-runcommand
2021-01-08 20:45:23 -05:00
myk002
3ba984c22c
only reset extents if they are unusable
...
this allows callers of Buildings::setSize() to "pre-initialize" the
extents to declare non-rectangular structures. this allows quickfort to
create non-rectangular stockpiles, farm plots, zones, etc. the extents
are still reset as before if the size of the building doesn't match the
caller's expectations.
this commit also fixes a memory leak when setSize() allocates memory for
extents, but the memory is not deallocated if the building is ultimately
invalid for some reason.
2020-12-16 11:10:47 -08:00
lethosor
a9bb11c145
Optimize Lua's internal.runCommand() when printing directly to the console
...
This also makes commands run with `run_command()` detect the console properly (notably used by `df2console()`)
2020-11-20 17:57:54 -05:00
lethosor
fb44b26b47
Make utils.addressof() work for raw userdata
2020-11-19 21:32:42 -05:00
Myk Taylor
186f28a94b
filters for altars, display cases, and bookcases
2020-10-23 09:11:07 -07:00
Myk Taylor
3c51bb51ab
remove references to non-existent vector ids
2020-09-28 23:14:13 -07:00
Myk Taylor
6cc1428199
Merge remote-tracking branch 'upstream/develop' into buildings_vectors
2020-09-28 23:13:13 -07:00
lethosor
dfac5bc143
Update gui.Painter docs, add sections to dfhack.screen, add more links, etc
2020-09-23 22:00:39 -04:00
Myk Taylor
f837532b42
use more precise item vectors for bld item filters
2020-09-13 17:12:29 -07:00
lethosor
3b5a82cc05
Change color of ListBox.select2_hint to grey to indicate enabled
...
Ref dfhack/scripts#185
2020-08-27 00:08:28 -04:00
lethosor
c034276af5
Merge remote-tracking branch 'myk002/quickfort_filter' into develop
2020-08-21 00:34:34 -04:00
Myk Taylor
9a3e9d5b12
listbox filter can match strings after punctuation
2020-08-17 21:15:33 -07:00
Myk Taylor
8a438c2a55
allow row_height to be set from the ListBox class
2020-08-17 21:14:05 -07:00
nicolasayala
141928ead0
Fix gui.FilteredList widget search on plain string choices
2020-02-27 07:56:30 +01:00
Timur Kelman
1d8998de22
allow custom filter in `dfhack.printall_recurse`
...
Objects with links like `job` output way too much. With this change, it's possible to provide an optional filter and exclude the `list_link`.
```
[lua]# j = dfhack.gui.getSelectedJob()
[lua]# printall_recurse(j, {[tostring(j.list_link)]=true, [tostring(j.pos)]=true})
```
2020-02-23 16:57:57 +01:00
Ben Lubar
96d8dffd32
Make dfhack.run_command return the command_result value.
...
Rename local variables to match dfhack.run_command_silent for clarity.
2020-01-14 17:53:52 -06:00
lethosor
49563b4618
Merge remote-tracking branch 'warmist/FilteredListFix' into develop
2019-11-02 16:28:06 -04:00
Warmist
a2b5c1ddd9
lua/widgets filtered list input fix
...
FilteredList was not consuming input events.
2019-09-30 22:00:06 +03:00
lethosor
e5eade1ad7
Make gui.dwarfmode.{get_movement_delta,get_hotkey_target} public
2019-04-30 16:53:09 -04:00
lethosor
163c9b4059
Add utils.OrderedTable, make test order consistent
...
Also added OrderedTable tests and comment support to expect.*()
2018-07-19 12:40:25 -04:00
lethosor
c006df561e
Merge remote-tracking branch 'suokko/lua_printall_recurse' into develop
2018-07-06 14:25:35 -04:00
lethosor
c449041c11
Merge remote-tracking branch 'suokko/lua_List_setChoices_internal_table_1171' into develop
2018-07-03 00:27:22 -04:00
Pauli
ba1d3fcb6a
Add dfhack.printall_recurse to quickly print df containers
...
I often want to see multiple items quickly when trying to figure out
what states actually matter to an issue that I debug. I decided to make
it easier to quickly dump df structures with substructures and
containers. It will generate large amount of data which can be sometimes
slow to process manually. But processing can be automated using
dfhack-run lua ^<df data to inspect> and pipe to other tools (eg grep,
sed, perl, sort, uniq etc)
2018-06-30 22:31:49 +03:00
Pauli
1fc37f8ddc
Checke Console::lineedit error return values
...
Console::lineedit can return -1 to indicate input error and -2 to
indicate the program is closing. But most users don't check possible
unusual return values which can lead to exit hang.
2018-06-22 17:57:37 +03:00
Pauli
98b25e3462
Allow calling List:setChoices() to clear choices
2018-06-20 17:46:24 +03:00
Pauli
ed23d2c4e2
Change gui.widgets.List:setChoices to keep state in internal table
...
Fixes #1171
2018-06-20 17:23:57 +03:00
lethosor
fe458d3ac1
Merge remote-tracking branch 'grubsteak/patch-2' into develop
2018-06-08 22:05:20 -04:00
Pauli
e3df5cd765
Port profiler to lua 5.3 and dfhack
...
Changes include
* table.getn(obj) -> #obj
* Making sure string.rep gets an integer parameter
* Optimized profiling hooks (call profiler cost from factor 40 to 10)
* Specialized parameter name lookup code for c++ __index metamod calls
* Collect source lines in time sampling variant
* Simplified prevent to always filter all children
2018-06-06 19:18:18 +03:00
Daniel Silverstone
96ba5116f7
Add lua Pepperfish Profiler code
...
Pepperfish Profiler can produce time sampled profiles and call entry
exit profiles. Code is verbatim copy from the lua wiki [1]. This commit
won't work alone but it exists to give author credit correctly to
Daniel.
[1] http://lua-users.org/wiki/PepperfishProfiler
Authors:
Daniel Silverstone <dsilvers@pepperfish.net>
Tom Spilman <tom@sickheadgames.com>
Ben Wilhelm <zorba-pepperfish@pavlovian.net>
2018-06-06 17:27:40 +03:00
lethosor
eb199d97b5
Prepend script name to qerror messages, if applicable
...
Resolves #1282
2018-05-20 09:30:46 -04:00
grubsteak
7e3c8c9965
added fast keys for workshop gui overlay
2018-05-19 20:25:24 -05:00
Lethosor
9ca79d050d
Merge pull request #1259 from AtomicChicken/syndrome-util-updates
...
syndrome-util: added function to remove syndrome wound data
2018-05-18 14:10:14 -04:00
AtomicChicken
c58ffdb922
Added function to remove syndrome wound data
...
The presence of syndrome data in unit.syndromes.active generates corresponding wound data in unit.body.wounds. This wound data acts to produce all of the syndrome's actual effects, including but not limited to flag changes, interaction abilities, body transformation and display name alterations. Wound data persists when syndrome data is cleared from unit.syndromes.active. Since syndrome-util did not touch wound data at all, the erase function was completely ineffective at actually removing syndromes.
Note that syndromes also generate a bunch of data in the historical figure information of units. I have observed that this historical data is sufficient to restore the syndrome in a unit following map reload (at least in adventure mode), so its clearance (which needs to also include any corresponding interaction effects) will have to be addressed in a future update. As is, syndrome erasure remains incomplete.
2018-04-20 17:14:03 +02:00
lethosor
5081710900
Merge remote-tracking branch 'ThiagoLira/develop' into develop
...
Also fixed whitespace from #1251
Closes #1186
2018-04-04 17:13:07 -04:00
ThiagoLira
b7bd88352e
fixed bug causing gui scripts to fail when sidebar is closed
2018-04-04 17:42:46 -03:00
Lethosor
464052fe52
Merge pull request #1237 from warmist/warmist-patch-1
...
Fix parse_inset in gui.lua
2018-03-11 12:11:24 -04:00
Warmist
25d2938477
Fix parse_inset in gui.lua
...
It was used in different order than the return happened.
2018-03-11 12:40:30 +02:00
lethosor
db95796d4c
Many build fixes
2018-03-10 16:53:45 -05:00
lethosor
325e0b0e33
binpatch.lua: check for empty patches
2018-01-31 09:57:11 -05:00
lethosor
2202c781f7
Add a dfhack.script_help() function to assist scripts
2018-01-25 10:55:00 -05:00
lethosor
e6651171bf
json: Improve IO-related error messages
2017-12-25 14:40:06 -05:00
Quietust
88c7e493b8
Merge ui_area_map_width into ui_menu_width, now a 2-byte array
2017-12-03 20:34:59 -06:00
Ben Lubar
7fed961fcd
Make repeatUtil.cancel work even when called from the callback. Closes #1122 .
2017-07-11 15:10:42 -05:00
lethosor
cc0220f030
Add a "key" option to EditField and FilteredList
2017-06-27 21:10:14 -04:00
lethosor
db375ae83b
Add a Pages:getSelectedPage() helper
...
Equivalent to select(2, pages:getSelected()), but more readable.
2017-06-23 12:46:46 -04:00
lethosor
ae809afde7
Add Gui::refreshSidebar()
...
This handles feeding CURSOR_DOWN_Z and CURSOR_UP_Z properly, avoiding issues
when on the lowest z-level.
2017-06-23 00:02:21 -04:00
lethosor
ae1aa49089
Add map parameter to Lua paintTile() and use in Painter
...
Also updated gui/siege-engine.lua
2017-06-02 12:42:51 -04:00
lethosor
346e8b91a9
Use getDwarfmodeViewDims() in getPanelLayout()
...
Allows C++ hooks to affect Lua scripts as well
2017-06-01 23:36:02 -04:00
lethosor
e51c5fc2cc
Allow key_pen option in some widget text
2017-05-28 23:11:37 -04:00
lethosor
8bda738466
df_expr_to_ref: support integer array indices
2017-05-07 16:31:30 -04:00
lethosor
d3c496cc2b
Add getSelectedPlant() and related functions
...
Currently only works with the center tile of multi-tile trees
2017-05-05 14:45:46 -04:00
Lethosor
318cf92f0b
Merge pull request #1079 from Amostubal/patch-1
...
fix of relations errors.
2017-04-25 21:21:03 -04:00
Amostubal
bc47803948
fix of relations errors.
...
There is a lot more errors in this file, mostly called unk variables... I bet they have names, I've tried to figure out what they were renamed too, but I'm not fully understanding the xml.
2017-04-24 07:07:08 -05:00
lethosor
c21b7bf941
Add a Painter:key_string() method
2017-03-01 15:56:50 -05:00
Milo Christiansen
8bd92b6a08
Add a Lua module for getting a tile's material ( #1031 )
2016-12-27 16:49:46 -05:00
lethosor
b1e3c1088c
Give loadfile() result a better name for tracebacks
2016-10-19 09:53:12 -04:00
lethosor
85ebbf0e9c
Fix df_expr_to_ref for raw userdata
2016-08-24 17:18:55 -04:00
lethosor
6ce470ad57
Add basic lua expression support to memview
...
Currently just supports basic field accesses (world.x, screen.y.z).
No support for world.x - 4, etc.
Closes #976
2016-08-24 16:26:34 -04:00
lethosor
7487f44fc8
Implement a helper to create lua environments with shortcuts (e.g. scr, unit)
...
Used in gui/gm-editor and lua
Closes #977
2016-08-23 21:47:41 -04:00
lethosor
2dccd1d0ff
Add CheckedArray:__tostring() method
2016-08-22 23:18:30 -04:00
lethosor
0b6597ddb2
Stop field_offset from crashing due to missing vtables
...
Now, a pointer to NULL is cast to the type in question, avoiding the need to
call new() or delete() with potentially-misaligned types. Also,
virtual_identity::find has been tweaked to prevent it from crashing on NULL
vtable pointers.
This was suggested by Angavrilov.
2016-08-18 15:59:46 -04:00
lethosor
c2997b9c79
Fix save_dir
2016-08-18 15:47:40 -04:00
lethosor
ee7357b60e
x86: fix vector validity check
2016-08-05 17:51:08 -04:00
lethosor
e8fe72826f
Add new integer types to memscan and update find-offsets
2016-07-29 00:05:12 -04:00
Vitaly Pronkin
fe18f176f7
More 64-bit fixes
...
Cherry-picked from 7eb3ba6
- Lua update already done in e2c6350
, 4dd411e
- Excluded library/modules/Buildings.cpp
2016-07-26 23:47:53 -04:00
Warmist
6c64b3441d
Fixes to gui/advfort.lua
2016-05-20 13:55:59 +03:00
lethosor
c1e44c178f
Add on_click/on_rclick handlers to widgets.Label
...
Closes #919
2016-05-09 21:30:34 -04:00
lethosor
b36193857c
Add string:startswith(), endswith()
2016-04-16 17:13:41 -04:00
Warmist
7c91b8f755
Add more informative focus_path
...
This with conjunction of changes in eventful will make the sidebar overlay more bug-free :)
2016-04-10 16:53:18 +03:00
Warmist
8b8ce4eff9
Spelling mistake
2016-04-10 15:45:43 +03:00
Warmist
d1c45d00d2
Fix some bugs in workshopOverlay
...
Fix bugs relating to "remove building"/"suspend remove" part of overlay.
2016-04-10 14:44:09 +03:00
Warmist
80521d1bb1
add onGetSelectedBuilding to workshop overlay
...
This will make other stuff that depends on dfhack.gui.getSelectedBuilding work with workshop overlay
2016-04-10 12:28:15 +03:00
lethosor
49863a9f32
Add a file-like lua JSON wrapper
2016-04-08 17:40:14 -04:00
lethosor
b8bbf5f545
field_offset: Use actual type instances instead of reinterpret_cast(type, 1)
...
ui_build_selector is a virtual class as of 0.42.06, so reinterpret_cast-ing it
with bad addresses will crash. 'df.new(df.ui_build_selector)' works just fine.
2016-03-22 17:27:53 -04:00
lethosor
7da3c65079
Fix display of arrows in lua filtered list widgets
...
Fixes #718
2015-10-30 19:16:29 -04:00
lethosor
d3dbc6225a
Implement getViewscreenByType() in lua
2015-10-17 15:11:04 -04:00
lethosor
9eb86c7e38
Support additional script search paths
...
These can currently be added/removed from C++ or through the Lua API.
2015-09-06 16:23:02 -04:00
lethosor
6fb6645ed5
Merge branch 'dwarfmonitor-widgets' into develop
2015-06-15 12:55:26 -04:00
lethosor
862389d217
Allow lua scripts to redirect to other lua scripts
...
Addresses #634 , #638
2015-06-14 11:56:14 -04:00
lethosor
93c9a41a3a
Reimplement dwarfmonitor widgets in Lua (and improve customizability)
...
Widget positions and a few other options (e.g. date formats) can be
specified in dfhack-config/dwarfmonitor.json on a per-instance basis.
Related changes:
* Fixed an issue loading JSON files from Lua
* JSON files in dfhack-config (only dwarfmonitor.json currently) are
no longer copied into the DF directory when building DFHack. This
keeps developers' personal settings intact, but will require
copying over changes made to DFHack's copies manually.
* Fixed incorrect config path in dwarfmonitor help
2015-06-13 21:15:43 -04:00
lethosor
bb93f2e40f
Fix circular lua script dependencies
2015-06-05 19:08:11 -04:00
lethosor
a47a5f8b0a
Add an alternative to script_environment() that requires scripts to
...
recognize use as a module
Also document the use of enable/disable with lua scripts
2015-05-09 09:21:00 -04:00
lethosor
42a6cfaee6
Improve Lua enable/disable error handling
2015-05-08 18:03:19 -04:00
lethosor
eaf282c18e
Allow lua scripts to be enabled and disabled with built-in commands
2015-05-08 18:03:19 -04:00
lethosor
db423c1aa6
Allow Lua scripts to specify whether they can be used as a module or
...
enabled/disabled
2015-05-08 18:03:18 -04:00
lethosor
e73a2f8778
Move script internals to a single table
2015-05-08 18:03:18 -04:00
lethosor
3ca00f85d0
Merge remote-tracking branch 'lethosor/json' into develop
2015-04-08 20:18:13 -04:00
lethosor
99f4ea4d2b
Implement a PenArray class for caching parts of rendered screens
2015-03-27 22:56:30 -04:00
lethosor
38fa416ad1
Lua: Indent array values
2015-03-22 14:04:03 -04:00
lethosor
96e5c5d2fd
Fix whitespace
2015-03-20 19:55:32 -04:00
lethosor
b976053be0
Add Lua JSON library
2015-03-20 19:51:24 -04:00
lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
lethosor
37f391ea6d
Don't store runScript() in script environments
2015-02-10 17:22:16 -05:00
lethosor
337598e0d6
Restore lua environment persistence and update modified timestamp correctly
...
See #544
2015-02-10 16:36:21 -05:00
expwnent
712892fb71
Only reload and recompile Lua scripts if they have moved or been updated.
2015-02-02 02:24:43 -05:00
expwnent
bf5e491647
Allow Lua scripts to be used as modules.
2015-01-31 22:43:54 -05:00
expwnent
aa5d7c11bc
Merge remote-tracking branches 'lethosor/patch-12' and 'lethosor/fs-expansion' into develop
...
Conflicts:
NEWS
2015-01-31 20:25:01 -05:00
lethosor
3ab558c72d
Check for init.lua existence properly
...
Fixes #501
2015-01-30 16:37:23 -05:00
expwnent
1445b0a919
Allowed Lua scripts to share variables with run_script and corrected dfhack.findScript so that it can find save-specific scripts.
2015-01-26 21:45:31 -05:00
expwnent
8e6fcac92e
persist-table bug.
2014-12-07 07:56:33 -05:00
expwnent
97b44d5898
persist-table tweaks, delete debug print messages
2014-11-16 20:41:11 -05:00
expwnent
7560fbdb6b
library/lua/persist-table.lua: now it uses metatables to make persistent memory storage even easier.
2014-11-16 17:06:59 -05:00
expwnent
59ef4e0cc2
It is now possible to remove syndromes by SYN_CLASS.
2014-11-14 23:33:49 -05:00
expwnent
e2f4d3e4cb
Fix persist-table so that all data is persistently stored properly.
2014-11-14 18:49:40 -05:00
expwnent
828852c36f
Made persist-table correctly clear its stuff after exiting a game.
2014-11-10 01:09:50 -05:00
expwnent
593424cd6d
new Lua library for persistent maps of arbitrary degree.
2014-11-10 01:03:20 -05:00
expwnent
0471294b1e
Fix syndrome-util.
2014-10-04 21:54:07 -04:00
expwnent
0fbc7e22ee
Merge remote-tracking branch 'lethosor/patch-4'
2014-09-16 17:21:39 -04:00
Lethosor
d21cd54648
Add '@' documentation to dfhack.lua
2014-09-14 11:50:03 -04:00
Lethosor
9d3af4dcb6
Close file opened in load_patch() on success
...
Fixes #327
2014-09-10 15:09:57 -04:00
lethosor
fadca0aef2
Add a variant of printall() that uses ipairs
2014-09-08 20:30:22 -04:00
Warmist
f04b93210a
Bug fixing.
...
Fixes for "tab" in hacked buildings.
2014-08-16 16:58:09 +03:00
Warmist
6868cab1fe
Exposed dfhack.jobs.linkIntoWorld. Simplified eventful and gui.dwarfmode for sidebar use/creation.
2014-08-16 16:58:01 +03:00
Alexander Gavrilov
4902c577b3
Fix some crashes when running without globals and update structures.
2014-07-24 23:10:37 +04:00
expwnent
a8f810cc3b
Lots of tweaks.
2014-07-09 06:21:52 -04:00
expwnent
0a16bc2e12
Merge remote-tracking branch 'origin/perSaveScripts' into scriptOrganization
...
Conflicts:
plugins/CMakeLists.txt
2014-07-07 09:01:07 -04:00
expwnent
3c06f3bada
Allowed per-save script folders.
2014-07-07 08:50:40 -04:00
expwnent
5404b69476
Tweak repeat.lua.
2014-07-03 20:32:15 -04:00
expwnent
e28a42b848
Fixed a problem with syndromeUtil, renamed to syndrome-util, and made add-syndrome use proper conventions.
2014-07-03 15:18:00 -04:00
expwnent
9d2c7a1abc
Tweak to repeatUtil.
2014-07-03 08:09:47 -04:00
expwnent
d048335a80
Tweaked item-trigger.
2014-07-03 06:01:58 -04:00
expwnent
d765de4546
Merge remote-tracking branch 'lethosor/lua-runcommand2' into scriptOrganization
2014-07-01 02:05:14 -04:00
expwnent
1c0ae94539
processArgs now detects duplicate args.
2014-07-01 00:57:24 -04:00
expwnent
2ed7960f96
Tweaked utils.lua::processArgs to allow specification of a table of acceptable argument names.
2014-07-01 00:55:52 -04:00
expwnent
c3c025c034
Added Lua subroutine for standardized argument processing.
2014-06-30 02:19:50 -04:00
expwnent
f12aa3665b
Removed the temporary lua events because EventManager does them better.
2014-06-28 02:46:08 -04:00
lethosor
830b39e13b
Non-silent version of Lua's run_command
2014-06-27 21:58:36 -04:00
expwnent
0db0244d08
Added add-syndrome script to modtools and fixed syndromeUtil so it actually works. This should make it so that event hooks only have to be able to run scripts instead of run scripts and add syndromes.
2014-06-27 05:47:52 -04:00
expwnent
187ce3c58b
Fixed the organization of my new lua modules. They now go in library/lua instead of where plugin lua modules go. Updated scripts accordingly.
2014-06-27 02:43:05 -04:00
Alexander Gavrilov
6f162a4e72
Verify that mkmodule is called with the correct module name.
2014-06-26 18:11:05 +04:00
lethosor
d538e13450
Allow runCommand arguments to be passed as a table internally
2014-06-16 11:16:35 -04:00
lethosor
2a01259192
Fix runCommand crash, return output and result
2014-06-10 21:38:21 -04:00
lethosor
143b1e3469
Lua runCommand improvements
...
* Return error codes (e.g. CR_FAILURE) when a command fails instead of output
* Make dfhack.runCommand() take a list of arguments as well
2014-06-10 13:41:01 -04:00
lethosor
91a93a00d2
Add dfhack.run_command (Lua)
...
Simplified version of runCommand
2014-06-07 20:31:20 -04:00
Alexander Gavrilov
6bef167f83
Add a couple of useful scripts and fix two missing NULL checks.
...
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov
55cea36c76
Use the new API to produce combat reports for aimed siege engine attacks.
...
This requires exposing the actual operator unit to lua code.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
a09e132107
Support using multiple lua init scripts per save.
...
This should make it easier to add and remove init script code by
automated means, or install multiple mods that need such code.
2014-03-31 16:00:55 +04:00
expwnent
ce1bb1e95b
Merge remote-tracking branch 'putnam/master' into 0.34.11-r4
2013-10-20 23:27:12 -04:00
Putnam3145
4a32aff6a3
Update script.lua
2013-10-20 13:58:15 -07:00
expwnent
57fc0f3e89
Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
...
Conflicts:
NEWS
library/xml
plugins/CMakeLists.txt
plugins/autoSyndrome.cpp
2013-10-19 20:19:29 -04:00
Alexander Gavrilov
9e81d27cd1
Implement the same random generator as DF uses for DFHack.
2013-09-30 19:46:39 +04:00
expwnent
11635caeb8
Add makeown.lua.
2013-08-31 16:15:54 -04:00
Alexander Gavrilov
03b91ca26c
Fix a problem in binpatch.lua and comment out debug messages in tweak.
2013-02-26 12:29:02 +04:00
Warmist
e4f4943b10
Merge branch 'master' of https://github.com/angavrilov/dfhack
2012-12-23 12:34:05 +02:00
Alexander Gavrilov
bb3a491d68
Implement a per-save lua init script.
2012-12-21 14:00:50 +04:00
Warmist
ff4278d04e
Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions.
2012-12-09 23:07:13 +02:00
Warmist
6c4f163a5e
Merge branch 'master' of https://github.com/angavrilov/dfhack
...
Conflicts:
NEWS
2012-12-09 14:25:31 +02:00
Warmist
4f5fdebbe9
furnaces added and custom reactions.
2012-12-09 00:53:03 +02:00
Warmist
3bce3838af
Advfort now supports workshops and siege weapons >:)
2012-12-03 21:49:17 +02:00
Alexander Gavrilov
9703d3fd8f
Detect mouse press events for lua.
2012-12-02 14:43:23 +04:00
Alexander Gavrilov
58239e97ed
Implement the history graph in the workflow status screen.
2012-12-01 16:50:03 +04:00
Alexander Gavrilov
0bfe006016
Try to reimplement the inventory monitor by falconne in lua.
...
For no other reason than to provide a complete example of lua
interface for a native plugin :)
TODO: paint the graph in the right pane.
2012-11-30 19:10:17 +04:00
Warmist
471d15ba4c
New building selection dialog.
2012-11-29 20:49:16 +02:00
Alexander Gavrilov
5ea26d9cae
Only show the advanced new constraint dialog on Shift-Enter.
...
Upon reflection it is a bit too scary to be always shown.
2012-11-29 16:27:51 +04:00
Alexander Gavrilov
94e6690586
Don't complain about fake input tokens in simulateInput.
2012-11-29 13:37:16 +04:00
Alexander Gavrilov
2953e4c386
Implement a dialog to specify a workflow constraint with all features.
2012-11-17 20:32:39 +04:00
Alexander Gavrilov
6cf85b4318
Abstract the back-end from the binpatch script, and use in gui/assign-rack.
2012-11-12 12:26:31 +04:00
Warmist
0e4df55364
Merge branch 'master' of https://github.com/angavrilov/dfhack
2012-11-11 12:46:55 +02:00
Alexander Gavrilov
bd8c59462c
Add documentation for the core lua gui library stuff.
2012-11-04 17:06:32 +04:00
Alexander Gavrilov
9598316855
Add a native pen object for lua with a more checked behavior.
2012-11-03 20:06:33 +04:00
Warmist
6be65690f7
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
2012-11-02 20:29:27 +02:00
Alexander Gavrilov
e353f5f03e
Add a script to complement the weapon rack binary patch.
2012-10-27 20:16:27 +04:00
Alexander Gavrilov
1f994295b8
Consider assigned vehicles in use, and tweak text color rendering.
2012-10-25 13:20:41 +04:00
Alexander Gavrilov
8eebfa007c
Tweak the workflow gui script to make the UI operate smoother.
2012-10-25 12:15:18 +04:00
Alexander Gavrilov
a1dd31aab3
Tweak the mechanics for showing and rendering lua screens.
...
- Place new screens below any dismissed ones on top.
- When asked to render a dismissed lua screen, call render() on its
parent to avoid producing a black screen frame when unlucky.
2012-10-25 12:09:39 +04:00
Alexander Gavrilov
59ec9b304e
Implement adding workflow constraints from gui/workflow.
2012-10-24 21:49:30 +04:00
Alexander Gavrilov
616c57257d
Support changing the constraint ranges from the workflow gui script.
...
TODO: implement creating completely new constraints.
2012-10-24 19:25:06 +04:00
Alexander Gavrilov
46938625fd
Pass the hotkey keys to dwarfmode from overlays, and fix gui/workshop-job.
2012-10-21 21:45:51 +04:00
Alexander Gavrilov
dee0c97584
Add a gui script for viewing and changing job_item properties.
2012-10-20 21:57:36 +04:00
Warmist
da92fb9a1c
Start of dfusion module. Fixed small error in memscan.lua and start of custom embark command.
2012-10-17 21:43:44 +03:00
Alexander Gavrilov
1e2570f4cb
Add an extremely simple item selection dialog by wrapping ListBox.
2012-10-17 21:42:06 +04:00
Alexander Gavrilov
4f7895f571
Support restricting the set of materials presented in the dialog.
2012-10-17 18:29:15 +04:00
Alexander Gavrilov
0046b093f7
Link visibility and event handling order.
...
- Hidden widgets don't receive events.
- Children handle events in top to bottom order.
2012-10-17 11:49:11 +04:00
Alexander Gavrilov
ad4f9908fb
Extract a generic filtered list widget from the materials dialog.
2012-10-17 10:41:50 +04:00
Alexander Gavrilov
b14e4e97f5
Natively support entry icons in the List widget.
2012-10-17 09:41:48 +04:00
Alexander Gavrilov
023dc82564
Implement a material selection dialog.
2012-10-16 18:33:00 +04:00
Alexander Gavrilov
d336abfd97
Add label and list widgets, and switch stock dialogs to them.
2012-10-16 14:18:35 +04:00
Alexander Gavrilov
abfe2754fb
Start implementing common widgets for lua screens.
2012-10-15 20:03:18 +04:00
Alexander Gavrilov
33bd8103de
Extract an abstract View superclass from Screen to handle widget trees.
2012-10-15 15:30:00 +04:00
Alexander Gavrilov
33aead34b4
Implement a more automated search mode based on keys for some globals.
2012-10-02 19:53:16 +04:00
Alexander Gavrilov
bd3d3061ae
Add a module that wraps the dialogs as "blocking" coroutine functions.
2012-10-02 18:01:28 +04:00
Alexander Gavrilov
abf503fcdc
Fix the ListBox dialog to behave in a more consistent way.
2012-10-02 16:45:17 +04:00
Alexander Gavrilov
9d5adf1b2f
Update the lua screens to use the new key display string API function.
2012-10-02 15:25:59 +04:00
Alexander Gavrilov
62cde96724
Add a script to reclassify 'individual choice' weapons based on unit skill.
2012-09-29 17:21:49 +04:00
Warmist
a02a120e2d
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
...
Conflicts:
dfhack.init-example
library/xml
plugins/CMakeLists.txt
2012-09-18 23:46:16 +03:00
Alexander Gavrilov
57b72831ca
Overhaul the concept of lua 'class' initialization yet again.
2012-09-18 20:30:25 +04:00
Alexander Gavrilov
94b729579e
Reindent to remove tabs.
2012-09-09 10:53:08 +04:00
warmist
8e0f3e3bce
Added ListBox to gui.dialogs
...
A listbox class. Can be either filled with table of strings, or string+callback tables. Needs some code revision :)
2012-09-09 02:28:07 +03:00
Alexander Gavrilov
bfa6ed3e08
Support setting the target area for the siege engine.
2012-09-08 13:46:02 +04:00
Alexander Gavrilov
325e294af2
Start the siege engine plugin with code to highlight obstacles on screen.
2012-09-07 19:54:32 +04:00
Warmist
0db873493a
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
...
Conflicts:
dfhack.init-example
2012-09-07 17:24:38 +03:00
Alexander Gavrilov
d5ea05ebb8
Implement a pressure plate sensitive to machine power.
...
When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
Warmist
3dcaee7cb9
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
2012-09-05 21:55:17 +03:00
Warmist
6fc10fc268
Fixed embark anywhere to use more sane code segment search
2012-09-05 21:52:54 +03:00
Alexander Gavrilov
8d876cc7d9
Support renaming some buildings, and arbitrary units, via gui script.
2012-09-05 21:27:42 +04:00
Alexander Gavrilov
57086ac56e
Add stock MessageBox and InputBox dialog screens for lua scripts.
2012-09-05 19:45:45 +04:00
Alexander Gavrilov
27f169e298
Provide a partial application utility function to lua.
...
Implemented in C++ for efficiency.
2012-09-05 17:37:36 +04:00
Warmist
532839a4d5
Embark anywhere ported
2012-09-01 10:54:45 +03:00
Warmist
7cabf1b843
Small bug fix
2012-09-01 10:13:08 +03:00
Warmist
d784d4bc40
Static code segment search for memscan.lua
2012-09-01 10:05:31 +03:00
Alexander Gavrilov
41ad42d0fd
Expose the liquids plugin engine to lua, and make a wrapper gui script.
2012-08-25 10:37:03 +04:00
Alexander Gavrilov
d52c54cc76
Pull some minor stuff from mechanisms into main libs.
2012-08-24 13:49:22 +04:00
Alexander Gavrilov
296f82b02f
Try using the Objective-C 'alloc + init' idiom for lua screen objects.
2012-08-24 13:28:34 +04:00
Alexander Gavrilov
e825dc5ddb
Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
2012-08-24 13:20:08 +04:00
Alexander Gavrilov
c6c5ad56c9
Track lua event listener count, and let the C++ host know.
...
This allows completely avoiding the call overhead if there
are none. The downside is that the event object now has to
be a userdata with lots of metamethods.
2012-08-23 19:27:28 +04:00
Alexander Gavrilov
cf4b8a0196
Improve viewport manipulation utilities and support scroll in mechanisms.
...
I.e. allow the user to scroll around with cursor keys,
provided that keeps the cursor still visible.
2012-08-22 22:29:01 +04:00
Alexander Gavrilov
7987ea9a98
Put some compatibility features into the base dfhack viewscreen.
2012-08-22 18:18:19 +04:00
Alexander Gavrilov
6e8b68fb29
Add yet one more frame style.
2012-08-22 13:06:06 +04:00
Alexander Gavrilov
2b79582e99
Implement a policy of marking DFHack-owned screens with a signature.
2012-08-22 12:28:01 +04:00
Alexander Gavrilov
15235cc938
More work on utilities for making lua viewscreens.
2012-08-21 19:40:37 +04:00
Alexander Gavrilov
451e965936
Add a Painter class for lua viewscreens, and extract other utilities.
...
Painter clips to an arbitrary rectangle window, and
tracks current cursor and color state.
2012-08-21 11:35:39 +04:00
Alexander Gavrilov
601a3a7927
Add a script that implements a linked mechanism browser.
2012-08-20 23:04:01 +04:00
Alexander Gavrilov
cacb082416
Add a stupid example of a lua-controlled viewscreen.
2012-08-19 17:53:25 +04:00
Alexander Gavrilov
30f71ff510
Implement support for lua-backed viewscreens.
2012-08-19 14:27:44 +04:00
jj
c20951c30b
Merge branch 'master' of git://github.com/angavrilov/dfhack
2012-07-06 20:37:14 +02:00
jj
8e17ebbefc
add SC_PAUSED / SC_UNPAUSED onStateChange events
2012-07-05 18:03:02 +02:00
Alexander Gavrilov
9046fed648
Add documentation for some utility functions implemented in lua.
2012-06-24 12:51:19 +04:00
Alexander Gavrilov
bd37cc09c5
Update the Lua API document with info about scripts.
2012-06-22 20:17:55 +04:00
Alexander Gavrilov
65e82f7c12
Support controllable error presentation verbosity in lua code.
...
Use qerror to squash stack traces and location prefix.
2012-06-22 16:36:50 +04:00
Alexander Gavrilov
752da9ced5
Move formatting newly-found globals for symbols.xml to lua code.
2012-06-21 21:26:25 +04:00
Alexander Gavrilov
f207714d42
Add finders for enabler, gps and init.
2012-06-21 21:08:36 +04:00
Alexander Gavrilov
ed4acbdedb
Add a searcher for current_weather, using a prepared save.
2012-06-20 10:12:26 +04:00
Alexander Gavrilov
bd5b675fa5
Add ui_menu_width finder, tweak instructions, and add a case for win exe.
2012-06-18 21:11:54 +04:00
Alexander Gavrilov
dc6cb61979
Add more offset finders to the script.
2012-06-17 18:44:59 +04:00
Alexander Gavrilov
67536da2fe
Add an interactive script finding a limited subset of linux offsets.
2012-06-16 19:51:15 +04:00
Alexander Gavrilov
7eb4fc19de
Make dfhack.run_script usable from other scripts, and document it.
2012-06-14 12:46:12 +04:00
Alexander Gavrilov
efdb709284
Support creating rollers and stops with dfhack.buildings.constructBuilding.
2012-05-17 00:19:29 +04:00
Alexander Gavrilov
642a625586
Support custom buildings in dfhack.buildings.getFiltersByType.
...
Also document it and constructBuilding in Lua API docs.
2012-05-13 18:39:00 +04:00
Alexander Gavrilov
87ec1de891
Improve lua api for tile biome access.
2012-05-13 13:58:41 +04:00
Alexander Gavrilov
d6813c7690
Change xml submodule pointer.
2012-05-08 19:08:34 +04:00
Alexander Gavrilov
191071beb6
Add more lua scripts.
2012-05-08 12:55:06 +04:00
Alexander Gavrilov
fca618ff1b
Support default building inputs in dfhack.buildings.constructBuilding.
2012-05-06 19:11:29 +04:00
Alexander Gavrilov
9ad8d767b4
Add code for adding abstract buildings and removing constructions.
2012-05-06 19:09:11 +04:00
Alexander Gavrilov
d4d6349f48
Expose builtin commands to dfhack-run, and add lua script support.
...
Move builtin command implementation to Core methods, and fall
back to hack/scripts/*.lua for otherwise unrecognized commands.
2012-05-04 19:47:18 +04:00
Alexander Gavrilov
4cffb6428d
Update building creation code with new knowledge, and fix zone.
...
Also, document new lua api, and add a more convenient wrapper.
2012-05-01 18:55:30 +04:00
Alexander Gavrilov
2303a25bde
Implement unconstructed building instance creation and linking into world.
...
For more flexibility, the base api is split into 3 phases:
alloc, setSize, and construct. No support for non-actual
buildings like stockpiles and activity zones at the moment.
2012-04-29 21:07:39 +04:00
Alexander Gavrilov
16ee049664
Split off the burrows api from Maps and Units.
2012-04-26 12:56:28 +04:00
Alexander Gavrilov
763a301b4f
Add a few more lua api functions, documentation, and unit sort orders.
...
Units::getProfessionName appears to work correctly for
everything except nobles.
2012-04-23 21:30:53 +04:00
Alexander Gavrilov
125cd6622a
Support sorting units in many more ui contexts.
2012-04-22 19:22:00 +04:00
Alexander Gavrilov
2ef321a208
Preserve the original lua global environment for modules.
...
The intent is to prevent accidental pollution of module namespaces
by globals defined from careless scripts running in the _G environment.
2012-04-21 20:15:57 +04:00
Alexander Gavrilov
4af051bab3
Add a few more unit orderings, and a way to reverse direction.
2012-04-21 16:53:17 +04:00
Alexander Gavrilov
3282ac3db2
Add a hotkey command that sorts units in lists using lua comparators.
2012-04-21 15:43:52 +04:00
Alexander Gavrilov
3beb2ebf25
Export the onStateChange event to core lua context & add some docs.
2012-04-17 11:45:09 +04:00
Warmist
17d5b2de04
Multiline interpreter.
...
To test try writing for k,v in pairs(table) do <enter> print(k) <enter> end
Also prompt could be changed (couldn't think of anything better).
2012-04-16 18:46:20 +03:00
Alexander Gavrilov
1e64a6a2f6
Make dfhack.lineedit automatically interact with RunCoreQueryLoop.
...
It still falls back to the original waiting mode if yield fails.
2012-04-16 18:05:42 +04:00
Alexander Gavrilov
a1756a864c
Implement a way to do prompts from core context.
...
The trick obviously is doing it without forcing DF to wait suspended.
Fortunately, lua has built-in coroutine support, so the interactive
prompt can simply yield and rely on the external loop to do the job.
To use this however the REPL had to be replaced with lua code.
2012-04-15 21:50:22 +04:00
Alexander Gavrilov
14709e5d45
Add an official core lua context, and allow plugins to send events to it.
...
- This context requires core suspend lock and asserts it in a few places.
- Special 'event' objects are introduced. They can be invoked as
functions, in which case they iterate all their fields and call
them as functions. Errors are printed and consumed.
- When a plugin is opened by the core context, events registered in
a special array are linked to it. The system is organized so as to
avoid even trying to pass the event to lua if the module isn't loaded.
2012-04-15 19:09:25 +04:00
Alexander Gavrilov
cb49c92b99
Allow plugins to export functions to lua with safe reload support.
...
- To ensure reload safety functions have to be wrapped. Every call
checks the loaded state and locks a mutex in Plugin. If the plugin
is unloaded, calling its functions throws a lua error. Therefore,
plugins may not create closures or export yieldable functions.
- The set of function argument and return types supported by
LuaWrapper is severely limited when compared to being compiled
inside the main library.
Currently supported types: numbers, bool, std::string, df::foo,
df::foo*, std::vector<bool>, std::vector<df::foo*>.
- To facilitate postponing initialization until after all plugins
have been loaded, the core sends a SC_CORE_INITIALIZED event.
- As an example, the burrows plugin now exports its functions.
2012-04-14 19:44:07 +04:00
Alexander Gavrilov
2d8611a480
Add core api for moving items between ground and containers.
2012-04-12 18:37:27 +04:00
Alexander Gavrilov
0c2b78b96b
Add api for manipulating burrows to the core.
2012-04-11 19:42:05 +04:00
Alexander Gavrilov
61245711f7
Export a few maps functions to lua.
2012-04-11 16:20:16 +04:00
Alexander Gavrilov
e74788cb26
Add a generic facility for object finalization during stack unwind.
...
Supports two modes of finalization:
- try {...} finally {...}
- try {...} catch { ...; throw }
Argument passing discipline is designed with vararg tail calls in mind.
2012-04-07 14:21:38 +04:00
Alexander Gavrilov
0daafef690
Wrap MaterialInfo for lua.
2012-04-06 19:56:19 +04:00
Alexander Gavrilov
903e9ee716
Export a few more functions to lua.
2012-04-06 11:21:28 +04:00
Alexander Gavrilov
9eed9f0d24
Wrap a few utility functions defined on the c++ side for lua.
2012-04-05 19:55:59 +04:00
Alexander Gavrilov
7efbd798ce
Upgrade lua errors to structures when attaching stack trace.
...
This allows detecting when it's re-thrown and avoiding attaching the
stack twice, and so on. Would also be useful if debugging is added.
2012-04-04 13:34:07 +04:00
Alexander Gavrilov
2d4af4ac3e
A few more utility functions for lua.
2012-04-03 20:02:01 +04:00
Alexander Gavrilov
edd63080b5
Only print the shortcut help once in the lua interactive mode.
2012-04-01 17:00:25 +04:00
Alexander Gavrilov
afe4eba957
Improve performance of the persistent data api, and wrap it for lua.
...
Use an stl table for string keys to avoid linear cost of lookup.
This uncovered a bug in the new luaL_getsubtable function.
2012-04-01 16:43:40 +04:00
Alexander Gavrilov
a9a6fbd8b5
Lua tweaks: a couple of functions, dfusion tweak, backtrace metadata.
2012-04-01 12:50:56 +04:00
Alexander Gavrilov
0f41608ed4
Pull console output support and REPL out of dfusion into core lib.
2012-03-31 15:40:54 +04:00