Fix some bugs in workshopOverlay

Fix bugs relating to "remove building"/"suspend remove" part of overlay.
develop
Warmist 2016-04-10 14:44:09 +03:00
parent 80521d1bb1
commit d1c45d00d2
1 changed files with 29 additions and 4 deletions

@ -422,11 +422,19 @@ WorkshopOverlay = defclass(WorkshopOverlay, MenuOverlay)
WorkshopOverlay.ATTRS={
workshop=DEFAULT_NIL,
}
function WorkshopOverlay:onAboutToShow(below)
WorkshopOverlay.super.onAboutToShow(self,below)
if df.global.world.selected_building ~= self.workshop then
error("The workshop overlay tried to show up for incorrect workshop")
end
end
function WorkshopOverlay:onInput(keys)
local allowedKeys={ --TODO add options: job management, profile, etc...
local allowedKeys={ --TODO add options: job management, profile, etc...
"CURSOR_RIGHT","CURSOR_LEFT","CURSOR_UP","CURSOR_DOWN",
"CURSOR_UPRIGHT","CURSOR_UPLEFT","CURSOR_DOWNRIGHT","CURSOR_DOWNLEFT",
"CURSOR_UP_Z","CURSOR_DOWN_Z","DESTROYBUILDING","CHANGETAB"}
"CURSOR_UP_Z","CURSOR_DOWN_Z","DESTROYBUILDING","CHANGETAB","SUSPENDBUILDING"}
if keys.LEAVESCREEN then
self:dismiss()
self:sendInputToParent('LEAVESCREEN')
@ -448,9 +456,26 @@ function WorkshopOverlay:onInput(keys)
return
end
end
function WokshopOverlay:onGetSelectedBuilding()
return self.workshop
end
local function is_slated_for_remove( bld )
for i,v in ipairs(bld.jobs) do
if v.job_type==df.job_type.DestroyBuilding then
return true
end
end
return false
end
function WorkshopOverlay:render(dc)
self:renderParent()
if df.global.world.selected_building ~= self.workshop then
return
end
if is_slated_for_remove(self.workshop) then
return
end
WorkshopOverlay.super.render(self, dc)
end
return _ENV