Add an extremely simple item selection dialog by wrapping ListBox.

develop
Alexander Gavrilov 2012-10-17 21:42:06 +04:00
parent 2bbd00a8ec
commit 1e2570f4cb
2 changed files with 67 additions and 1 deletions

@ -191,7 +191,7 @@ function ListBox:getWantedFrameSize()
local mw, mh = InputBox.super.getWantedFrameSize(self)
local list = self.subviews.list
list.frame.t = mh+1
return math.max(mw, list:getContentWidth()), mh+1+list:getContentHeight()
return math.max(mw, list:getContentWidth()), mh+1+math.min(20,list:getContentHeight())
end
function ListBox:onInput(keys)

@ -4,6 +4,7 @@ local _ENV = mkmodule('gui.materials')
local gui = require('gui')
local widgets = require('gui.widgets')
local dlg = require('gui.dialogs')
local utils = require('utils')
ARROW = string.char(26)
@ -275,4 +276,69 @@ function showMaterialPrompt(title, prompt, on_select, on_cancel, mat_filter)
}:show()
end
local itemdefs = df.global.world.raws.itemdefs
local itemtype_info = {
TRAPPARTS = { name = 'mechanisms' },
WEAPON = { defs = itemdefs.weapons },
TRAPCOMP = { defs = itemdefs.trapcomps },
TOY = { defs = itemdefs.toys },
TOOL = { defs = itemdefs.tools },
INSTRUMENT = { defs = itemdefs.instruments },
ARMOR = { defs = itemdefs.armor },
AMMO = { defs = itemdefs.ammo },
SIEGEAMMO = { defs = itemdefs.siege_ammo },
GLOVES = { defs = itemdefs.gloves },
SHOES = { defs = itemdefs.shoes },
SHIELD = { defs = itemdefs.shields },
HELM = { defs = itemdefs.helms },
PANTS = { defs = itemdefs.pants },
FOOD = { defs = itemdefs.food },
}
function ItemTypeDialog(args)
args.text = args.prompt or 'Type or select an item type'
args.text_pen = COLOR_WHITE
args.with_filter = true
args.icon_width = 2
local choices = { {
icon = '?', text = args.none_caption or 'none', item_type = -1, item_subtype = -1
} }
local filter = args.item_filter
for itype = 0,df.item_type._last_item do
local key = df.item_type[itype]
local info = itemtype_info[key]
if not filter or filter(itype,-1) then
local name = key
local icon
if info and info.defs then
name = 'any '..name
icon = '+'
end
if info and info.name then
name = info.name
end
table.insert(choices, {
icon = icon, text = string.lower(name), item_type = itype, item_subtype = -1
})
end
if info and info.defs then
for subtype,def in ipairs(info.defs) do
if not filter or filter(itype,subtype,def) then
table.insert(choices, {
icon = '\x1e', text = ' '..def.name, item_type = itype, item_subtype = subtype
})
end
end
end
end
args.choices = choices
return dlg.ListBox(args)
end
return _ENV