noah pushed to main at MetzNet/roleplay
- 405cf139ef First pass of compute string to gpu characters
noah pushed to main at MetzNet/roleplay
- 3c059e4333 Added window scale adjustments
noah pushed to main at MetzNet/roleplay
- a8fe640b26 Removed second dispatch
noah pushed to main at MetzNet/roleplay
- b914b0c252 Added vkCmdPushConstants before vkCmdDispatch
noah pushed to main at MetzNet/roleplay
- 1895aefe22 Supress vma compile warnings
noah pushed to main at MetzNet/roleplay
- 77c83b21a1 Made makefile compile on macos/linux
noah pushed to main at MetzNet/roleplay
- 6e778e7d22 Added call to compute shader in draw loop, fixed wrong subpass index in ui pipelines
noah pushed to main at MetzNet/roleplay
- 28cd4efbaf Changed multiple render passes to subpasses
noah pushed to main at MetzNet/roleplay
- 6988abcd86 Got characters rendering from two buffer addresses
noah pushed to main at MetzNet/roleplay
- 5260a59db5 Got glyphs rendering from a 1D font atlas
noah pushed to main at MetzNet/roleplay
- 683c071878 Added ttf converter script, and started converting renderer to use the ttf atlas(only 1d for now)
noah pushed to main at MetzNet/roleplay
- 74e1a05790 Got basic text pipeline working, want to minimize the amount of data transfered to GPU so that strings don't repeat so much data
noah pushed to main at MetzNet/roleplay
- ea72e53c93 Started UI text pipeline with 4x4 test font