noah pushed to main at MetzNet/roleplay
- 4e0cae59ca Added function to convert hex world coordinate -> region hex coordinate + region hex index
noah pushed to main at MetzNet/roleplay
- 02a7f37d44 Fixed world q/r calculation
noah pushed to main at MetzNet/roleplay
- dc22aa586e Changed UI background opacity
noah pushed to main at MetzNet/roleplay
- 267da90e91 Fixed hsv conversion of black, and fixed default state for editor
noah pushed to main at MetzNet/roleplay
- ff46b21e11 Seperate engine and app logic, and moved editor to different build target/source file
noah pushed to main at MetzNet/roleplay
- 60f518580a Added ability to modify single vertex color
noah pushed to main at MetzNet/roleplay
- d129f3432d Implemented color saving
noah pushed to main at MetzNet/roleplay
- d82269f640 Removed rounding error in int->float color conversions
noah pushed to main at MetzNet/roleplay
- 8a30340202 Added test for rgb->hsv->rgb, and fixed function
noah pushed to main at MetzNet/roleplay
- 01285dc197 Added text callback and added userdata to all callbacks. Fixed rgb_to_hsv.
noah pushed to main at MetzNet/roleplay
- 89bd65f649 Display RGB hex instead of HSV
noah pushed to main at MetzNet/roleplay
- 409645621c Added current color rect to color pick ui
noah pushed to main at MetzNet/roleplay
- 97b776e6f0 Fleshed out UI callbacks some more by adding event bitmask to drawables
noah pushed to main at MetzNet/roleplay
- 4aeea98d45 Added ui callbacks, want to play around with and flesh out more
noah pushed to main at MetzNet/roleplay
- 7f3ed168df Changed string update to use container ID instead of index, updated callbacks to prepare for UI element callbacks
noah pushed to main at MetzNet/roleplay
- 22b6c6a5ae Made ui boxes require 4 colors, added hsv-colored-rect ui object type