noah created repository noah/aoc_2024
noah pushed to main at MetzNet/roleplay
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4379e6cd9b Moved highlight/point/ray to a list instead of static hover/click/selected
noah pushed to main at MetzNet/roleplay
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f2af2b8055 Made color/height modification also modify neighbors. Need to change highlight pipeline to allow for CPU-defined highlights.
noah pushed to main at MetzNet/roleplay
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4e0cae59ca Added function to convert hex world coordinate -> region hex coordinate + region hex index
noah pushed to main at MetzNet/roleplay
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02a7f37d44 Fixed world q/r calculation
noah pushed to main at MetzNet/roleplay
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dc22aa586e Changed UI background opacity
noah pushed to main at MetzNet/roleplay
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267da90e91 Fixed hsv conversion of black, and fixed default state for editor
noah pushed to main at MetzNet/roleplay
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ff46b21e11 Seperate engine and app logic, and moved editor to different build target/source file
noah pushed to main at MetzNet/roleplay
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60f518580a Added ability to modify single vertex color
noah pushed to main at MetzNet/roleplay
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d129f3432d Implemented color saving
noah pushed to main at MetzNet/roleplay
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d82269f640 Removed rounding error in int->float color conversions
noah pushed to main at MetzNet/roleplay
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8a30340202 Added test for rgb->hsv->rgb, and fixed function
noah pushed to main at MetzNet/roleplay
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01285dc197 Added text callback and added userdata to all callbacks. Fixed rgb_to_hsv.
noah pushed to main at MetzNet/roleplay
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89bd65f649 Display RGB hex instead of HSV
noah pushed to main at MetzNet/roleplay
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409645621c Added current color rect to color pick ui
noah pushed to main at MetzNet/roleplay
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97b776e6f0 Fleshed out UI callbacks some more by adding event bitmask to drawables