noah pushed to main at MetzNet/roleplay
- 9eca26db4e Added support for multiple regions on the same q,r but different y, added map ID to region
noah pushed to main at MetzNet/roleplay
- 56f686273a Added hexagon highlight pipeline
noah pushed to main at MetzNet/roleplay
- 9abfd82cab Added click and hover ray and display with pipeline
noah pushed to main at MetzNet/roleplay
- 797b44d6a4 Added single font requirement.
noah pushed to main at MetzNet/roleplay
- b3a75df762 Added apple debug signing requirements
noah pushed to main at MetzNet/roleplay
- 75b834a0f7 Added click and cursor rays to client context
noah pushed to main at MetzNet/roleplay
- 6b999ebbde Added pipeline to visualize click ray, and added calculation of click ray
noah pushed to main at MetzNet/roleplay
- 9d3e15398b Zero GPU pointers before upload, recreate projection matrix on framebuffer recreation
noah pushed to main at MetzNet/roleplay
- 7f6045096b Move large stack allocations to the heap
noah pushed to main at MetzNet/roleplay
- 7538a57ed0 Sane hex region values
noah pushed to main at MetzNet/roleplay
- 0685c2ad3b Hex world coordinate calculation
noah pushed to main at MetzNet/roleplay
- bcbb21bbfe Draw all hex regions in one draw call
noah pushed to main at MetzNet/roleplay
- 74cccfe065 Rendering hexagon regions
noah pushed to main at MetzNet/roleplay
- 5b1275ea83 Created HexContext, and initial hex region shader
noah pushed to main at MetzNet/roleplay
- 07b0a46dfc Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic
noah pushed to master at MetzNet/vex_mqtt_rust
- 6bcc750e0a Add time offset publish
- b7c09dcbd5 Merge pull request #2 from mekkanized/liconway/fix_oversized_messages
- 2496c2a22a Fix bug with missing bytes
- 1e435c419e Fix env_logger anstream feature on Darwin
- e08037619b Fix messages of size >16384 breaking
- Compare 10 commits »