noah pushed to main at MetzNet/roleplay
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267da90e91 Fixed hsv conversion of black, and fixed default state for editor
noah pushed to main at MetzNet/roleplay
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ff46b21e11 Seperate engine and app logic, and moved editor to different build target/source file
noah pushed to main at MetzNet/roleplay
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60f518580a Added ability to modify single vertex color
noah pushed to main at MetzNet/roleplay
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d129f3432d Implemented color saving
noah pushed to main at MetzNet/roleplay
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d82269f640 Removed rounding error in int->float color conversions
noah pushed to main at MetzNet/roleplay
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8a30340202 Added test for rgb->hsv->rgb, and fixed function
noah pushed to main at MetzNet/roleplay
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01285dc197 Added text callback and added userdata to all callbacks. Fixed rgb_to_hsv.
noah pushed to main at MetzNet/roleplay
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89bd65f649 Display RGB hex instead of HSV
noah pushed to main at MetzNet/roleplay
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409645621c Added current color rect to color pick ui
noah pushed to main at MetzNet/roleplay
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97b776e6f0 Fleshed out UI callbacks some more by adding event bitmask to drawables
noah pushed to main at MetzNet/roleplay
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4aeea98d45 Added ui callbacks, want to play around with and flesh out more
noah pushed to main at MetzNet/roleplay
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7f3ed168df Changed string update to use container ID instead of index, updated callbacks to prepare for UI element callbacks
noah pushed to main at MetzNet/roleplay
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22b6c6a5ae Made ui boxes require 4 colors, added hsv-colored-rect ui object type
noah pushed to main at MetzNet/roleplay
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8278692494 Modified color picked to prepare for HSV selection
noah pushed to main at MetzNet/roleplay
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3ab7ed46dc Updated hex info UI, added UI objects for color pick UI
noah pushed to main at MetzNet/roleplay
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b3cef0cf18 Moved editor context to ClientContext.editor
noah pushed to main at MetzNet/roleplay
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549e623033 Fixed hex highlight pipeline