noah pushed to main at MetzNet/spacegame
- 1df48f247e Removed swapchain recreation from draw_frame
noah pushed to main at MetzNet/spacegame
- 3bb460d05c Added swapchain recreation when out of date
noah pushed to main at MetzNet/spacegame
- 6906e4fc38 Move world position and rotation to function parameters instead of using globals directly
noah pushed to main at MetzNet/spacegame
- 199aa18d58 Fixed movement directions and perspective
noah pushed to main at MetzNet/spacegame
- 04618af2fb Moved scene UBO to a descriptor in the vulkan context. Need to figure out how to deal with materials that give out descriptors per loaded mesh.
noah pushed to main at MetzNet/spacegame
- 4b7a2b9d37 Moved graphics pipeline objects(aka layout, etc.) to Material struct
noah pushed to main at MetzNet/spacegame
- 52db4fca28 Added some animation with UBO
noah pushed to main at MetzNet/spacegame
- 0a01cbc776 Reorganized to have mesh pipeline instead of triangle pipeline
noah pushed to main at MetzNet/spacegame
- c74daec6bd Added UBO for shader matrices
- 960f0b94ea Added staged buffers and indexed triangle drawing
- 4e2a8cf156 Updated to use vertex buffer for color/position of 2d vertices
- 3e1cc2ce5a Multiple frames in flight
- ef957ee059 First triangle
noah created repository MetzNet/spacegame
noah created repository MetzNet/boolean
noah pushed to master at MetzNet/vex_svelte
- 33b5fdc93d Added more display states
noah pushed to master at MetzNet/vex_svelte
- fd7b294410 Added apple2 font, and animated score background