noah pushed to main at MetzNet/spacegame
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e987302723 Moved more code to gpu_mem
noah pushed to main at MetzNet/spacegame
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82166a8181 Moved to homebrew clang, added gpu memory management functions\n
noah pushed to main at MetzNet/spacegame
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8bba0f1c26 Changed mesh loading to use passed memories instead of allocating\n
noah pushed to main at MetzNet/spacegame
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a76f9cd135 Reworking GPU buffers\n
noah pushed to main at MetzNet/spacegame
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4b6405934b Fixed sync issue by transitioning depth image before render loop\n
noah pushed to main at MetzNet/spacegame
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848fee68af More validation fixes
noah pushed to main at MetzNet/spacegame
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81c1c83b18 Fixed vulkan validation warnings\n
noah pushed to main at MetzNet/spacegame
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50859b8d1e Moved variable initialization out of header file
noah pushed to main at MetzNet/spacegame
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c9f33ae930 Organized ply constants
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d7c688e4b2 Organized ply constants
- Compare 2 commits »
noah pushed to main at MetzNet/spacegame
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77be219c37 Added code to parse PLY file into attribute/property arrays
noah pushed to main at MetzNet/spacegame
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36f4947c6c Playing with cgltf(not much success though)
noah pushed to main at MetzNet/spacegame
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26b5af16b3 Spent way too long debugging a missing struct member in VkWriteDescriptorSet
noah pushed to main at MetzNet/spacegame
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2e0de3cc93 Moved object creation to separate functions
noah pushed to main at MetzNet/spacegame
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f280041d0b Moved scene descriptor creation to SceneContext struct