noah metz noah
  • Joined on 2023-11-08
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noah pushed to main at MetzNet/spacegame

2024-01-09 23:19:08 -07:00

noah pushed to main at MetzNet/spacegame

  • 86f9f9b911 Fixed crash, it was because without material descriptor set in the layout I was trying to bind to index 2 with only 2 sets

2024-01-09 23:06:13 -07:00

noah pushed to main at MetzNet/spacegame

  • c337e0f728 Added descriptor attribute for object descriptor set. Crash is currently due to the descriptors for the image being uninitialized.

2024-01-09 21:57:01 -07:00

noah pushed to main at MetzNet/spacegame

2024-01-09 21:29:01 -07:00

noah pushed to main at MetzNet/spacegame

  • 91d8ed6e3b Cleaned up pipeline creation into structs(MeshType to describe Mesh buffers, and PipelineLayout to describe descriptor sets/PCRs(TODO))

2024-01-09 18:36:45 -07:00

noah pushed to main at MetzNet/spacegame

2024-01-09 13:12:09 -07:00

noah pushed to main at MetzNet/spacegame

  • b9befc50a2 Made material/mesh descriptor bindings parameters of the material

2024-01-09 12:33:42 -07:00

noah pushed to main at MetzNet/spacegame

  • 256980435e Got rotations working with quaternions(probably more steps than necessary)

2024-01-09 10:32:26 -07:00

noah pushed to main at MetzNet/spacegame

2024-01-08 21:36:50 -07:00

noah pushed to main at MetzNet/spacegame

  • e5842f3ef5 Added textured material with per-vertex UV, but no texture images yet

2024-01-08 20:32:51 -07:00

noah pushed to main at MetzNet/spacegame

  • b603af2f89 Moved vertex bindings/attributes to parameters of create_material

2024-01-08 20:14:12 -07:00

noah pushed to main at MetzNet/spacegame

  • 1df48f247e Removed swapchain recreation from draw_frame

2024-01-08 19:50:49 -07:00

noah pushed to main at MetzNet/spacegame

  • 3bb460d05c Added swapchain recreation when out of date

2024-01-08 19:48:13 -07:00

noah pushed to main at MetzNet/spacegame

  • 6906e4fc38 Move world position and rotation to function parameters instead of using globals directly

2024-01-08 17:55:54 -07:00

noah pushed to main at MetzNet/spacegame

2024-01-08 17:50:28 -07:00

noah pushed to main at MetzNet/spacegame

  • 199aa18d58 Fixed movement directions and perspective

2024-01-08 17:45:15 -07:00

noah pushed to main at MetzNet/spacegame

2024-01-08 17:37:56 -07:00

noah pushed to main at MetzNet/spacegame

  • 04618af2fb Moved scene UBO to a descriptor in the vulkan context. Need to figure out how to deal with materials that give out descriptors per loaded mesh.

2024-01-08 16:44:19 -07:00

noah pushed to main at MetzNet/spacegame

  • 4b7a2b9d37 Moved graphics pipeline objects(aka layout, etc.) to Material struct

2024-01-08 15:23:27 -07:00

noah pushed to main at MetzNet/spacegame

2024-01-08 13:10:58 -07:00