roleplay/client/include
noah metz f2af2b8055 Made color/height modification also modify neighbors. Need to change highlight pipeline to allow for CPU-defined highlights. 2024-11-24 19:40:49 -07:00
..
command.h Pass RenderContext pointer in exposed API functions 2024-10-21 12:52:45 -06:00
draw.h Added click and cursor rays to client context 2024-11-04 00:39:15 -07:00
engine.h Seperate engine and app logic, and moved editor to different build target/source file 2024-11-17 19:27:42 -07:00
gpu.h Added pipeline to visualize click ray, and added calculation of click ray 2024-11-04 00:24:42 -07:00
hex.h Made color/height modification also modify neighbors. Need to change highlight pipeline to allow for CPU-defined highlights. 2024-11-24 19:40:49 -07:00
hsv.h Added test for rgb->hsv->rgb, and fixed function 2024-11-17 16:13:37 -07:00
spng.h Added ttf converter script, and started converting renderer to use the ttf atlas(only 1d for now) 2024-10-14 13:33:14 -06:00
ui.h Seperate engine and app logic, and moved editor to different build target/source file 2024-11-17 19:27:42 -07:00
vk_mem_alloc.h Initial commit of C vulkan code 2024-10-09 10:54:19 -06:00