|
#version 450
|
|
|
|
layout(set = 1, binding = 1) uniform sampler2D font;
|
|
|
|
layout(location = 0) in vec4 fragColor;
|
|
layout(location = 1) in vec2 fragUV;
|
|
|
|
layout(location = 0) out vec4 outColor;
|
|
|
|
void main() {
|
|
outColor = vec4(fragUV, 0.0, 1.0);
|
|
//;fragColor * texture(font, fragUV);
|
|
}
|
|
|