#version 450 layout(set = 1, binding = 1) uniform sampler2D font; layout(location = 0) in vec4 fragColor; layout(location = 1) in vec2 fragUV; layout(location = 0) out vec4 outColor; void main() { outColor = vec4(fragUV, 0.0, 1.0); //;fragColor * texture(font, fragUV); }