roleplay/client/shader_src/ui_text.frag

15 lines
285 B
GLSL

#version 450
layout(set = 1, binding = 1) uniform sampler2D font;
layout(location = 0) in vec4 fragColor;
layout(location = 1) in vec2 fragUV;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragUV, 0.0, 1.0);
//;fragColor * texture(font, fragUV);
}