roleplay/client/shader
noah metz edb587334a Allow for multiple maps to be loaded into memory and only draw one 2024-11-04 21:04:51 -07:00
..
hex.comp Started hex drawing 2024-10-30 21:24:03 -06:00
hex.frag Rendering hexagon regions 2024-11-01 17:34:41 -06:00
hex.vert Allow for multiple maps to be loaded into memory and only draw one 2024-11-04 21:04:51 -07:00
hex_common.glsl Allow for multiple maps to be loaded into memory and only draw one 2024-11-04 21:04:51 -07:00
hex_highlight.frag Added hexagon highlight pipeline 2024-11-04 20:42:58 -07:00
hex_highlight.vert Added support for multiple regions on the same q,r but different y, added map ID to region 2024-11-04 21:02:48 -07:00
ray.frag Added click and hover ray and display with pipeline 2024-11-04 17:51:10 -07:00
ray.vert Added click and hover ray and display with pipeline 2024-11-04 17:51:10 -07:00
string.comp Moved shader_src to shader 2024-10-30 16:40:20 -06:00
ui.frag Moved shader_src to shader 2024-10-30 16:40:20 -06:00
ui.vert Moved shader_src to shader 2024-10-30 16:40:20 -06:00
ui_common.glsl Moved shader_src to shader 2024-10-30 16:40:20 -06:00