roleplay/client/shader
noah metz 5f00f06de5 Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex 2024-11-09 21:51:23 -07:00
..
hex.comp Started hex drawing 2024-10-30 21:24:03 -06:00
hex.frag Rendering hexagon regions 2024-11-01 17:34:41 -06:00
hex.vert Fixed linux run 2024-11-06 16:37:48 -07:00
hex_common.glsl Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex 2024-11-09 21:51:23 -07:00
hex_highlight.frag Added hexagon highlight pipeline 2024-11-04 20:42:58 -07:00
hex_highlight.vert Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex 2024-11-09 21:51:23 -07:00
point.frag Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex 2024-11-09 21:51:23 -07:00
point.vert Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex 2024-11-09 21:51:23 -07:00
ray.frag Added click and hover ray and display with pipeline 2024-11-04 17:51:10 -07:00
ray.vert Added click and hover ray and display with pipeline 2024-11-04 17:51:10 -07:00
string.comp Moved shader_src to shader 2024-10-30 16:40:20 -06:00
ui.frag Moved shader_src to shader 2024-10-30 16:40:20 -06:00
ui.vert Moved shader_src to shader 2024-10-30 16:40:20 -06:00
ui_common.glsl Moved shader_src to shader 2024-10-30 16:40:20 -06:00