roleplay/client/shader
noah metz 4379e6cd9b Moved highlight/point/ray to a list instead of static hover/click/selected 2024-11-24 21:44:36 -07:00
..
hex.comp Started hex drawing 2024-10-30 21:24:03 -06:00
hex.frag Rendering hexagon regions 2024-11-01 17:34:41 -06:00
hex.vert Added function to convert hex world coordinate -> region hex coordinate + region hex index 2024-11-22 19:36:14 -07:00
hex_common.glsl Moved highlight/point/ray to a list instead of static hover/click/selected 2024-11-24 21:44:36 -07:00
hex_highlight.frag Added hexagon highlight pipeline 2024-11-04 20:42:58 -07:00
hex_highlight.vert Moved highlight/point/ray to a list instead of static hover/click/selected 2024-11-24 21:44:36 -07:00
point.frag Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex 2024-11-09 21:51:23 -07:00
point.vert Moved highlight/point/ray to a list instead of static hover/click/selected 2024-11-24 21:44:36 -07:00
ray.frag Added click and hover ray and display with pipeline 2024-11-04 17:51:10 -07:00
ray.vert Moved highlight/point/ray to a list instead of static hover/click/selected 2024-11-24 21:44:36 -07:00
string.comp Made ui boxes require 4 colors, added hsv-colored-rect ui object type 2024-11-12 11:56:57 -07:00
ui.frag Display RGB hex instead of HSV 2024-11-12 23:56:30 -07:00
ui.vert Made ui boxes require 4 colors, added hsv-colored-rect ui object type 2024-11-12 11:56:57 -07:00
ui_common.glsl Fleshed out UI callbacks some more by adding event bitmask to drawables 2024-11-12 23:07:01 -07:00