noah metz
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b67a2a924c
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Fixed shader buffer alignments
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2024-10-17 17:31:13 -06:00 |
noah metz
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04e15db065
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Renamed pipeline->ui, moved square vertices to shaders
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2024-10-17 15:56:35 -06:00 |
noah metz
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7b916b0012
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Fixed wrong code offset in text compute shader, moved functions out of main.c
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2024-10-17 11:06:09 -06:00 |
noah metz
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2ea9818fb0
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Inverted text rendering so baseline is origin
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2024-10-17 09:04:35 -06:00 |
noah metz
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2a99c7be99
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Moved font loadinf from script to C
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2024-10-16 20:29:19 -06:00 |
noah metz
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934a0a30f3
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Got text pipeline showing strings
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2024-10-15 16:37:20 -06:00 |
noah metz
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405cf139ef
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First pass of compute string to gpu characters
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2024-10-15 16:14:34 -06:00 |
noah metz
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068bc2213b
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Create draw buffer
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2024-10-15 11:44:59 -06:00 |
noah metz
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6e778e7d22
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Added call to compute shader in draw loop, fixed wrong subpass index in ui pipelines
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2024-10-15 00:18:29 -06:00 |
noah metz
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28cd4efbaf
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Changed multiple render passes to subpasses
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2024-10-15 00:06:46 -06:00 |
noah metz
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6988abcd86
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Got characters rendering from two buffer addresses
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2024-10-14 22:10:14 -06:00 |
noah metz
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eab26cf72c
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test
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2024-10-14 21:32:21 -06:00 |
noah metz
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5260a59db5
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Got glyphs rendering from a 1D font atlas
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2024-10-14 14:59:49 -06:00 |
noah metz
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5acc216bf1
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Loading font metadata
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2024-10-14 14:16:59 -06:00 |
noah metz
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74e1a05790
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Got basic text pipeline working, want to minimize the amount of data transfered to GPU so that strings don't repeat so much data
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2024-10-14 01:00:10 -06:00 |
noah metz
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ea72e53c93
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Started UI text pipeline with 4x4 test font
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2024-10-13 22:18:37 -06:00 |
noah metz
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4e7813499f
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Delted commited object file. Renamed shaders. Started ui text pipeline.
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2024-10-13 16:04:12 -06:00 |
noah metz
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760b7bc389
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Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader.
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2024-10-13 14:11:28 -06:00 |
noah metz
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e9d3a71a1d
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Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors
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2024-10-09 20:00:56 -06:00 |