noah metz
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241af49a80
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Moved world, ui, and ui objects to different render passes
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2024-10-13 14:22:47 -06:00 |
noah metz
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7a3d316281
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Removed debug print
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2024-10-13 14:11:53 -06:00 |
noah metz
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760b7bc389
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Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader.
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2024-10-13 14:11:28 -06:00 |
noah metz
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1811321528
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Cleaned up ui pipeline creation, need to make struct for ui polygons and figure out UVs
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2024-10-12 14:01:23 -06:00 |
noah metz
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e9d3a71a1d
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Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors
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2024-10-09 20:00:56 -06:00 |
noah metz
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1fa7b38624
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Updated gitignore, added pipeline creation code and basic render loop
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2024-10-09 14:31:30 -06:00 |
noah metz
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2accc9a952
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Initial commit of C vulkan code
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2024-10-09 10:54:19 -06:00 |
noah metz
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28fc752354
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Filling out client
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2024-10-07 22:15:07 -06:00 |
noah metz
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5baf53e284
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Moved client back to go
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2024-10-07 21:14:29 -06:00 |
noah metz
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5eef1e1bbe
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Removed zmq
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2024-10-07 16:44:08 -06:00 |
noah metz
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0e2fe46ca8
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Changed cmake project to autotols
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2024-10-07 16:32:05 -06:00 |
noah metz
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5ff2ffe7b7
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Reorganized, added C Client
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2024-10-07 15:43:10 -06:00 |