noah metz
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9b5b65a5a8
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Updated ui callbacks
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2024-11-13 12:19:06 -07:00 |
noah metz
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97b776e6f0
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Fleshed out UI callbacks some more by adding event bitmask to drawables
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2024-11-12 23:07:01 -07:00 |
noah metz
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8a5de3e16e
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Missed ui.h
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2024-11-12 21:00:32 -07:00 |
noah metz
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7f3ed168df
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Changed string update to use container ID instead of index, updated callbacks to prepare for UI element callbacks
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2024-11-12 17:39:29 -07:00 |
noah metz
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22b6c6a5ae
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Made ui boxes require 4 colors, added hsv-colored-rect ui object type
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2024-11-12 11:56:57 -07:00 |
noah metz
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3ab7ed46dc
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Updated hex info UI, added UI objects for color pick UI
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2024-11-11 14:02:57 -07:00 |
noah metz
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2a6b96a274
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Compressed codes to 4 in one glsl uint, added region info ui
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2024-11-10 16:36:01 -07:00 |
noah metz
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5f00f06de5
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Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex
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2024-11-09 21:51:23 -07:00 |
noah metz
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02c73ce617
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More hex cleanup
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2024-11-07 20:01:31 -07:00 |
noah metz
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40f388f7b2
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Cleaning up hex functions
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2024-11-06 18:13:32 -07:00 |
noah metz
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f984f245aa
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Double buffered GPUHexContext
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2024-11-06 17:50:42 -07:00 |
noah metz
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ba4bd9bc85
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Added highlight of clicked tile
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2024-11-05 16:34:10 -07:00 |
noah metz
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c5d88f03d5
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Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them
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2024-11-04 21:07:43 -07:00 |
noah metz
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edb587334a
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Allow for multiple maps to be loaded into memory and only draw one
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2024-11-04 21:04:51 -07:00 |
noah metz
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9eca26db4e
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Added support for multiple regions on the same q,r but different y, added map ID to region
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2024-11-04 21:02:48 -07:00 |
noah metz
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56f686273a
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Added hexagon highlight pipeline
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2024-11-04 20:42:58 -07:00 |
noah metz
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9abfd82cab
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Added click and hover ray and display with pipeline
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2024-11-04 17:51:10 -07:00 |
noah metz
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1d85024a6a
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Cleanup
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2024-11-04 00:44:21 -07:00 |
noah metz
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75b834a0f7
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Added click and cursor rays to client context
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2024-11-04 00:39:15 -07:00 |
noah metz
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6b999ebbde
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Added pipeline to visualize click ray, and added calculation of click ray
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2024-11-04 00:24:42 -07:00 |
noah metz
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530a034ed1
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Added window resizing
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2024-11-03 14:25:59 -07:00 |
noah metz
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7538a57ed0
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Sane hex region values
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2024-11-02 23:25:21 -06:00 |
noah metz
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0685c2ad3b
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Hex world coordinate calculation
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2024-11-02 22:02:32 -06:00 |
noah metz
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bcbb21bbfe
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Draw all hex regions in one draw call
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2024-11-02 12:07:11 -06:00 |
noah metz
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74cccfe065
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Rendering hexagon regions
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2024-11-01 17:34:41 -06:00 |
noah metz
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5b1275ea83
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Created HexContext, and initial hex region shader
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2024-11-01 15:46:27 -06:00 |
noah metz
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43c5ff71ad
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Started hex drawing
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2024-10-30 21:24:03 -06:00 |
noah metz
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62d17bee4a
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Added better failure logging, added create hex pipeline
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2024-10-30 17:36:53 -06:00 |
noah metz
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9ccbdedebf
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Fixed render issue, was a device address bug
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2024-10-29 16:12:01 -06:00 |
noah metz
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1f080606af
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More testing, might have a clue
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2024-10-29 14:05:19 -06:00 |
noah metz
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e39a454c5f
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Made 2 transfer buffers per-frame so that the in-use buffer is not modified
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2024-10-29 13:48:06 -06:00 |
noah metz
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4aa18d4aae
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Moved compute out of transfer if
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2024-10-29 12:47:04 -06:00 |
noah metz
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2c5c2dcb22
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More synchronization attempts
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2024-10-28 23:24:00 -06:00 |
noah metz
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030d4f4278
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Moved dispatch commands to a different command buffer, still observing issue with no validation errors
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2024-10-28 22:36:43 -06:00 |
noah metz
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7fea23c6ff
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Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
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2024-10-28 22:07:13 -06:00 |
noah metz
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152635f14f
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Added add_transfer function to add a transfer to the current frame context(and resize if necessary)
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2024-10-28 14:48:36 -06:00 |
noah metz
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b003c94efd
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Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw.
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2024-10-28 13:44:34 -06:00 |
noah metz
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5788f1c10a
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semaphores...
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2024-10-26 18:25:44 -06:00 |
noah metz
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dd8ec88d3a
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Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer
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2024-10-26 12:53:16 -06:00 |
noah metz
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174a8808d7
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Added FrameContext struct and used VK_RESULT more
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2024-10-26 12:43:07 -06:00 |
noah metz
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cc06265ca6
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Pass time to shaders
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2024-10-24 20:49:59 -06:00 |
noah metz
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06196c6b20
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Getting font rendering better
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2024-10-22 20:24:34 -06:00 |
noah metz
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bac3d87b9e
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More cleanup
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2024-10-22 18:31:34 -06:00 |
noah metz
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c48dfce532
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Renamed UI structs
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2024-10-22 18:22:18 -06:00 |
noah metz
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4cf1ed725d
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Added screen-corner anchoring to the UI pipeline
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2024-10-22 17:48:37 -06:00 |
noah metz
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d448eb81d1
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Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next.
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2024-10-21 21:57:05 -06:00 |
noah metz
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79e3f99d4f
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Made width/height a variable
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2024-10-21 15:54:59 -06:00 |
noah metz
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ec7e5cbfdf
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Moved draw buffer recording outside draw function
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2024-10-21 15:09:51 -06:00 |
noah metz
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294fd0beb2
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Reordered ui layer input struct
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2024-10-21 14:49:40 -06:00 |
noah metz
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ab58c63a50
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Moved font and texture storage variables to UIContext
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2024-10-21 14:15:47 -06:00 |