noah metz
							
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								89bd65f649
								
							
								
							
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								Display RGB hex instead of HSV
							
							
							
							
							
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							2024-11-12 23:56:30 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								97b776e6f0
								
							
								
							
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								Fleshed out UI callbacks some more by adding event bitmask to drawables
							
							
							
							
							
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							2024-11-12 23:07:01 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								22b6c6a5ae
								
							
								
							
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								Made ui boxes require 4 colors, added hsv-colored-rect ui object type
							
							
							
							
							
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							2024-11-12 11:56:57 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								2a6b96a274
								
							
								
							
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								Compressed codes to 4 in one glsl uint, added region info ui
							
							
							
							
							
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							2024-11-10 16:36:01 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								5f00f06de5
								
							
								
							
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								Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex
							
							
							
							
							
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							2024-11-09 21:51:23 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								32963fce07
								
							
								
							
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								Fixed linux run
							
							
							
							
							
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							2024-11-06 16:37:48 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								034ee66224
								
							
								
							
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								Added highlighted hex
							
							
							
							
							
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							2024-11-05 20:07:11 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								ba4bd9bc85
								
							
								
							
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								Added highlight of clicked tile
							
							
							
							
							
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							2024-11-05 16:34:10 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								edb587334a
								
							
								
							
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								Allow for multiple maps to be loaded into memory and only draw one
							
							
							
							
							
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							2024-11-04 21:04:51 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								9eca26db4e
								
							
								
							
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								Added support for multiple regions on the same q,r but different y, added map ID to region
							
							
							
							
							
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							2024-11-04 21:02:48 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								56f686273a
								
							
								
							
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								Added hexagon highlight pipeline
							
							
							
							
							
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							2024-11-04 20:42:58 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								9abfd82cab
								
							
								
							
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								Added click and hover ray and display with pipeline
							
							
							
							
							
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							2024-11-04 17:51:10 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								75b834a0f7
								
							
								
							
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								Added click and cursor rays to client context
							
							
							
							
							
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							2024-11-04 00:39:15 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								6b999ebbde
								
							
								
							
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								Added pipeline to visualize click ray, and added calculation of click ray
							
							
							
							
							
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							2024-11-04 00:24:42 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								7538a57ed0
								
							
								
							
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								Sane hex region values
							
							
							
							
							
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							2024-11-02 23:25:21 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								0685c2ad3b
								
							
								
							
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								Hex world coordinate calculation
							
							
							
							
							
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							2024-11-02 22:02:32 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								bcbb21bbfe
								
							
								
							
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								Draw all hex regions in one draw call
							
							
							
							
							
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							2024-11-02 12:07:11 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								74cccfe065
								
							
								
							
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								Rendering hexagon regions
							
							
							
							
							
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							2024-11-01 17:34:41 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								5b1275ea83
								
							
								
							
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								Created HexContext, and initial hex region shader
							
							
							
							
							
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							2024-11-01 15:46:27 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								07b0a46dfc
								
							
								
							
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								Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic
							
							
							
							
							
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							2024-11-01 12:55:56 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								43c5ff71ad
								
							
								
							
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								Started hex drawing
							
							
							
							
							
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							2024-10-30 21:24:03 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								857655e926
								
							
								
							
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								Moved shader_src to shader
							
							
							
							
							
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							2024-10-30 16:40:20 -06:00 |