noah metz
							
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								2a6b96a274
								
							
								
							
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								Compressed codes to 4 in one glsl uint, added region info ui
							
							
							
							
							
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							2024-11-10 16:36:01 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								5f00f06de5
								
							
								
							
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								Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex
							
							
							
							
							
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							2024-11-09 21:51:23 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								02c73ce617
								
							
								
							
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								More hex cleanup
							
							
							
							
							
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							2024-11-07 20:01:31 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								40f388f7b2
								
							
								
							
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								Cleaning up hex functions
							
							
							
							
							
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							2024-11-06 18:13:32 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								f984f245aa
								
							
								
							
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								Double buffered GPUHexContext
							
							
							
							
							
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							2024-11-06 17:50:42 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								ba4bd9bc85
								
							
								
							
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								Added highlight of clicked tile
							
							
							
							
							
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							2024-11-05 16:34:10 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								c5d88f03d5
								
							
								
							
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								Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them
							
							
							
							
							
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							2024-11-04 21:07:43 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								edb587334a
								
							
								
							
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								Allow for multiple maps to be loaded into memory and only draw one
							
							
							
							
							
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							2024-11-04 21:04:51 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								9eca26db4e
								
							
								
							
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								Added support for multiple regions on the same q,r but different y, added map ID to region
							
							
							
							
							
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							2024-11-04 21:02:48 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								56f686273a
								
							
								
							
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								Added hexagon highlight pipeline
							
							
							
							
							
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							2024-11-04 20:42:58 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								9abfd82cab
								
							
								
							
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								Added click and hover ray and display with pipeline
							
							
							
							
							
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							2024-11-04 17:51:10 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								1d85024a6a
								
							
								
							
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								Cleanup
							
							
							
							
							
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							2024-11-04 00:44:21 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								75b834a0f7
								
							
								
							
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								Added click and cursor rays to client context
							
							
							
							
							
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							2024-11-04 00:39:15 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								6b999ebbde
								
							
								
							
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								Added pipeline to visualize click ray, and added calculation of click ray
							
							
							
							
							
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							2024-11-04 00:24:42 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								530a034ed1
								
							
								
							
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								Added window resizing
							
							
							
							
							
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							2024-11-03 14:25:59 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								7538a57ed0
								
							
								
							
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								Sane hex region values
							
							
							
							
							
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							2024-11-02 23:25:21 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								0685c2ad3b
								
							
								
							
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								Hex world coordinate calculation
							
							
							
							
							
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							2024-11-02 22:02:32 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								bcbb21bbfe
								
							
								
							
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								Draw all hex regions in one draw call
							
							
							
							
							
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							2024-11-02 12:07:11 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								74cccfe065
								
							
								
							
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								Rendering hexagon regions
							
							
							
							
							
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							2024-11-01 17:34:41 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								5b1275ea83
								
							
								
							
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								Created HexContext, and initial hex region shader
							
							
							
							
							
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							2024-11-01 15:46:27 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								43c5ff71ad
								
							
								
							
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								Started hex drawing
							
							
							
							
							
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							2024-10-30 21:24:03 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								62d17bee4a
								
							
								
							
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								Added better failure logging, added create hex pipeline
							
							
							
							
							
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							2024-10-30 17:36:53 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								9ccbdedebf
								
							
								
							
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								Fixed render issue, was a device address bug
							
							
							
							
							
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							2024-10-29 16:12:01 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								1f080606af
								
							
								
							
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								More testing, might have a clue
							
							
							
							
							
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							2024-10-29 14:05:19 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								e39a454c5f
								
							
								
							
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								Made 2 transfer buffers per-frame so that the in-use buffer is not modified
							
							
							
							
							
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							2024-10-29 13:48:06 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								4aa18d4aae
								
							
								
							
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								Moved compute out of transfer if
							
							
							
							
							
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							2024-10-29 12:47:04 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								2c5c2dcb22
								
							
								
							
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								More synchronization attempts
							
							
							
							
							
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							2024-10-28 23:24:00 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								030d4f4278
								
							
								
							
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								Moved dispatch commands to a different command buffer, still observing issue with no validation errors
							
							
							
							
							
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							2024-10-28 22:36:43 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								7fea23c6ff
								
							
								
							
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								Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
							
							
							
							
							
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							2024-10-28 22:07:13 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								152635f14f
								
							
								
							
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								Added add_transfer function to add a transfer to the current frame context(and resize if necessary)
							
							
							
							
							
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							2024-10-28 14:48:36 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								b003c94efd
								
							
								
							
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								Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw.
							
							
							
							
							
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							2024-10-28 13:44:34 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								5788f1c10a
								
							
								
							
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								semaphores...
							
							
							
							
							
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							2024-10-26 18:25:44 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								dd8ec88d3a
								
							
								
							
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								Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer
							
							
							
							
							
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							2024-10-26 12:53:16 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								174a8808d7
								
							
								
							
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								Added FrameContext struct and used VK_RESULT more
							
							
							
							
							
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							2024-10-26 12:43:07 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								cc06265ca6
								
							
								
							
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								Pass time to shaders
							
							
							
							
							
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							2024-10-24 20:49:59 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								06196c6b20
								
							
								
							
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								Getting font rendering better
							
							
							
							
							
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							2024-10-22 20:24:34 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								bac3d87b9e
								
							
								
							
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								More cleanup
							
							
							
							
							
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							2024-10-22 18:31:34 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								c48dfce532
								
							
								
							
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								Renamed UI structs
							
							
							
							
							
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							2024-10-22 18:22:18 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								4cf1ed725d
								
							
								
							
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								Added screen-corner anchoring to the UI pipeline
							
							
							
							
							
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							2024-10-22 17:48:37 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								d448eb81d1
								
							
								
							
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								Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next.
							
							
							
							
							
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							2024-10-21 21:57:05 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								79e3f99d4f
								
							
								
							
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								Made width/height a variable
							
							
							
							
							
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							2024-10-21 15:54:59 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								ec7e5cbfdf
								
							
								
							
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								Moved draw buffer recording outside draw function
							
							
							
							
							
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							2024-10-21 15:09:51 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								294fd0beb2
								
							
								
							
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								Reordered ui layer input struct
							
							
							
							
							
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							2024-10-21 14:49:40 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								ab58c63a50
								
							
								
							
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								Moved font and texture storage variables to UIContext
							
							
							
							
							
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							2024-10-21 14:15:47 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								1702f8ff85
								
							
								
							
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								Moved containers into UIContextStorage
							
							
							
							
							
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							2024-10-21 14:05:27 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								688fccf251
								
							
								
							
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								Changed draw to use containers instead of layers, added draw/string/code storage to layer on host side
							
							
							
							
							
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							2024-10-21 13:52:40 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								130c6538b2
								
							
								
							
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								Added host mirrors of UI data for logic
							
							
							
							
							
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							2024-10-21 13:39:12 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								6d60a3394f
								
							
								
							
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								API cleanup
							
							
							
							
							
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							2024-10-21 13:31:42 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								6fa251773a
								
							
								
							
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								only create layer buffers if count is nonzero
							
							
							
							
							
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							2024-10-21 13:11:59 -06:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								1dbd924b8c
								
							
								
							
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								Pass RenderContext pointer in exposed API functions
							
							
							
							
							
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							2024-10-21 12:52:45 -06:00 |