noah metz
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04e15db065
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Renamed pipeline->ui, moved square vertices to shaders
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2024-10-17 15:56:35 -06:00 |
noah metz
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7b916b0012
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Fixed wrong code offset in text compute shader, moved functions out of main.c
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2024-10-17 11:06:09 -06:00 |
noah metz
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3c059e4333
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Added window scale adjustments
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2024-10-15 12:11:28 -06:00 |
noah metz
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28cd4efbaf
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Changed multiple render passes to subpasses
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2024-10-15 00:06:46 -06:00 |
noah metz
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0060a381ad
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Linux fixes
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2024-10-14 21:29:35 -06:00 |
noah metz
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dc6e44ef99
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Moved some RenderContext items to new UIContext struct
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2024-10-13 20:27:09 -06:00 |
noah metz
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4e7813499f
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Delted commited object file. Renamed shaders. Started ui text pipeline.
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2024-10-13 16:04:12 -06:00 |
noah metz
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b2a8d283f6
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Cleaned up UI rects into UILayers which contain batches of rects to be drawn
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2024-10-13 15:44:33 -06:00 |
noah metz
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4c2bade162
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Changed polygon pipeline to rect pipeline, need to add UVs to it now
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2024-10-13 14:38:17 -06:00 |
noah metz
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241af49a80
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Moved world, ui, and ui objects to different render passes
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2024-10-13 14:22:47 -06:00 |
noah metz
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760b7bc389
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Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader.
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2024-10-13 14:11:28 -06:00 |
noah metz
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1811321528
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Cleaned up ui pipeline creation, need to make struct for ui polygons and figure out UVs
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2024-10-12 14:01:23 -06:00 |
noah metz
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e9d3a71a1d
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Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors
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2024-10-09 20:00:56 -06:00 |
noah metz
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1fa7b38624
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Updated gitignore, added pipeline creation code and basic render loop
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2024-10-09 14:31:30 -06:00 |
noah metz
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2accc9a952
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Initial commit of C vulkan code
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2024-10-09 10:54:19 -06:00 |