Commit Graph

94 Commits (7f3ed168df83635a15e77d0778f452f421cd685e)

Author SHA1 Message Date
noah metz 7f3ed168df Changed string update to use container ID instead of index, updated callbacks to prepare for UI element callbacks 2024-11-12 17:39:29 -07:00
noah metz 22b6c6a5ae Made ui boxes require 4 colors, added hsv-colored-rect ui object type 2024-11-12 11:56:57 -07:00
noah metz 3ab7ed46dc Updated hex info UI, added UI objects for color pick UI 2024-11-11 14:02:57 -07:00
noah metz 2a6b96a274 Compressed codes to 4 in one glsl uint, added region info ui 2024-11-10 16:36:01 -07:00
noah metz 5f00f06de5 Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex 2024-11-09 21:51:23 -07:00
noah metz 02c73ce617 More hex cleanup 2024-11-07 20:01:31 -07:00
noah metz 40f388f7b2 Cleaning up hex functions 2024-11-06 18:13:32 -07:00
noah metz f984f245aa Double buffered GPUHexContext 2024-11-06 17:50:42 -07:00
noah metz ba4bd9bc85 Added highlight of clicked tile 2024-11-05 16:34:10 -07:00
noah metz c5d88f03d5 Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them 2024-11-04 21:07:43 -07:00
noah metz edb587334a Allow for multiple maps to be loaded into memory and only draw one 2024-11-04 21:04:51 -07:00
noah metz 9eca26db4e Added support for multiple regions on the same q,r but different y, added map ID to region 2024-11-04 21:02:48 -07:00
noah metz 56f686273a Added hexagon highlight pipeline 2024-11-04 20:42:58 -07:00
noah metz 9abfd82cab Added click and hover ray and display with pipeline 2024-11-04 17:51:10 -07:00
noah metz 1d85024a6a Cleanup 2024-11-04 00:44:21 -07:00
noah metz 75b834a0f7 Added click and cursor rays to client context 2024-11-04 00:39:15 -07:00
noah metz 6b999ebbde Added pipeline to visualize click ray, and added calculation of click ray 2024-11-04 00:24:42 -07:00
noah metz 530a034ed1 Added window resizing 2024-11-03 14:25:59 -07:00
noah metz 7538a57ed0 Sane hex region values 2024-11-02 23:25:21 -06:00
noah metz 0685c2ad3b Hex world coordinate calculation 2024-11-02 22:02:32 -06:00
noah metz bcbb21bbfe Draw all hex regions in one draw call 2024-11-02 12:07:11 -06:00
noah metz 74cccfe065 Rendering hexagon regions 2024-11-01 17:34:41 -06:00
noah metz 5b1275ea83 Created HexContext, and initial hex region shader 2024-11-01 15:46:27 -06:00
noah metz 43c5ff71ad Started hex drawing 2024-10-30 21:24:03 -06:00
noah metz 62d17bee4a Added better failure logging, added create hex pipeline 2024-10-30 17:36:53 -06:00
noah metz 9ccbdedebf Fixed render issue, was a device address bug 2024-10-29 16:12:01 -06:00
noah metz 1f080606af More testing, might have a clue 2024-10-29 14:05:19 -06:00
noah metz e39a454c5f Made 2 transfer buffers per-frame so that the in-use buffer is not modified 2024-10-29 13:48:06 -06:00
noah metz 4aa18d4aae Moved compute out of transfer if 2024-10-29 12:47:04 -06:00
noah metz 2c5c2dcb22 More synchronization attempts 2024-10-28 23:24:00 -06:00
noah metz 030d4f4278 Moved dispatch commands to a different command buffer, still observing issue with no validation errors 2024-10-28 22:36:43 -06:00
noah metz 7fea23c6ff Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers 2024-10-28 22:07:13 -06:00
noah metz 152635f14f Added add_transfer function to add a transfer to the current frame context(and resize if necessary) 2024-10-28 14:48:36 -06:00
noah metz b003c94efd Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw. 2024-10-28 13:44:34 -06:00
noah metz 5788f1c10a semaphores... 2024-10-26 18:25:44 -06:00
noah metz dd8ec88d3a Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer 2024-10-26 12:53:16 -06:00
noah metz 174a8808d7 Added FrameContext struct and used VK_RESULT more 2024-10-26 12:43:07 -06:00
noah metz cc06265ca6 Pass time to shaders 2024-10-24 20:49:59 -06:00
noah metz 06196c6b20 Getting font rendering better 2024-10-22 20:24:34 -06:00
noah metz bac3d87b9e More cleanup 2024-10-22 18:31:34 -06:00
noah metz c48dfce532 Renamed UI structs 2024-10-22 18:22:18 -06:00
noah metz 4cf1ed725d Added screen-corner anchoring to the UI pipeline 2024-10-22 17:48:37 -06:00
noah metz d448eb81d1 Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next. 2024-10-21 21:57:05 -06:00
noah metz 79e3f99d4f Made width/height a variable 2024-10-21 15:54:59 -06:00
noah metz ec7e5cbfdf Moved draw buffer recording outside draw function 2024-10-21 15:09:51 -06:00
noah metz 294fd0beb2 Reordered ui layer input struct 2024-10-21 14:49:40 -06:00
noah metz ab58c63a50 Moved font and texture storage variables to UIContext 2024-10-21 14:15:47 -06:00
noah metz 1702f8ff85 Moved containers into UIContextStorage 2024-10-21 14:05:27 -06:00
noah metz 688fccf251 Changed draw to use containers instead of layers, added draw/string/code storage to layer on host side 2024-10-21 13:52:40 -06:00
noah metz 130c6538b2 Added host mirrors of UI data for logic 2024-10-21 13:39:12 -06:00