noah metz
|
4e7813499f
|
Delted commited object file. Renamed shaders. Started ui text pipeline.
|
2024-10-13 16:04:12 -06:00 |
noah metz
|
b2a8d283f6
|
Cleaned up UI rects into UILayers which contain batches of rects to be drawn
|
2024-10-13 15:44:33 -06:00 |
noah metz
|
4c2bade162
|
Changed polygon pipeline to rect pipeline, need to add UVs to it now
|
2024-10-13 14:38:17 -06:00 |
noah metz
|
241af49a80
|
Moved world, ui, and ui objects to different render passes
|
2024-10-13 14:22:47 -06:00 |
noah metz
|
7a3d316281
|
Removed debug print
|
2024-10-13 14:11:53 -06:00 |
noah metz
|
760b7bc389
|
Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader.
|
2024-10-13 14:11:28 -06:00 |
noah metz
|
1811321528
|
Cleaned up ui pipeline creation, need to make struct for ui polygons and figure out UVs
|
2024-10-12 14:01:23 -06:00 |
noah metz
|
e9d3a71a1d
|
Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors
|
2024-10-09 20:00:56 -06:00 |
noah metz
|
1fa7b38624
|
Updated gitignore, added pipeline creation code and basic render loop
|
2024-10-09 14:31:30 -06:00 |
noah metz
|
2accc9a952
|
Initial commit of C vulkan code
|
2024-10-09 10:54:19 -06:00 |
noah metz
|
5baf53e284
|
Moved client back to go
|
2024-10-07 21:14:29 -06:00 |
noah metz
|
5ff2ffe7b7
|
Reorganized, added C Client
|
2024-10-07 15:43:10 -06:00 |