noah metz
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49bb931247
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Added free cam
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2024-11-09 22:10:49 -07:00 |
noah metz
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5f00f06de5
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Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex
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2024-11-09 21:51:23 -07:00 |
noah metz
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02c73ce617
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More hex cleanup
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2024-11-07 20:01:31 -07:00 |
noah metz
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40f388f7b2
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Cleaning up hex functions
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2024-11-06 18:13:32 -07:00 |
noah metz
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f984f245aa
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Double buffered GPUHexContext
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2024-11-06 17:50:42 -07:00 |
noah metz
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32963fce07
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Fixed linux run
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2024-11-06 16:37:48 -07:00 |
noah metz
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d2f1f5d5fd
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Consolidate overlapping transfers(no mechanism yet to consolidate transfers that dont overlap completely
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2024-11-06 15:47:58 -07:00 |
noah metz
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034ee66224
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Added highlighted hex
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2024-11-05 20:07:11 -07:00 |
noah metz
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ba4bd9bc85
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Added highlight of clicked tile
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2024-11-05 16:34:10 -07:00 |
noah metz
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c5d88f03d5
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Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them
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2024-11-04 21:07:43 -07:00 |
noah metz
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edb587334a
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Allow for multiple maps to be loaded into memory and only draw one
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2024-11-04 21:04:51 -07:00 |
noah metz
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9eca26db4e
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Added support for multiple regions on the same q,r but different y, added map ID to region
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2024-11-04 21:02:48 -07:00 |
noah metz
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56f686273a
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Added hexagon highlight pipeline
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2024-11-04 20:42:58 -07:00 |
noah metz
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9abfd82cab
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Added click and hover ray and display with pipeline
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2024-11-04 17:51:10 -07:00 |
noah metz
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797b44d6a4
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Added single font requirement.
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2024-11-04 00:58:50 -07:00 |
noah metz
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1d85024a6a
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Cleanup
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2024-11-04 00:44:21 -07:00 |
noah metz
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75b834a0f7
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Added click and cursor rays to client context
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2024-11-04 00:39:15 -07:00 |
noah metz
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6b999ebbde
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Added pipeline to visualize click ray, and added calculation of click ray
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2024-11-04 00:24:42 -07:00 |
noah metz
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6b0c1f11c1
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fix small memory leak
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2024-11-03 15:27:14 -07:00 |
noah metz
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9d3e15398b
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Zero GPU pointers before upload, recreate projection matrix on framebuffer recreation
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2024-11-03 14:52:54 -07:00 |
noah metz
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7f6045096b
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Move large stack allocations to the heap
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2024-11-03 14:39:57 -07:00 |
noah metz
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530a034ed1
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Added window resizing
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2024-11-03 14:25:59 -07:00 |
noah metz
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7538a57ed0
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Sane hex region values
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2024-11-02 23:25:21 -06:00 |
noah metz
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0685c2ad3b
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Hex world coordinate calculation
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2024-11-02 22:02:32 -06:00 |
noah metz
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bcbb21bbfe
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Draw all hex regions in one draw call
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2024-11-02 12:07:11 -06:00 |
noah metz
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74cccfe065
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Rendering hexagon regions
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2024-11-01 17:34:41 -06:00 |
noah metz
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5b1275ea83
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Created HexContext, and initial hex region shader
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2024-11-01 15:46:27 -06:00 |
noah metz
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07b0a46dfc
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Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic
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2024-11-01 12:55:56 -06:00 |
noah metz
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43c5ff71ad
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Started hex drawing
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2024-10-30 21:24:03 -06:00 |
noah metz
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62d17bee4a
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Added better failure logging, added create hex pipeline
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2024-10-30 17:36:53 -06:00 |
noah metz
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40d31430c2
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Fixed on click logic to identify ui elements
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2024-10-30 16:48:44 -06:00 |
noah metz
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857655e926
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Moved shader_src to shader
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2024-10-30 16:40:20 -06:00 |
noah metz
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664095927e
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Removed test_ui
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2024-10-30 16:38:39 -06:00 |
noah metz
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f4af29cec9
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Updated main test loop
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2024-10-29 16:43:46 -06:00 |
noah metz
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9ccbdedebf
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Fixed render issue, was a device address bug
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2024-10-29 16:12:01 -06:00 |
noah metz
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1f080606af
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More testing, might have a clue
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2024-10-29 14:05:19 -06:00 |
noah metz
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105f4524c8
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Test
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2024-10-29 13:50:21 -06:00 |
noah metz
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e39a454c5f
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Made 2 transfer buffers per-frame so that the in-use buffer is not modified
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2024-10-29 13:48:06 -06:00 |
noah metz
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e2ffed91e2
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Testing
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2024-10-29 13:21:57 -06:00 |
noah metz
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edf2e4b3c9
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Changed animation
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2024-10-29 13:11:15 -06:00 |
noah metz
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4aa18d4aae
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Moved compute out of transfer if
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2024-10-29 12:47:04 -06:00 |
noah metz
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ae9e6ca687
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Renaming
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2024-10-29 00:34:21 -06:00 |
noah metz
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f09b09aff9
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More draw cleanup
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2024-10-29 00:31:22 -06:00 |
noah metz
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c2d46d328b
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Cleanup
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2024-10-29 00:27:38 -06:00 |
noah metz
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2c5c2dcb22
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More synchronization attempts
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2024-10-28 23:24:00 -06:00 |
noah metz
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2ec837442f
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Shader debugging
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2024-10-28 22:57:25 -06:00 |
noah metz
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173b57859f
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Added debug print to shader
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2024-10-28 22:49:57 -06:00 |
noah metz
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030d4f4278
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Moved dispatch commands to a different command buffer, still observing issue with no validation errors
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2024-10-28 22:36:43 -06:00 |
noah metz
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07689420af
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Try buffer barrier
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2024-10-28 22:15:26 -06:00 |
noah metz
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7fea23c6ff
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Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
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2024-10-28 22:07:13 -06:00 |