|  noah metz | 405cf139ef | First pass of compute string to gpu characters | 2024-10-15 16:14:34 -06:00 | 
				
					
						|  noah metz | 068bc2213b | Create draw buffer | 2024-10-15 11:44:59 -06:00 | 
				
					
						|  noah metz | 6e778e7d22 | Added call to compute shader in draw loop, fixed wrong subpass index in ui pipelines | 2024-10-15 00:18:29 -06:00 | 
				
					
						|  noah metz | 28cd4efbaf | Changed multiple render passes to subpasses | 2024-10-15 00:06:46 -06:00 | 
				
					
						|  noah metz | 6988abcd86 | Got characters rendering from two buffer addresses | 2024-10-14 22:10:14 -06:00 | 
				
					
						|  noah metz | eab26cf72c | test | 2024-10-14 21:32:21 -06:00 | 
				
					
						|  noah metz | 5260a59db5 | Got glyphs rendering from a 1D font atlas | 2024-10-14 14:59:49 -06:00 | 
				
					
						|  noah metz | 5acc216bf1 | Loading font metadata | 2024-10-14 14:16:59 -06:00 | 
				
					
						|  noah metz | 74e1a05790 | Got basic text pipeline working, want to minimize the amount of data transfered to GPU so that strings don't repeat so much data | 2024-10-14 01:00:10 -06:00 | 
				
					
						|  noah metz | ea72e53c93 | Started UI text pipeline with 4x4 test font | 2024-10-13 22:18:37 -06:00 | 
				
					
						|  noah metz | 4e7813499f | Delted commited object file. Renamed shaders. Started ui text pipeline. | 2024-10-13 16:04:12 -06:00 | 
				
					
						|  noah metz | 760b7bc389 | Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader. | 2024-10-13 14:11:28 -06:00 | 
				
					
						|  noah metz | e9d3a71a1d | Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors | 2024-10-09 20:00:56 -06:00 |