|  noah metz | 405cf139ef | First pass of compute string to gpu characters | 2024-10-15 16:14:34 -06:00 | 
				
					
						|  noah metz | 3c059e4333 | Added window scale adjustments | 2024-10-15 12:11:28 -06:00 | 
				
					
						|  noah metz | 068bc2213b | Create draw buffer | 2024-10-15 11:44:59 -06:00 | 
				
					
						|  noah metz | 28cd4efbaf | Changed multiple render passes to subpasses | 2024-10-15 00:06:46 -06:00 | 
				
					
						|  noah metz | 6988abcd86 | Got characters rendering from two buffer addresses | 2024-10-14 22:10:14 -06:00 | 
				
					
						|  noah metz | 0060a381ad | Linux fixes | 2024-10-14 21:29:35 -06:00 | 
				
					
						|  noah metz | 38b7a2f954 | Some changes | 2024-10-14 19:42:38 -06:00 | 
				
					
						|  noah metz | 5260a59db5 | Got glyphs rendering from a 1D font atlas | 2024-10-14 14:59:49 -06:00 | 
				
					
						|  noah metz | 5acc216bf1 | Loading font metadata | 2024-10-14 14:16:59 -06:00 | 
				
					
						|  noah metz | 683c071878 | Added ttf converter script, and started converting renderer to use the ttf atlas(only 1d for now) | 2024-10-14 13:33:14 -06:00 | 
				
					
						|  noah metz | a06fbe8b1c | Renamed Text to Char | 2024-10-14 01:09:05 -06:00 | 
				
					
						|  noah metz | 74e1a05790 | Got basic text pipeline working, want to minimize the amount of data transfered to GPU so that strings don't repeat so much data | 2024-10-14 01:00:10 -06:00 | 
				
					
						|  noah metz | ea72e53c93 | Started UI text pipeline with 4x4 test font | 2024-10-13 22:18:37 -06:00 | 
				
					
						|  noah metz | dc6e44ef99 | Moved some RenderContext items to new UIContext struct | 2024-10-13 20:27:09 -06:00 | 
				
					
						|  noah metz | 4e7813499f | Delted commited object file. Renamed shaders. Started ui text pipeline. | 2024-10-13 16:04:12 -06:00 | 
				
					
						|  noah metz | b2a8d283f6 | Cleaned up UI rects into UILayers which contain batches of rects to be drawn | 2024-10-13 15:44:33 -06:00 | 
				
					
						|  noah metz | 4c2bade162 | Changed polygon pipeline to rect pipeline, need to add UVs to it now | 2024-10-13 14:38:17 -06:00 | 
				
					
						|  noah metz | 241af49a80 | Moved world, ui, and ui objects to different render passes | 2024-10-13 14:22:47 -06:00 | 
				
					
						|  noah metz | 760b7bc389 | Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader. | 2024-10-13 14:11:28 -06:00 | 
				
					
						|  noah metz | 1811321528 | Cleaned up ui pipeline creation, need to make struct for ui polygons and figure out UVs | 2024-10-12 14:01:23 -06:00 | 
				
					
						|  noah metz | e9d3a71a1d | Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors | 2024-10-09 20:00:56 -06:00 | 
				
					
						|  noah metz | 1fa7b38624 | Updated gitignore, added pipeline creation code and basic render loop | 2024-10-09 14:31:30 -06:00 | 
				
					
						|  noah metz | 2accc9a952 | Initial commit of C vulkan code | 2024-10-09 10:54:19 -06:00 |