noah metz
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c59c643cd0
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Added parameter to load_font to load aliased or not
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2024-10-17 09:25:46 -06:00 |
noah metz
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2a99c7be99
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Moved font loadinf from script to C
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2024-10-16 20:29:19 -06:00 |
noah metz
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405cf139ef
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First pass of compute string to gpu characters
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2024-10-15 16:14:34 -06:00 |
noah metz
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3c059e4333
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Added window scale adjustments
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2024-10-15 12:11:28 -06:00 |
noah metz
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068bc2213b
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Create draw buffer
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2024-10-15 11:44:59 -06:00 |
noah metz
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28cd4efbaf
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Changed multiple render passes to subpasses
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2024-10-15 00:06:46 -06:00 |
noah metz
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6988abcd86
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Got characters rendering from two buffer addresses
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2024-10-14 22:10:14 -06:00 |
noah metz
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0060a381ad
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Linux fixes
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2024-10-14 21:29:35 -06:00 |
noah metz
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38b7a2f954
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Some changes
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2024-10-14 19:42:38 -06:00 |
noah metz
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5260a59db5
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Got glyphs rendering from a 1D font atlas
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2024-10-14 14:59:49 -06:00 |
noah metz
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5acc216bf1
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Loading font metadata
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2024-10-14 14:16:59 -06:00 |
noah metz
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683c071878
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Added ttf converter script, and started converting renderer to use the ttf atlas(only 1d for now)
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2024-10-14 13:33:14 -06:00 |
noah metz
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a06fbe8b1c
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Renamed Text to Char
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2024-10-14 01:09:05 -06:00 |
noah metz
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74e1a05790
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Got basic text pipeline working, want to minimize the amount of data transfered to GPU so that strings don't repeat so much data
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2024-10-14 01:00:10 -06:00 |
noah metz
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ea72e53c93
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Started UI text pipeline with 4x4 test font
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2024-10-13 22:18:37 -06:00 |
noah metz
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dc6e44ef99
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Moved some RenderContext items to new UIContext struct
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2024-10-13 20:27:09 -06:00 |
noah metz
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4e7813499f
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Delted commited object file. Renamed shaders. Started ui text pipeline.
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2024-10-13 16:04:12 -06:00 |
noah metz
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b2a8d283f6
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Cleaned up UI rects into UILayers which contain batches of rects to be drawn
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2024-10-13 15:44:33 -06:00 |
noah metz
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4c2bade162
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Changed polygon pipeline to rect pipeline, need to add UVs to it now
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2024-10-13 14:38:17 -06:00 |
noah metz
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241af49a80
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Moved world, ui, and ui objects to different render passes
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2024-10-13 14:22:47 -06:00 |
noah metz
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760b7bc389
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Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader.
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2024-10-13 14:11:28 -06:00 |
noah metz
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1811321528
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Cleaned up ui pipeline creation, need to make struct for ui polygons and figure out UVs
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2024-10-12 14:01:23 -06:00 |
noah metz
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e9d3a71a1d
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Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors
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2024-10-09 20:00:56 -06:00 |
noah metz
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1fa7b38624
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Updated gitignore, added pipeline creation code and basic render loop
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2024-10-09 14:31:30 -06:00 |
noah metz
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2accc9a952
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Initial commit of C vulkan code
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2024-10-09 10:54:19 -06:00 |