noah metz
|
04e15db065
|
Renamed pipeline->ui, moved square vertices to shaders
|
2024-10-17 15:56:35 -06:00 |
noah metz
|
7b916b0012
|
Fixed wrong code offset in text compute shader, moved functions out of main.c
|
2024-10-17 11:06:09 -06:00 |
noah metz
|
2ea9818fb0
|
Inverted text rendering so baseline is origin
|
2024-10-17 09:04:35 -06:00 |
noah metz
|
2a99c7be99
|
Moved font loadinf from script to C
|
2024-10-16 20:29:19 -06:00 |
noah metz
|
934a0a30f3
|
Got text pipeline showing strings
|
2024-10-15 16:37:20 -06:00 |
noah metz
|
405cf139ef
|
First pass of compute string to gpu characters
|
2024-10-15 16:14:34 -06:00 |
noah metz
|
068bc2213b
|
Create draw buffer
|
2024-10-15 11:44:59 -06:00 |
noah metz
|
6e778e7d22
|
Added call to compute shader in draw loop, fixed wrong subpass index in ui pipelines
|
2024-10-15 00:18:29 -06:00 |
noah metz
|
28cd4efbaf
|
Changed multiple render passes to subpasses
|
2024-10-15 00:06:46 -06:00 |
noah metz
|
6988abcd86
|
Got characters rendering from two buffer addresses
|
2024-10-14 22:10:14 -06:00 |
noah metz
|
eab26cf72c
|
test
|
2024-10-14 21:32:21 -06:00 |
noah metz
|
5260a59db5
|
Got glyphs rendering from a 1D font atlas
|
2024-10-14 14:59:49 -06:00 |
noah metz
|
5acc216bf1
|
Loading font metadata
|
2024-10-14 14:16:59 -06:00 |
noah metz
|
74e1a05790
|
Got basic text pipeline working, want to minimize the amount of data transfered to GPU so that strings don't repeat so much data
|
2024-10-14 01:00:10 -06:00 |
noah metz
|
ea72e53c93
|
Started UI text pipeline with 4x4 test font
|
2024-10-13 22:18:37 -06:00 |
noah metz
|
4e7813499f
|
Delted commited object file. Renamed shaders. Started ui text pipeline.
|
2024-10-13 16:04:12 -06:00 |
noah metz
|
760b7bc389
|
Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader.
|
2024-10-13 14:11:28 -06:00 |
noah metz
|
e9d3a71a1d
|
Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors
|
2024-10-09 20:00:56 -06:00 |