Moved ui draw/compute recording to seperate functions

main
noah metz 2024-10-21 14:54:54 -06:00
parent 294fd0beb2
commit f067b42161
1 changed files with 75 additions and 67 deletions

@ -1,68 +1,8 @@
#include "draw.h"
VkResult draw_frame(
RenderContext* context,
UIContextStorage* ui_context) {
VkResult result;
result = vkWaitForFences(context->device, 1, &context->in_flight_fences[context->current_frame], VK_TRUE, UINT64_MAX);
if(result != VK_SUCCESS) {
return result;
}
result = vkResetFences(context->device, 1, &context->in_flight_fences[context->current_frame]);
if(result != VK_SUCCESS) {
return result;
}
uint32_t image_index;
VkCommandBuffer command_buffer = context->swapchain_command_buffers[context->current_frame];
result = vkAcquireNextImageKHR(context->device, context->swapchain, UINT64_MAX, context->image_available_semaphores[context->current_frame], VK_NULL_HANDLE, &image_index);
if(result != VK_SUCCESS) {
return result;
}
result = vkResetCommandBuffer(command_buffer, 0);
if(result != VK_SUCCESS) {
return result;
}
VkCommandBufferBeginInfo begin_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
};
result = vkBeginCommandBuffer(command_buffer, &begin_info);
if(result != VK_SUCCESS) {
return result;
}
VkViewport viewport = {
.width = context->swapchain_extent.width,
.height = context->swapchain_extent.height,
.maxDepth = 1.0f,
.minDepth = 0.0f,
};
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
VkRect2D scissor = {
.extent = context->swapchain_extent,
};
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
VkClearValue clear_values[2] = {{.color={{0.0f, 0.0f, 0.0f, 0.0f}}}, {.depthStencil={1.0f, 0.0f}}};
VkRenderPassBeginInfo render_pass_begin = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = context->render_pass,
.framebuffer = context->swapchain_framebuffers[image_index],
.renderArea.offset = {0, 0},
.renderArea.extent = context->swapchain_extent,
.clearValueCount = 2,
.pClearValues = clear_values,
};
VkResult record_ui_compute(VkCommandBuffer command_buffer, UIContextStorage* ui_context) {
VkDeviceAddress push[2] = {ui_context->address, 0};
// Compute Pass
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, ui_context->string_pipeline.pipeline);
for(uint32_t i = 0; i < ui_context->max_containers; i++) {
if(ui_context->containers[i].id != 0x00000000) {
@ -112,12 +52,12 @@ VkResult draw_frame(
}
}
return VK_SUCCESS;
}
VkResult record_ui_draw(VkCommandBuffer command_buffer, UIContextStorage* ui_context) {
VkDeviceAddress push[2] = {ui_context->address, 0};
// Render Pass
vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
// World subpass
vkCmdNextSubpass(command_buffer, VK_SUBPASS_CONTENTS_INLINE);
// UI subpass
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.pipeline);
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 0, 1, &ui_context->font_samplers, 0, NULL);
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 1, 1, &ui_context->font_textures, 0, NULL);
@ -133,6 +73,74 @@ VkResult draw_frame(
}
}
return VK_SUCCESS;
}
VkResult draw_frame(
RenderContext* context,
UIContextStorage* ui_context) {
VkResult result;
result = vkWaitForFences(context->device, 1, &context->in_flight_fences[context->current_frame], VK_TRUE, UINT64_MAX);
if(result != VK_SUCCESS) {
return result;
}
result = vkResetFences(context->device, 1, &context->in_flight_fences[context->current_frame]);
if(result != VK_SUCCESS) {
return result;
}
uint32_t image_index;
VkCommandBuffer command_buffer = context->swapchain_command_buffers[context->current_frame];
result = vkAcquireNextImageKHR(context->device, context->swapchain, UINT64_MAX, context->image_available_semaphores[context->current_frame], VK_NULL_HANDLE, &image_index);
if(result != VK_SUCCESS) {
return result;
}
result = vkResetCommandBuffer(command_buffer, 0);
if(result != VK_SUCCESS) {
return result;
}
VkCommandBufferBeginInfo begin_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
};
result = vkBeginCommandBuffer(command_buffer, &begin_info);
if(result != VK_SUCCESS) {
return result;
}
VkViewport viewport = {
.width = context->swapchain_extent.width,
.height = context->swapchain_extent.height,
.maxDepth = 1.0f,
.minDepth = 0.0f,
};
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
VkRect2D scissor = {
.extent = context->swapchain_extent,
};
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
VkClearValue clear_values[2] = {{.color={{0.0f, 0.0f, 0.0f, 0.0f}}}, {.depthStencil={1.0f, 0.0f}}};
VkRenderPassBeginInfo render_pass_begin = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = context->render_pass,
.framebuffer = context->swapchain_framebuffers[image_index],
.renderArea.offset = {0, 0},
.renderArea.extent = context->swapchain_extent,
.clearValueCount = 2,
.pClearValues = clear_values,
};
record_ui_compute(command_buffer, ui_context);
vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
vkCmdNextSubpass(command_buffer, VK_SUBPASS_CONTENTS_INLINE);
record_ui_draw(command_buffer, ui_context);
vkCmdEndRenderPass(command_buffer);
result = vkEndCommandBuffer(command_buffer);