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@ -109,41 +109,40 @@ VkResult draw_frame(
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frame->transfer_count = 0;
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frame->transfer_written = 0;
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VkCommandBuffer compute_commands = frame->compute_commands;
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VK_RESULT(vkResetCommandBuffer(compute_commands, 0));
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VK_RESULT(vkBeginCommandBuffer(compute_commands, &begin_info));
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VkMemoryBarrier compute_barrier = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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};
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vkCmdPipelineBarrier(compute_commands, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 1, &compute_barrier, 0, NULL, 0, NULL);
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record_ui_compute(compute_commands, ui, context->current_frame);
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VK_RESULT(vkEndCommandBuffer(compute_commands));
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frame->compute_index += 1;
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VkPipelineStageFlags compute_wait_stages[] = {VK_PIPELINE_STAGE_ALL_COMMANDS_BIT};
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VkTimelineSemaphoreSubmitInfo compute_timeline = {
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.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
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.waitSemaphoreValueCount = 1,
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.pWaitSemaphoreValues = &frame->transfer_index,
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.signalSemaphoreValueCount = 1,
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.pSignalSemaphoreValues = &frame->compute_index,
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};
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VkSubmitInfo compute_submit = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.commandBufferCount = 1,
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.pCommandBuffers = &compute_commands,
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.pSignalSemaphores = &frame->compute,
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.signalSemaphoreCount = 1,
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.pWaitSemaphores = &frame->transfer,
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.pWaitDstStageMask = compute_wait_stages,
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.waitSemaphoreCount = 1,
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.pNext = &compute_timeline,
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};
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VK_RESULT(vkQueueSubmit(context->transfer_queue.handle, 1, &compute_submit, VK_NULL_HANDLE));
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}
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VkCommandBuffer compute_commands = frame->compute_commands;
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VK_RESULT(vkResetCommandBuffer(compute_commands, 0));
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VK_RESULT(vkBeginCommandBuffer(compute_commands, &begin_info));
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VkMemoryBarrier compute_barrier = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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};
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vkCmdPipelineBarrier(compute_commands, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 1, &compute_barrier, 0, NULL, 0, NULL);
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record_ui_compute(compute_commands, ui, context->current_frame);
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VK_RESULT(vkEndCommandBuffer(compute_commands));
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frame->compute_index += 1;
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VkPipelineStageFlags compute_wait_stages[] = {VK_PIPELINE_STAGE_ALL_COMMANDS_BIT};
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VkTimelineSemaphoreSubmitInfo compute_timeline = {
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.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
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.waitSemaphoreValueCount = 1,
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.pWaitSemaphoreValues = &frame->transfer_index,
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.signalSemaphoreValueCount = 1,
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.pSignalSemaphoreValues = &frame->compute_index,
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};
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VkSubmitInfo compute_submit = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.commandBufferCount = 1,
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.pCommandBuffers = &compute_commands,
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.pSignalSemaphores = &frame->compute,
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.signalSemaphoreCount = 1,
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.pWaitSemaphores = &frame->transfer,
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.pWaitDstStageMask = compute_wait_stages,
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.waitSemaphoreCount = 1,
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.pNext = &compute_timeline,
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};
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VK_RESULT(vkQueueSubmit(context->transfer_queue.handle, 1, &compute_submit, VK_NULL_HANDLE));
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uint32_t image_index;
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VK_RESULT(vkAcquireNextImageKHR(context->device, context->swapchain, UINT64_MAX, frame->image, VK_NULL_HANDLE, &image_index));
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