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@ -422,13 +422,12 @@ VkResult load_texture(
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const char* png_path,
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RenderContext* gpu,
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UIContextStorage* context,
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uint32_t* index,
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TextureStorage* memory) {
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uint32_t* index) {
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*index = 0xFFFFFFFF;
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for(uint32_t i = 0; i < context->max_textures; i++) {
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if(context->texture_slots[i] == NULL) {
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context->texture_slots[i] = malloc(strlen(png_path) + 1);
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memcpy(context->texture_slots[i], png_path, strlen(png_path) + 1);
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if(context->texture_slots[i].path == NULL) {
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context->texture_slots[i].path = malloc(strlen(png_path) + 1);
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memcpy(context->texture_slots[i].path, png_path, strlen(png_path) + 1);
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*index = i;
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break;
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}
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@ -512,14 +511,14 @@ VkResult load_texture(
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VmaAllocation transfer_memory;
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void* mapped;
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VK_RESULT(vmaCreateImage(gpu->allocator, &image_info, &memory_info, &memory->image, &memory->image_memory, NULL));
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VK_RESULT(vmaCreateImage(gpu->allocator, &image_info, &memory_info, &context->texture_slots[*index].image, &context->texture_slots[*index].image_memory, NULL));
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VK_RESULT(create_transfer_buffer(gpu->allocator, sizeof(uint32_t)*ihdr.width*ihdr.height, &transfer, &transfer_memory, &mapped));
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memcpy(mapped, image_buffer, sizeof(uint32_t)*ihdr.height*ihdr.width);
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VkCommandBuffer command_buffer = command_begin_single(gpu->device, gpu->transfer_pool);
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VkImageMemoryBarrier first_barrier = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.image = memory->image,
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.image = context->texture_slots[*index].image,
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.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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@ -545,11 +544,11 @@ VkResult load_texture(
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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},
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};
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vkCmdCopyBufferToImage(command_buffer, transfer, memory->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
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vkCmdCopyBufferToImage(command_buffer, transfer, context->texture_slots[*index].image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
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VkImageMemoryBarrier second_barrier = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.image = memory->image,
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.image = context->texture_slots[*index].image,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.subresourceRange = {
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@ -572,7 +571,7 @@ VkResult load_texture(
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VkImageViewCreateInfo view_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.image = memory->image,
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.image = context->texture_slots[*index].image,
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.viewType = VK_IMAGE_VIEW_TYPE_2D,
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.format = VK_FORMAT_R8G8B8A8_SRGB,
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.subresourceRange = {
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@ -582,7 +581,7 @@ VkResult load_texture(
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},
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};
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VK_RESULT(vkCreateImageView(gpu->device, &view_info, NULL, &memory->view));
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VK_RESULT(vkCreateImageView(gpu->device, &view_info, NULL, &context->texture_slots[*index].view));
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VkSamplerCreateInfo sampler_info = {
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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@ -593,15 +592,15 @@ VkResult load_texture(
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
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};
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VK_RESULT(vkCreateSampler(gpu->device, &sampler_info, NULL, &memory->sampler));
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VK_RESULT(vkCreateSampler(gpu->device, &sampler_info, NULL, &context->texture_slots[*index].sampler));
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VkDescriptorImageInfo desc_sampler_info = {
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.sampler = memory->sampler,
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.sampler = context->texture_slots[*index].sampler,
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};
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VkDescriptorImageInfo desc_image_info = {
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.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.imageView = memory->view,
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.imageView = context->texture_slots[*index].view,
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};
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VkWriteDescriptorSet desc_writes[] = {
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@ -637,8 +636,7 @@ VkResult load_font(
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FT_Library library,
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RenderContext* gpu,
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UIContextStorage* context,
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uint32_t* index,
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FontStorage* memory){
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uint32_t* index){
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FT_Face face;
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int error;
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@ -649,12 +647,13 @@ VkResult load_font(
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*index = 0xFFFFFFFF;
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for(uint32_t i = 0; i < context->max_fonts; i++) {
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if(context->font_slots[i] == 0) {
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context->font_slots[i] = malloc(strlen(face->family_name) + strlen(face->style_name) + 2);
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memcpy(context->font_slots[i], face->family_name, strlen(face->family_name));
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context->font_slots[i][strlen(face->family_name)] = ':';
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memcpy(context->font_slots[i] + strlen(face->family_name) + 1, face->style_name, strlen(face->style_name));
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context->font_slots[i][strlen(face->family_name) + strlen(face->style_name) + 1] = '\0';
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if(context->fonts[i].family == NULL) {
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context->fonts[i].family = malloc(strlen(face->family_name)+1);
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memcpy(&context->fonts[i].family, face->family_name, strlen(face->family_name)+1);
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context->fonts[i].style = malloc(strlen(face->style_name)+1);
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memcpy(&context->fonts[i].style, face->style_name, strlen(face->style_name)+1);
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*index = i;
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break;
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}
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@ -703,16 +702,16 @@ VkResult load_font(
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info.width = max_width;
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info.height = max_height;
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info.num_symbols = symbol_count;
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memory->num_symbols = symbol_count;
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context->fonts[*index].num_symbols = symbol_count;
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uint32_t image_size = max_width*max_height*sizeof(uint32_t);
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uint32_t* images = malloc(image_size*symbol_count);
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memset(images, 0x00, image_size*symbol_count);
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memory->charmap = malloc(sizeof(uint32_t)*symbol_count);
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memcpy(memory->charmap, tmp_charmap, sizeof(uint32_t)*symbol_count);
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context->fonts[*index].charmap = malloc(sizeof(uint32_t)*symbol_count);
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memcpy(context->fonts[*index].charmap, tmp_charmap, sizeof(uint32_t)*symbol_count);
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free(tmp_charmap);
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for(uint32_t i = 0; i < symbol_count; i++) {
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glyph_index = FT_Get_Char_Index(face, memory->charmap[i]);
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glyph_index = FT_Get_Char_Index(face, context->fonts[*index].charmap[i]);
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FT_Load_Glyph(face, glyph_index, load_flags);
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symbols[i].width = (float)face->glyph->bitmap.width/(float)max_width;
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symbols[i].height = (float)face->glyph->bitmap.rows/(float)max_height;
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@ -735,7 +734,7 @@ VkResult load_font(
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}
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VkResult result;
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VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(SymbolInfo)*info.num_symbols, &memory->symbols, &memory->symbol_memory));
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VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(SymbolInfo)*info.num_symbols, &context->fonts[*index].symbols, &context->fonts[*index].symbol_memory));
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VkImageCreateInfo image_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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@ -756,14 +755,14 @@ VkResult load_font(
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.usage = VMA_MEMORY_USAGE_GPU_ONLY,
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};
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VK_RESULT(vmaCreateImage(gpu->allocator, &image_info, &image_memory_info, &memory->image, &memory->image_memory, NULL));
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VK_RESULT(vmaCreateImage(gpu->allocator, &image_info, &image_memory_info, &context->fonts[*index].image, &context->fonts[*index].image_memory, NULL));
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VkBuffer transfer;
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VmaAllocation transfer_memory;
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void* mapped;
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VK_RESULT(create_transfer_buffer(gpu->allocator, sizeof(Font) + image_size*info.num_symbols + sizeof(SymbolInfo)*info.num_symbols, &transfer, &transfer_memory, &mapped));
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info.symbol_list = buffer_address(gpu->device, memory->symbols);
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info.symbol_list = buffer_address(gpu->device, context->fonts[*index].symbols);
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memcpy(mapped, images, image_size*info.num_symbols);
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memcpy(mapped + image_size*info.num_symbols, &info, sizeof(Font));
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@ -774,11 +773,11 @@ VkResult load_font(
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VkCommandBuffer command_buffer = command_begin_single(gpu->device, gpu->transfer_pool);
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command_copy_buffer(command_buffer, transfer, context->font_infos, image_size*info.num_symbols, *index*sizeof(Font), sizeof(Font));
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command_copy_buffer(command_buffer, transfer, memory->symbols, image_size*info.num_symbols + sizeof(Font), 0, sizeof(SymbolInfo)*info.num_symbols);
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command_copy_buffer(command_buffer, transfer, context->fonts[*index].symbols, image_size*info.num_symbols + sizeof(Font), 0, sizeof(SymbolInfo)*info.num_symbols);
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VkImageMemoryBarrier first_barrier = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.image = memory->image,
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.image = context->fonts[*index].image,
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.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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@ -796,11 +795,11 @@ VkResult load_font(
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.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.imageExtent = image_info.extent,
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};
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vkCmdCopyBufferToImage(command_buffer, transfer, memory->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
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vkCmdCopyBufferToImage(command_buffer, transfer, context->fonts[*index].image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
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VkImageMemoryBarrier second_barrier = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.image = memory->image,
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.image = context->fonts[*index].image,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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@ -819,7 +818,7 @@ VkResult load_font(
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VkImageViewCreateInfo view_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.image = memory->image,
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.image = context->fonts[*index].image,
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.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY,
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.format = VK_FORMAT_R8G8B8A8_SRGB,
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.subresourceRange = {
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@ -830,7 +829,7 @@ VkResult load_font(
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.baseArrayLayer = 0,
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},
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};
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VK_RESULT(vkCreateImageView(gpu->device, &view_info, NULL, &memory->view))
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VK_RESULT(vkCreateImageView(gpu->device, &view_info, NULL, &context->fonts[*index].view))
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VkSamplerCreateInfo sampler_info = {
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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@ -840,15 +839,15 @@ VkResult load_font(
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
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};
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VK_RESULT(vkCreateSampler(gpu->device, &sampler_info, NULL, &memory->sampler));
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VK_RESULT(vkCreateSampler(gpu->device, &sampler_info, NULL, &context->fonts[*index].sampler));
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VkDescriptorImageInfo desc_sampler_info = {
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.sampler = memory->sampler,
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.sampler = context->fonts[*index].sampler,
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};
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VkDescriptorImageInfo desc_texture_info = {
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.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.imageView = memory->view,
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.imageView = context->fonts[*index].view,
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};
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VkWriteDescriptorSet descriptor_writes[] = {
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@ -1095,14 +1094,14 @@ VkResult create_ui_context(
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memory->max_textures = max_textures;
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memory->max_fonts = max_fonts;
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memory->texture_slots = malloc(max_textures*sizeof(char*));
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memset(memory->texture_slots, 0, max_textures);
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memory->font_slots = malloc(max_fonts*sizeof(char*));
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memset(memory->font_slots, 0, max_fonts);
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memory->containers = malloc(sizeof(UIContainerStorage)*max_containers);
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memory->max_containers = max_containers;
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memset(memory->containers, 0, sizeof(UIContainerStorage)*max_containers);
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memory->texture_slots = malloc(max_textures*sizeof(TextureStorage));
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memset(memory->texture_slots, 0, max_textures*sizeof(TextureStorage));
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memory->fonts = malloc(max_fonts*sizeof(FontStorage));
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memset(memory->fonts, 0, max_fonts*sizeof(FontStorage));
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memory->containers = malloc(max_containers*sizeof(UIContainerStorage));
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memset(memory->containers, 0, max_containers*sizeof(UIContainerStorage));
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return VK_SUCCESS;
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}
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